This is an old one that i've posted to my blog ahead of a following battle this thursday.
http://luddite1811.blogspot.co.uk/2013/03/the-battle-of-dorking-1871.html (http://luddite1811.blogspot.co.uk/2013/03/the-battle-of-dorking-1871.html)
Enormously enjoyable Luddite.
Cheers - Phil.
And this evening, the next battle in this series, 'After Dorking: the battle of Cherkley Wood'
http://luddite1811.blogspot.co.uk/2013/03/after-dorking-1871-battle-for-cherkley.html (http://luddite1811.blogspot.co.uk/2013/03/after-dorking-1871-battle-for-cherkley.html)
(http://2.bp.blogspot.com/-LQvmbTIFjvY/UUuUzNnXVeI/AAAAAAAAA10/W2sK7UES0sw/s640/P5272431.JPG)
Oh I really liked reading this AAR 8). Another 'period' added to my gaming list :D.
Cheers chaps.
Hopefully the next engagement will be slightly less one-sided, as the British regular reserves finally get themselves mobilised.
;D
Looking forward to the next AAR already :).
I've amended the AAR with a couple of maps concerning the situation. Who doesn't like maps eh?! :D
Hordes is a good choice of ruleset, I've even seen it used for 40k epic. Looking forward to the next AAR already.
Forgot to add that the maps are very useful to gain an overview of this campaign. Let's hope the Brits can find some fighting spirit and stop the damned Hun!
Steve just remember its Hordes of the Things, not Hordes, two totally different animals, or rulesets if you prefer.
Excellent Luddite - I enjoyed the first one of these & was wondering if/when you were going to follow it up :)
Very tempted to get some Brits - could face 'em off against my FPW Prussians...hmm...
Great stuff Luddite. Enjoying these a huge amount! 8)
The latest installment was played tonight, this time the Battle at Crawley, a British counter attack into the Prussian lines of advance.
http://luddite1811.blogspot.co.uk/2013/03/after-dorking-1871-battle-of-crawley.html (http://luddite1811.blogspot.co.uk/2013/03/after-dorking-1871-battle-of-crawley.html)
(http://3.bp.blogspot.com/-Q8BkXYoM3Qk/UVTX1tiaf3I/AAAAAAAAA80/Z3jQu45WfXQ/s640/P6032381.JPG)
:)
Great report Luddite 8). Will you put up your HoTT rules tweaks at some point? I think they could be very useful.
Quote from: Steve J on 29 March 2013, 07:38:37 AM
Great report Luddite 8). Will you put up your HoTT rules tweaks at some point? I think they could be very useful.
Not sure how to. @-)
I guess the main changes are in the factors and outcomes.
Move Shooting Range Close combat Notes
Gd/Rd (Bad) CF (Ft/Mtd) CF (Ft/Mtd)
Foot
Commander, foot 6"(3") +1/+2 3" +3 1d6 PiPs
Infantry 6"(3") +3/+4 6" +5/+4 -
Militia 6"(3") +3/+4 6" +5/+3 -
Skirmishers 6" +2/+3 3" +2/+2 -
Mounted
Commander 12" (3") (+3)* - +1 1d6 PiPs
Heavy cavalry 10" (2") (+3)* - +3/+4 -
Lancer cavalry 12" (2") (+3)* - +3/+3 -
Light cavalry 14" (2") (+2)* - +2/+2 -
Medium cavalry 12" (3") (+3)* - +2/+3 -
Artillery
Artillery 4" (1") +5 45" +4 -
Heavy artillery 2" (1") +6 45" +3 -
Horse artillery 8" (1") +4 35" +4 -
Rapid artillery 4" (1") +3 25" +5 -
* Respond to shooting with these factors, but cannot inflict shooting outcomes.
Infantry (Inf) include drilled and regular foot troops armed with modern firearms such as the Prussian Dreyse needle gun or the British Snider-Enfield. They rely on dense and accurate shooting to disrupt an opponent before delivering the coup de grace with a bayonet charge.
Militia (Mil) include poor quality of conscripted regular foot troops, or raised levies. They are armed with firearms similar to the Infantry but cannot use them effectively. They cannot stand against regulars in the open but can hold defended positions.
Skirmishers (Skr) include all dispersed foot skirmishers armed with modern firearms, particularly rifles or rifled muskets, such as Prussian Jaegers. Skirmishers fight in loose formations typically in rough terrain, harassing enemy with shooting at close range and evading contact if possible.
Heavy cavalry (HCv) include all heavy or 'armoured' cavalry such as cuirassiers or the heavier Dragoon brigades. They are typically armed with sabres.
Lancer cavalry (LnCv) include all medium and light cavalry such as Prussian or Polish Uhlans, armed with lances, sabres, and occasionally pistols that are capable of sweeping away enemy mounted troops.
Light cavalry (LCv) include all mounted troops such as Hussars that skirmish in dispersed swarms and who scout, skirmish, exploit flanks, but are reluctant to charge unshaken enemies.
Medium cavalry (MCv) include all mounted troops such as Dragoons who are armed with sabre, and perhaps a front rank of lancers. They are flexible, but increasingly irrelevant in the face of modern firearms.
Artillery (Art) includes all medium guns such as the Prussian 4pdr and other field artillery. It is limbered but slow moving.
Heavy artillery (HvA) includes all heavy field guns, siege guns and howitzers, designed mainly for static defence or siege breaking.
Horse artillery (HoA) includes all light field guns pulled by horse limber teams for greater mobility.
Rapid artillery (RpA) includes all light, rapid firing artillery pieces like the Mitrailleuse, Gatling gun, and British 1pdr 'pom pom'.
Troop Quality
All troops are considered average unless otherwise noted.
Superior (S) troops gain +1CF if their total combat roll is equal to or less than the opponent.
Inferior (I) troops lose -1CF if their total combat roll is equal to or more than the opponent.
Troops may have different quality for shooting and close combat.
If the total is EQUAL TO the enemy, DRAW except:
Commander vs. Commander Both flee
Light cavalry vs Light cavalry Both flee
Skirmishers vs Skirmishers Both flee
If the total is LESS THAN the enemy, but more than half, RECOIL except:
Artillery Destroyed by any contact
Heavy Cavalry Destroyed by Infantry or Lancers in contact, or if in bad going
Lancers Destroyed by Infantry in contact, or if in bad going
Light Cavalry Destroyed by Infantry in contact, or if in bad going, otherwise Flee
Medium cavalry Destroyed by Infantry or Lancers in contact, or if in bad going
Militia Flee from any mounted or Infantry in contact in the open, or Artillery shooting
Skirmishers Destroyed by any mounted in contact in good going, otherwise Flee
If the total is HALF OR LESS THAN the enemy, DESTROYED except:
Light Cavalry Flee from shooting
Skirmishers Flee from shooting