Has anyone read this article and tried it out yet? From just reading it looks as if it's a goer for WWII but I reckon with a little tweaking it can be adapted for earlier periods. Say HC/EHC instead of tanks, LC for Recce etc.
I've skimmed it, not read it in detail yet.
The basic idea would work for any period, but perhaps more geared towards a fairly low level game, where it makes sense for enemies to appear to all directions. Though I suppose you could play as a sector of a big battle, and if enemy appear behind then it represents a break through of your lines, off the board?
Quote from: fred 12df on 06 May 2014, 04:28:15 PM
I've skimmed it, not read it in detail yet.
The basic idea would work for any period, but perhaps more geared towards a fairly low level game, where it makes sense for enemies to appear to all directions. Though I suppose you could play as a sector of a big battle, and if enemy appear behind then it represents a break through of your lines, off the board?
Good point about multi-directional appearances. I was initially thinking of adapting it to internecine steppe tribal warfare of the pre-Mongol period so that would work quite well. I suppose that for a change, a solo player could play the defender having to respond to the random appearance of enemy troops from potentially all points of the compass. The Russians v Mongols at the Battle of the River Sit immediately springs to mind...well my mind anyway.
Quote from: Subedai on 06 May 2014, 06:35:00 PM
Russians v Mongols at the Battle of the River Sit immediately springs to mind...well my mind anyway.
I'm not sure that's what'll spring into anyone else's mind, but it would probably work!
For steppe warfare it sounds spot on - the example in the article of attack on a desert village, would translate directly to attack on a steppe camp.
Sounds cool - I now want to play this out!!
I need to dig out my copy of "Pony Wars"