Pendraken Miniatures Forum

Wider Wargaming => General Discussion => Topic started by: Nirnman on 30 July 2013, 07:31:52 PM

Title: units with a charisteristic of their own
Post by: Nirnman on 30 July 2013, 07:31:52 PM
I was wondering if anyone else has found that certain units develop characteristics of their own. I'll give am example of what I mean: back in the days when I wargamed the American civil war using Airfix plastics there was one unit, a confederate one, that was unlucky and by that I don't mean that whoever had it had bad luck it was the unit itself, no matter where it was positioned  it seemed to attract any stray artillery rounds to it. it could be back behind hard cover and sure as eggs are eggs it would get hit by a shell intended for another target. before you ask how that could be back then  in our rules fall of shell was done on a grid table based on that in the old Bayonet set of rules where two dice were thrown and depending on the result the target point could be over/under/left or right of the original point of aim. On the balance of probability these misses should have been spread randomly among any units field but it was noticeable that this particular unit always seemed to be hit. so what I'm asking is does anyone else have similar units not just unfortunate like this but one who consistently perform badly or beyond expectation out of their troop class/quality. etc. As I say it was first noticed with this particular unit but there were others militia fighting heroically to the death or guards units routing before getting into action. Has anyone else ever experienced anything similar?
Title: Re: units with a charisteristic of their own
Post by: Duke Speedy of Leighton on 30 July 2013, 07:49:02 PM
Guards always rout on their first break test, whether they can or cannot, it gives the rest of the army something to jeer at as they win.

Militia always make the heroic stand that breaks your opponent.

My second platoon US infantry has become an assault platoon. 15cm German infantry guns have kill stripes for dealing with Churchills and IS2s. My elite gerpantz aufklarangers in their seven half tracks bogged the whole platoon first time out on their first attempt, then they did it again. Their objective is now a ditched kfz250, with the crew sitting disconsulately on a bank while the driver tries to clear them and the gunner chats up the local totty.
A halfling archer unit is known as the Wolf hunters and is modelled with wolf pelts, as its all they ever seem to kil.  So, yes they do! And I'm glad they do, it's nice for units to have history.


But don't use anthropomorphic personification about inanimate objects, they don't like it!
Title: Re: units with a charisteristic of their own
Post by: Wulf on 30 July 2013, 07:58:10 PM
Sometimes I play Battleground: fantasy Warfare (if you don't know it, it's a miniatures game where the 'minis' are printed on cards, but movement & game mechanics are like standard minis games). Lizardmen cannot pass a Morale check. Doesn't matter the modifiers, doesn't matter what type of Lizardman unit, if it needs to make a morale check, it will fail.

Depressing, but reliable.  :(

However, they do get Triceratops Heavy cavalry, Raptor attack units, and a T-rex...  :d
Title: Re: units with a charisteristic of their own
Post by: fsn on 30 July 2013, 08:59:59 PM
I had a unit of 15mm Theban hoplites that broke in its first outing after being pelted by horse archers for most of the game.  Never seemed to recover its morale and first sign of an incoming arrow would turn and run.

Also had a Churchill tank that seemed impregnable. 88mm AT just bounced off it, unfortunately, the gunner was wall eyed and could never hit anything.
Title: Re: units with a charisteristic of their own
Post by: ronan on 30 July 2013, 10:01:56 PM
I have a 28mm elf (for SBH) who get killed everytime.
I was thinking to repaint him, to throw away the curse.  :-\
Title: Re: units with a charisteristic of their own
Post by: Steve J on 31 July 2013, 06:26:50 AM
I had a Dwarf warband for Mordheim that would always fail morale checks, despite having the best stats for morale. Newly painted units always seem to be the first to get killed on the table. Your favourite heroic character would always get killed by a Gobbo with a dagger (Mordheim again).
Title: Re: units with a charisteristic of their own
Post by: GordonY on 31 July 2013, 07:06:53 AM
I find its always my most freshly painted unit that will rout/die/fail to move etc, moral of this is simple, dont paint the little feckers.
Title: Re: units with a charisteristic of their own
Post by: Matt J on 31 July 2013, 09:13:12 AM
My Dark Elves Bloodbowl team had a star blitzer and best painted model who died pretty much every game (everyone knew he was my star player so he was always on the end of a brutal kicking)
Title: Re: units with a charisteristic of their own
Post by: Orcs on 31 July 2013, 03:26:32 PM
When we played a lot of 28mm  Dark Age skirmish stuff at Tring, one of the guys had a "small boy with stick" figure.  Who often appeared in games as the boy looking after the sheep, residing in hut etc

He may have only had a stick but he was to be feared.  Viking warriors, Saxon Houscarls , Norman Lord it mattered not, all died at his hands, often more than one adversary in a game.
Title: Re: units with a charisteristic of their own
Post by: ronan on 31 July 2013, 05:18:53 PM
Quote from: Just a few Orcs on 31 July 2013, 03:26:32 PM
(...)one of the guys had a "small boy with stick" figure.  Who often appeared in games as the boy looking after the sheep
He may have only had a stick but he was to be feared.  Viking warriors, Saxon Houscarls , Norman Lord it mattered not, all died at his hands, often more than one adversary in a game.

;D
Does he sell it ?
;)
Title: Re: units with a charisteristic of their own
Post by: mollinary on 31 July 2013, 08:21:25 PM
I recall my first visit to the Wargames Holiday Centre in Scarborough in the 1990s. I had a section of the "French" line, consisting of Bavarian and Wurttemberg troops.  I manage to experience the two extremes of this syndrome in a single weekend.   I had a small unit of Bavarian Chevaulegers.   They took the opportunity to attack a unit of Russian Cuirassiers which had rallied back exhausted to their own lines . The Bavarians routed them, and rallied on the spot. They the turned smartly to their right, and charged through the flank of a Russian grand battery.  You have guessed it. They then rallied on the spot.  They charged a Russian column, which formed square. They needed a double Six to charge home. They threw a double six. They then retired to live off this story for the rest of their lives.

My forces also included the Wurttemberg Guards. As I recall, resplendent in bearskins and beautifully tailored uniforms.   They advanced inexorably, irresistibly, magnificently, until fired on by the Russian artillery. Fortunately no casualties were inflicted, but their beautiful uniforms were besmirched with mud. They retired in confusion to change.   On reaching the edge of the table they collected their thoughts. They about turned,  and marched bravely towards the enemy - only to arrive back in the vicinity of the front line just as the fighting ceased, and in time to claim their part in the victory.   But all who were present would recall their just deserts!

Mollinary.

Title: Re: units with a charisteristic of their own
Post by: Genom on 31 July 2013, 09:11:36 PM
I remember back to my Uni days and 2 characters in particular. An epic scale commissar who held an objective against the entire Eldar army, and a flagellant called Max the mad who in our Mordheim campaign was nigh on indestructible.  But at the same time I have had some units (My trollslayers spring to mind) who have caused the rout of my entire army in one game, and have never accomplished anything.

The other thing noticed in several warhammer games over the years is how hard war horses are, never mind those +4 shock elite Bretonians/Grail guard etc, I'd rather have a large unit of warhorses, much more effective.
Title: Re: units with a charisteristic of their own
Post by: nikharwood on 31 July 2013, 09:20:22 PM
Quote from: Genom on 31 July 2013, 09:11:36 PM
The other thing noticed in several warhammer games over the years is how hard war horses are, never mind those +4 shock elite Bretonians/Grail guard etc, I'd rather have a large unit of warhorses, much more effective.

Yep. This.  :)
Title: Re: units with a charisteristic of their own
Post by: ronan on 31 July 2013, 11:01:08 PM
Quote from: Genom on 31 July 2013, 09:11:36 PM
(...) who have caused the rout of my entire army in one game,

I had once a full southern division who fled after taking ONE casualty ( Johnny reb rules ) : I was advancing towards a smal union brigade, "a thin blue line" on a hill. It should have been easy... Then I start throwing very bad dice..  ;D
but my elf I was talking about ALWAYS ket killed. Reading what everybody wrote here, I' wondering if 'flashy' or well painted units are supposed to behave like this...  :-\
Title: Re: units with a charisteristic of their own
Post by: get2grips on 01 August 2013, 06:40:33 AM
Wing Head.

Back in the day of early Warhammer and Forces of Fantasy at our local games club in Mansfield (Kerry Hill: anyone remember it?) the group organiser had a "Men of the West" hero.  Resplendent in full plate (with winged helm) and barded warhorse.  He charged a unit of skellies (seriously weak by those rules) bounced and was killed the next turn  :'(

Chris promptly sold him in disgust.

Happy days
Title: Re: units with a charisteristic of their own
Post by: kyussinchains on 01 August 2013, 07:00:24 AM
My epic space marine terminators always fail way more saves than they should, even to stuff like ork grotz, whereas my friend dave always saves an inordinate amount more than is statistically probable

in fact, my warhounds maybe pass 1 reinforced armour save in 10, they consistently fail all their saves to the point where I may as well not bother rolling the dice!
Title: Re: units with a charisteristic of their own
Post by: get2grips on 01 August 2013, 07:53:34 AM
Oh aye,

As well as Wing Head (earlier post) my Grave Guard (W Master) never, EVER pass their command rolls.  I don't know how well they perform on a charge cos they've never made one.

I only field them for old times sake and "they sure are pretty".
Title: Re: units with a charisteristic of their own
Post by: Last Hussar on 01 August 2013, 08:41:55 PM
Any unit Orcs gets his hands on.

Me:  If you roll a one the gun will explode
Orcs: I don't intend to roll a one...

For me its the WSS.  Now most of them are the same model code (MAL1-4).  However the Prussians are men of steel.  A blunder roll on command had forced them to turn right out of line and march in column across the front of the enemy.  When attacked they coolly turned back and fought of the French.  They are reliable and fierce fighters.

The Austrians however seem to have communication problems - the idea of me moving them together (2/3 of the army) and in step is unheard of.

I have a 20mm British officer in Normandy who during TW&T games gained a reputation as being completely cool under fire, and probably a school master in a minor public school.  Legend now has it that he knocked a sniper out of a tree by pointing at him with is cane and shouting 'You boy, what are you doing in that tree'.  His sergeant on the other hand, gained a reputation as a unlucky man to be led by.  He would bravely lead from the front, asking nothing of his men he would not do him self.  However while the riflemen died around him, he would stride unharmed out of the battle.
Title: Re: units with a charisteristic of their own
Post by: sunjester on 01 August 2013, 10:16:28 PM
Not forgetting bare-arsed Irish!!!
Title: Re: units with a charisteristic of their own
Post by: Last Hussar on 01 August 2013, 11:11:57 PM
We try to forget the fracking Irish
Title: Re: units with a charisteristic of their own
Post by: Nirnman on 02 August 2013, 12:33:24 PM
Hey I'm Irish!!! or at least Ulster Scots nearly the same thing Lol.
Title: Re: units with a charisteristic of their own
Post by: sunjester on 02 August 2013, 02:53:52 PM
Last Hussar had a unit of men-at-arms in the finest plate money can buy, backed up by the cream of English longbowmen, charge my unit of mercenary bog-hoppers, only to see them bounce off with a very bloody nose!
The Wild Geese unit in my WSS French army have a similar reputation. :d
Title: Re: units with a charisteristic of their own
Post by: Hertsblue on 02 August 2013, 03:42:17 PM
Yes, my 15mm winged hussars, the pride of my Polish forces, are regularly decimated by all sorts of unlikely opponents whenever I use them. When somebody else uses them however.......  :'(
Title: Re: units with a charisteristic of their own
Post by: Nirnman on 02 August 2013, 05:54:47 PM
and that's just typical of what I've been getting at. units wg=hich should sweep the field being done by those who should have fled and vice versa
Title: Re: units with a charisteristic of their own
Post by: Last Hussar on 11 August 2013, 12:19:46 AM
I don't think Sj's WSS Irish are the killing machine his WotR Peasents are.  It's more to do with the fact that they tend to face my Austrians, whose generals are obviously giving orders in German, which I don't think the men actually speak.

My LotR Legolas gained a reputation of not being able to hit a barn with an arrow.  From the inside...