Anybody know of any zombie rulesets that use the WW2 and just after era?
I have lots of individual figures and am playing with the idea of pairing them up against the new pendraken zombies!
Secrets of the third reich?
Right! Forgot about that one thanks! IS that convertible to 10mm?
I'll probably lok at the USE ME zombie rules first though.
Savage Worlds wierd wars??? got er nazis, zombies and stats for a lot of the standard WWII stuff, its what we use :)
Look at a Rebel miniatures site, they have a range of 15mm zombies and their own rules too...
Thanks for the info!
Every time I see a question like this my immediate thought is...
Why don't they write their own or adapt a set they already use and are happy with?
But then that's me.
Well, because learning something new is fun? I like dabbling ith new rules, always more refreshing then playing the same set for everything.
That's just my opinion though ;)
Quote from: Steeleye on 22 November 2013, 06:55:04 AM
Every time I see a question like this my immediate thought is...
Why don't they write their own or adapt a set they already use and are happy with?
But then that's me.
I'm with you on that one. Zombies move at x speed - have a hand to hand value of y and any unit that loses to them becomes zombies themselves. Job done. If you don't get it right first time, get it right the next time.
Life's too short to reinvent wheels, if there's a decent set of rules out there for <x>period that is suitable for <y> scale then why write your own?
Quote from: Ithoriel on 22 November 2013, 08:30:31 AM
Life's too short to reinvent wheels, if there's a decent set of rules out there for <x>period that is suitable for <y> scale then why write your own?
:-bd
I'm looking at putting my own together for my own Zombie wars (whenever I get around to kicking it off). I was going to base it a little bit on Space Hulk. Zombies start off as blips on the table and are only revealed when in LoS and the blip could be anything from 1 zombie, D6 zombies, 2D6 zombies, zombie mob, zombie dogs (oh sh*t!), or even survivors fleeing. Keeps it a bit random then. The humans get limited action points and its up to them whether they run or fight or a bit off both. Free controlled movement on the blips and probably looking at random movement for the zombies, always towards the living but at dice rolled pace (do they shuffle or surge). So the zombie player gets to manoeuvre their blips in position then let loose your zombies for the fun.
Sounds nice!!
If you like random, you can always try out these:
http://homepage.ntlworld.com/roweller/ARSE/akulasrules.pdf
card driven so randomness is there!
Or you could just adapt the Zombies rules set?
Lots of good ideas!
I'm gonna try the akula ones out first with some warhammer zombies and various kit i got lying around!
Do you want to use the same scale as BKC?..Why not just use it and the Zombies get D6 regeneration each round or something for every 3 stands of ordinary infantry or vehicle taken out they get a stand back...give them the ambush rule etc
one thing always lacking in zombie genre is armoured vehicles but I guess they would make it all a bit boring -
"the city streets are overrun with zombies!"
"ok we'll ride around in the tanks for a couple of hours, you can come and mop up after"
Quote from: Fenton on 22 November 2013, 11:01:33 AM
Do you want to use the same scale as BKC?..Why not just use it and the Zombies get D6 regeneration each round or something for every 3 stands of ordinary infantry or vehicle taken out they get a stand back...give them the ambush rule etc
Although it sounds good, i'm looking at single based minis here (the same i use for USE ME WW2)
The USE ME ZOMBIE SET is starting to grow on me though:
"In small games of USE ME every character acts on its own, this is a skirmish, but in larger games a simple mechanic allows you to combine three to ten characters into one TEAM which then acts under its leader in play. All actions for teams are no more complex than for single characters.
The USE ME advanced rules. After the rules engine for the game come the advanced rules which give a real flavour of the Zombie Dawn setting including twelve character profiles that specialise your character for play; both mortal and zombie. These include specialist Zombie Hunting Weapons, Flamethrowers, Munchkins, Lunge and Bite and others. Following this are special character types which include Meat Rack and Lawnmower (both kinds of vehicles that can attract and cut through hordes of the living dead) plus Aircraft, Cavalry and more. The points and costs tables include all you need for mortals, vehicles, weapons and also four different kinds of Undead from the slow Zombie to the rabid and rapid Zombie and also much larger lab creations. "
"Zombie Solo Survivor Engine. This core feature of USE ME Zombie Dawn gives you a simple and robust set of solo play rules that allow you to put the Undead into your game when you are playing on your own. Including mechanics for 'attraction' to the living, reacting to sound and movement, forming hordes and so on. This means you can have a solo game where the Zombies begin scattered but will react to your actions and converge on you!
Campaign Play and Campaign Settings. Following on from the Solo Survivor rules is a section which allows you to to see what happened to those characters who were Struck or Winged in play to see if they recover in time for the next encounter. This makes rolling those dice nail biting and really important for the next scenario. Plus you can make a second lot of rolls for any characters Killed in play to see if a slim chance of them rejoining your forces for the next game. After this comes THREE settings for your games of USE ME Zombie Dawn. Each gives you a typical place, scenario forces, aims and objective and ideas for following up. The three settings deal with the stages of the dead coming to life in our world. Initial Outbreak where there are only a few Zombies and local folk and police try to contain them. The Coming of the Hunters which deals with special forces trying to combat a growing Undead menace which is almost out of control. The Last Stand which is a full on battle between the army and hordes of Zombies in a conflict to decide the fate of mankind in a place such as the Brooklyn Bridge."
Quote from: Matt of Munslow on 22 November 2013, 11:46:58 AM
one thing always lacking in zombie genre is armoured vehicles but I guess they would make it all a bit boring -
"the city streets are overrun with zombies!"
"ok we'll ride around in the tanks for a couple of hours, you can come and mop up after"
In USE ME they can be added to the game. I think they would be good for scenarios where you have to grab supplies etc. You can go there in your apc, but if you want what you are looking for, you have to get out!