Does anyone else assign omens a role in battles? Many ancient cultures were deplorably religious.
I know WAB had then in it
the only game I remember regularly using them in was Fantasy Warriors by Grenadier Miniatures
I have, in the past, used gods as units in Ancient Greek and Viking games. Represented by a larger than life figure, they have stuff they can do - save a hero, kill another, cause a horse to shy that holds up cavalry or something like that.
It comes from reading too much Homer as a lad.
Hmmm, but a different game, that. Very.
Quote from: FierceKitty on 10 April 2014, 09:57:07 AM
Does anyone else assign omens a role in battles? Many ancient cultures were deplorably religious.
Not any more - It got expensive in goats and chickens :)
It would make sense, given, as you say, the near obsession with omens in the ancient world. How to go about it would involve a number of variables, including the presence of some very flexible seers such as Alexander of Macedon's Aristander (who seemed capable of giving a propitious twist to any 'sign'.) Perhaps the taking of the omens could be introduced using a D10: 2-4-6-8, here's where we haruspicate :)
WAB uses them for Greeks in place of unit standards (which add a +1 bonus to combat resolution). Instead you get a random 2d6 amount at game start and use a point when you want...
Guess it gets the job done!
Allow to re-roll something ?
Quote from: Just a few Orcs on 10 April 2014, 03:06:35 PM
Not any more - It got expensive in goats and chickens :)
Not to mention white oxen....
Omens in WMA are 1 reroll per game.
IanS