Pendraken Miniatures Forum

Wider Wargaming => Batreps => Topic started by: Luddite on 19 March 2013, 09:26:33 PM

Title: Battle of Dorking
Post by: Luddite on 19 March 2013, 09:26:33 PM
This is an old one that i've posted to my blog ahead of a following battle this thursday.

http://luddite1811.blogspot.co.uk/2013/03/the-battle-of-dorking-1871.html (http://luddite1811.blogspot.co.uk/2013/03/the-battle-of-dorking-1871.html)
Title: Re: Battle of Dorking
Post by: Techno on 19 March 2013, 10:22:22 PM
Enormously enjoyable Luddite.
Cheers - Phil.
Title: Re: Battle of Dorking
Post by: petercooman on 19 March 2013, 11:54:45 PM
Great!!!
Title: Re: Battle of Dorking
Post by: Edmund2011 on 21 March 2013, 07:40:07 PM
Great report!! Thanks for sharin' :)
Title: Re: Battle of Dorking
Post by: Luddite on 22 March 2013, 12:12:47 AM
And this evening, the next battle in this series, 'After Dorking: the battle of Cherkley Wood'

http://luddite1811.blogspot.co.uk/2013/03/after-dorking-1871-battle-for-cherkley.html (http://luddite1811.blogspot.co.uk/2013/03/after-dorking-1871-battle-for-cherkley.html)

(http://2.bp.blogspot.com/-LQvmbTIFjvY/UUuUzNnXVeI/AAAAAAAAA10/W2sK7UES0sw/s640/P5272431.JPG)
Title: Re: Battle of Dorking
Post by: Techno on 22 March 2013, 07:12:27 AM
Great fun again !!
Cheers - Phil.
Title: Re: Battle of Dorking
Post by: Steve J on 22 March 2013, 08:24:20 AM
Oh I really liked reading this AAR 8). Another 'period' added to my gaming list :D.
Title: Re: Battle of Dorking
Post by: Luddite on 22 March 2013, 08:36:43 AM
Cheers chaps.

Hopefully the next engagement will be slightly less one-sided, as the British regular reserves finally get themselves mobilised.

;D
Title: Re: Battle of Dorking
Post by: Steve J on 22 March 2013, 10:22:53 AM
Looking forward to the next AAR already :).
Title: Re: Battle of Dorking
Post by: Luddite on 22 March 2013, 12:10:26 PM
I've amended the AAR with a couple of maps concerning the situation.  Who doesn't like maps eh?!   :D
Title: Re: Battle of Dorking
Post by: GordonY on 22 March 2013, 01:02:57 PM
Hordes is a good choice of ruleset, I've even seen it used for 40k epic. Looking forward to the next AAR already.
Title: Re: Battle of Dorking
Post by: Steve J on 22 March 2013, 03:11:28 PM
Never played Hordes so might check it out.
Title: Re: Battle of Dorking
Post by: Steve J on 22 March 2013, 03:15:11 PM
Forgot to add that the maps are very useful to gain an overview of this campaign. Let's hope the Brits can find some fighting spirit and stop the damned Hun!
Title: Re: Battle of Dorking
Post by: GordonY on 22 March 2013, 04:46:28 PM
Steve just remember its Hordes of the Things, not Hordes, two totally different animals, or rulesets if you prefer.
Title: Re: Battle of Dorking
Post by: Steve J on 22 March 2013, 05:31:03 PM
Thanks for the 'heads up' Gordon :).
Title: Re: Battle of Dorking
Post by: nikharwood on 23 March 2013, 10:28:46 AM
Excellent Luddite - I enjoyed the first one of these & was wondering if/when you were going to follow it up  :)

Very tempted to get some Brits - could face 'em off against my FPW Prussians...hmm...
Title: Re: Battle of Dorking
Post by: Duke Speedy of Leighton on 23 March 2013, 12:59:53 PM
Great stuff Luddite. Enjoying these a huge amount!  8)
Title: Re: Battle of Dorking
Post by: Luddite on 29 March 2013, 12:46:57 AM
The latest installment was played tonight, this time the Battle at Crawley, a British counter attack into the Prussian lines of advance.

http://luddite1811.blogspot.co.uk/2013/03/after-dorking-1871-battle-of-crawley.html (http://luddite1811.blogspot.co.uk/2013/03/after-dorking-1871-battle-of-crawley.html)

(http://3.bp.blogspot.com/-Q8BkXYoM3Qk/UVTX1tiaf3I/AAAAAAAAA80/Z3jQu45WfXQ/s640/P6032381.JPG)

:)
Title: Re: Battle of Dorking
Post by: Duke Speedy of Leighton on 29 March 2013, 06:59:17 AM
Great report, nice to see it's not all going the Prussian's way!
Title: Re: Battle of Dorking
Post by: Steve J on 29 March 2013, 07:38:37 AM
Great report Luddite 8). Will you put up your HoTT rules tweaks at some point? I think they could be very useful.
Title: Re: Battle of Dorking
Post by: Techno on 29 March 2013, 07:53:42 AM
Excellent !! :-bd
Cheers - Phil.
Title: Re: Battle of Dorking
Post by: Luddite on 29 March 2013, 10:27:39 AM
Quote from: Steve J on 29 March 2013, 07:38:37 AM
Great report Luddite 8). Will you put up your HoTT rules tweaks at some point? I think they could be very useful.

Not sure how to.  @-)

I guess the main changes are in the factors and outcomes.


                        Move                   Shooting   Range    Close combat   Notes
                   Gd/Rd (Bad)   CF (Ft/Mtd)              CF (Ft/Mtd)   
Foot               
Commander, foot     6"(3")           +1/+2   3"           +3                  1d6 PiPs
Infantry             6"(3")           +3/+4   6"           +5/+4   -
Militia                     6"(3")           +3/+4   6"           +5/+3   -
Skirmishers             6"                   +2/+3   3"           +2/+2   -
Mounted               
Commander     12" (3")           (+3)*   -           +1                  1d6 PiPs
Heavy cavalry     10" (2")           (+3)*   -           +3/+4   -
Lancer cavalry     12" (2")       (+3)*   -           +3/+3   -
Light cavalry     14" (2")           (+2)*   -           +2/+2   -
Medium cavalry     12" (3")           (+3)*   -           +2/+3   -
Artillery               
Artillery             4" (1")           +5          45"           +4   -
Heavy artillery     2" (1")           +6          45"           +3   -
Horse artillery     8" (1")           +4          35"           +4   -
Rapid artillery     4" (1")           +3          25"           +5   -
         
* Respond to shooting with these factors, but cannot inflict shooting outcomes.

Infantry (Inf) include drilled and regular foot troops armed with modern firearms such as the Prussian Dreyse needle gun or the British Snider-Enfield.  They rely on dense and accurate shooting to disrupt an opponent before delivering the coup de grace with a bayonet charge.

Militia (Mil) include poor quality of conscripted regular foot troops, or raised levies.  They are armed with firearms similar to the Infantry but cannot use them effectively.  They cannot stand against regulars in the open but can hold defended positions.

Skirmishers (Skr) include all dispersed foot skirmishers armed with modern firearms, particularly rifles or rifled muskets, such as Prussian Jaegers.  Skirmishers fight in loose formations typically in rough terrain, harassing enemy with shooting at close range and evading contact if possible.

Heavy cavalry (HCv) include all heavy or 'armoured' cavalry such as cuirassiers or the heavier Dragoon brigades.  They are typically armed with sabres.

Lancer cavalry (LnCv) include all medium and light cavalry such as Prussian or Polish Uhlans, armed with lances, sabres, and occasionally pistols that are capable of sweeping away enemy mounted troops.

Light cavalry (LCv) include all mounted troops such as Hussars that skirmish in dispersed swarms and who scout, skirmish, exploit flanks, but are reluctant to charge unshaken enemies.

Medium cavalry (MCv) include all mounted troops such as Dragoons who are armed with sabre, and perhaps a front rank of lancers.  They are flexible, but increasingly irrelevant in the face of modern firearms.

Artillery (Art) includes all medium guns such as the Prussian 4pdr and other field artillery.  It is limbered but slow moving.

Heavy artillery (HvA) includes all heavy field guns, siege guns and howitzers, designed mainly for static defence or siege breaking.

Horse artillery (HoA) includes all light field guns pulled by horse limber teams for greater mobility.

Rapid artillery (RpA) includes all light, rapid firing artillery pieces like the Mitrailleuse, Gatling gun, and British 1pdr 'pom pom'.

Troop Quality
All troops are considered average unless otherwise noted.
Superior (S) troops gain +1CF if their total combat roll is equal to or less than the opponent.
Inferior (I) troops lose -1CF if their total combat roll is equal to or more than the opponent.

Troops may have different quality for shooting and close combat.



If the total is EQUAL TO the enemy, DRAW except:

Commander vs. Commander   Both flee
Light cavalry vs Light cavalry   Both flee
Skirmishers vs Skirmishers   Both flee

If the total is LESS THAN the enemy, but more than half, RECOIL except:

Artillery           Destroyed by any contact
Heavy Cavalry   Destroyed by Infantry or Lancers in contact, or if in bad going
Lancers           Destroyed by Infantry in contact, or if in bad going
Light Cavalry   Destroyed by Infantry in contact, or if in bad going, otherwise Flee
Medium cavalry   Destroyed by Infantry or Lancers in contact, or if in bad going
Militia            Flee from any mounted or Infantry in contact in the open, or Artillery shooting
Skirmishers           Destroyed by any mounted in contact in good going, otherwise Flee

If the total is HALF OR LESS THAN the enemy, DESTROYED except:

Light Cavalry   Flee from shooting
Skirmishers           Flee from shooting
Title: Re: Battle of Dorking
Post by: Steve J on 29 March 2013, 04:48:43 PM
Thanks for posting these Luddite :).
Title: Re: Battle of Dorking
Post by: kev1964 on 29 March 2013, 05:01:50 PM
Excellent , and very useful info on gaming for me, thanks for posting this,

kev
Title: Re: Battle of Dorking
Post by: cameronian on 30 March 2013, 02:28:02 PM
FOB 2, can't beat it.
Title: Re: Battle of Dorking
Post by: Luddite on 30 March 2013, 07:29:39 PM
FOB 2?!