Pendraken Miniatures Forum

Wider Wargaming => Genre/Period Discussion => 20th Century => Topic started by: Baker Boy on 11 November 2012, 08:17:13 PM

Title: WWII rules for 10mm?
Post by: Baker Boy on 11 November 2012, 08:17:13 PM
As a new member I am looking at getting into WWII in 10mm with about 100 to 150 figures a side plus AFVs.  I am not overly worried if this is 1:1 or higher up the scale, but I am looking for rules which give a fairly historical but fun game which can be played on a club evening.  Are there any official suggestions or just reccomendations?  Thanks.
Title: Re: WWII rules for 10mm?
Post by: mart678 on 11 November 2012, 08:23:16 PM
Hi

You could try Battlefront WW2 these are fun and there are lots of free senarios on the forum

Martin
Title: Re: WWII rules for 10mm?
Post by: Nosher on 11 November 2012, 08:44:37 PM
BKC ;)
Title: Re: WWII rules for 10mm?
Post by: ronan on 11 November 2012, 08:51:49 PM
Quote from: Nosher on 11 November 2012, 08:44:37 PM
BKC ;)

I agree !
( I also use Force on Force for skirmish, and I'm giving a try to Flying Lead.)
Title: Re: WWII rules for 10mm?
Post by: Last Hussar on 12 November 2012, 12:58:02 AM
I aint Been Shot Mum by the TooFatLardies
Title: Re: WWII rules for 10mm?
Post by: GordonY on 12 November 2012, 08:55:52 AM
BKC II

it was basically written with 10mm in mind but can be used with any scale. I usually run it out with 100+ infantry, transports for them all and maybe 12-15 tanks and get a reasonable result in a couple of hours on a club night.

fun? Yeah its fun, its even funner if you can roll dice well, once had the situation where my mate Dave actually said out loud "I dont have to worry about those tanks, theyre miles away." Cue me, rolling double 1, double 1, then a 3, which translated into move-move-move-move-shoot.

Just be aware that its not your ordinary/boring IgoUgo kind of a game, you can get things like described above happening and you can get things like your Elite SS Tiger company sitting on their hands for turn after turn.
Title: Re: WWII rules for 10mm?
Post by: Hertsblue on 12 November 2012, 09:05:46 AM
Dare I suggest that Flames of War actually meets all the criteria provided a) you don't want to qualify for Camberly Staff College, and b) you don't have a pathological hatred of Battlefront (or any other profit-making organisation). :d
Title: Re: WWII rules for 10mm?
Post by: Steve J on 12 November 2012, 10:03:47 AM
I'd recommend BKC.
Title: Re: WWII rules for 10mm?
Post by: Luddite on 12 November 2012, 10:32:33 AM
Quote from: Hertsblue on 12 November 2012, 09:05:46 AM
Dare I suggest that Flames of War actually meets all the criteria provided a) you don't want to qualify for Camberly Staff College, and b) you don't have a pathological hatred of Battlefront (or any other profit-making organisation). :d

No good mate, he's looking 'for rules which give a fairly historical'.  FoW certainly isn't that.

The premiere rules are Blitzkrieg Commander (BkC) as many have said.  Personally i'm not too keen on them, but they're certainly popular and do the job well enough (they work far better as a fantasy/sci-fi set in my opinion).

I'd suggest Spearhead as the best ruleset to go for, but they're difficult to get hold of, hard to read (following the Avalon Hill 1970's layout style), and can be a bit impenetrable for the new player.  However, they're the closest i've come to a playable historically accurate WWII set at tactical scale. 

One of the most interesting things about Spearhead is your forces are mostly locked in to following their pre-battle orders which forces you to plan and follow through on those plans unless you want your commanders fantically running around the battlefield trying to get their formations to do something else.  Models the command friction very well...

However...yeah...BkC to start.  
Can you still get copies of BkC though?

Title: Re: WWII rules for 10mm?
Post by: ronan on 12 November 2012, 11:26:01 AM
Quote from: Luddite on 12 November 2012, 10:32:33 AM(...)
I'd suggest Spearhead as the best ruleset to go for, but they're difficult to get hold of, hard to read (following the Avalon Hill 1970's layout style), and can be a bit impenetrable for the new player.  However, they're the closest i've come to a playable historically accurate WWII set at tactical scale. 

One of the most interesting things about Spearhead is your forces are mostly locked in to following their pre-battle orders which forces you to plan and follow through on those plans unless you want your commanders fantically running around the battlefield trying to get their formations to do something else.  Models the command friction very well...
(...)

I used to play Spearhead, and liked it a lot..
.. but you should play historical scenarios, or with "fair" opponents. the game is too "german advantageous" ( specially in the OB. That was my main disappointment . BKC is using a costs points system, that may even help while creating a historical scenario.)
Title: Re: WWII rules for 10mm?
Post by: Double6 on 12 November 2012, 12:58:42 PM
BKC II
Title: Re: WWII rules for 10mm?
Post by: Serotonin on 12 November 2012, 02:03:50 PM
My two go to's are BKC2 if I want to throw a few battalions on the table, especially if you want lots of tanks and other AFVs- each infantry stand equals a platoon of men, each tank supposedly equals a squad/platoon but for some reason I can never see that in my head and think of them as individual tanks. Either way the game works great.

The other is I Aint Been Shot Mum 3 if you want to play with around a compnay of infantry supported by a platoon of tanks etc. You play this where 1 model equals 1 man, but multi basing works fine if you dont mind tracking kills with a dice.

Beauty of it is with both these systems I can use one lot of multibased models and enjoy two very different rule sets aimed at 2 different levels of details.
Title: Re: WWII rules for 10mm?
Post by: Albie Bach on 12 November 2012, 02:53:53 PM
Quote from: Luddite on 12 November 2012, 10:32:33 AM
Can you still get copies of BkC though?
Yes, see http://www.blitzkrieg-commander.com/Content/Purchase/default.aspx (http://www.blitzkrieg-commander.com/Content/Purchase/default.aspx)
I use BKC 2.  8)
Cheers, Colin
Title: Re: WWII rules for 10mm?
Post by: sunjester on 12 November 2012, 03:55:41 PM
I'll echo Serotonin on this. I use both BKC2 and IABSM3 for 10mm. For an example of playing the same scenario with both sets have a look at:
http://www.pendrakenforum.co.uk/index.php/topic,6013.0.html
Title: Re: WWII rules for 10mm?
Post by: mart678 on 12 November 2012, 06:22:30 PM
There is also Command Decision the original or second edition then you can field Divisions on the table
Title: Re: WWII rules for 10mm?
Post by: nikharwood on 12 November 2012, 11:49:34 PM
BKC from me (shock, horror, hold the front page etc etc  ;))
Title: Re: WWII rules for 10mm?
Post by: Orcs on 13 November 2012, 10:50:13 AM
BKC they work really well , but take the lists with a pince of salt. - ie for Belgians you can field 3 ACG of the 10 belgian posessed but still only 3 of the T13 when they had approx 250.
Title: Re: WWII rules for 10mm?
Post by: kustenjaeger on 13 November 2012, 03:42:48 PM
Greetings

I'm another user of BKC and IABSM.

Quote from: mart678 on 12 November 2012, 06:22:30 PM
There is also Command Decision the original or second edition then you can field Divisions on the table

Have to be a big table and lots of players - I was pushed to command more than a short brigade using CD2 or CD3.  Must get round to using CD-TOB with my 10mm Ostfront.

Another possibility is Battlefront WW2 (no relation to Flames of War) which is at an intermediate level i.e. 1 model = 2-3 vehicles/guns and each stand of infantry is a squad.  Ground scale is 1 inch = 40 yards for 15mm (and I'd use the same for 10mm as the nominal scale is too cramped for me in 15mm).   You can of course use BKC for this level as well if you want with the 1cm = 10m scale.

Regards

Edward
Title: Re: WWII rules for 10mm?
Post by: Sunray on 13 November 2012, 06:52:07 PM
 I have gamed with a lot of rules since the 1970s.  In my humble opinion BKC is an accurate reflection as to how post 1940s fire fight weapons/comms  impact on the killing ground.

Since WW2 one can generally say (Japanese and certain Russian units apart) that when under supressive  fire, troops go to ground and tend to stay there.
Signals fail and battlefield management is messy. 

And yes, I have tweaked CWC for different AFVs as the listing is just a wee bit generic.

I have to say that some gamers love unreal carnage.  If that's your taste then go for some of the wilder rules.

Sunray out
Title: Re: WWII rules for 10mm?
Post by: Blaker on 14 November 2012, 02:29:45 AM
I would say BKC. I teach middle school kids wargaming classes with that rule set and they have tons of fun with it. They build their own battle groups with Pendraken minis and learn to paint them.
Title: Re: WWII rules for 10mm?
Post by: Sunray on 14 November 2012, 10:37:31 AM
Quote from: Blaker on 14 November 2012, 02:29:45 AM
I would say BKC. I teach middle school kids wargaming classes with that rule set and they have tons of fun with it. They build their own battle groups with Pendraken minis and learn to paint them.

This man needs encouragement !  I had no idea that our 10mm hobby had reached the classroom.  It really made my day to read this.   Please tell us more of how you managed to get wargaming into schools.

Sunray out
Title: Re: WWII rules for 10mm?
Post by: Duke Speedy of Leighton on 14 November 2012, 10:57:35 AM
Tell me too (as a teacher, I'm fascinated)!
Title: Re: WWII rules for 10mm?
Post by: ronan on 14 November 2012, 11:39:15 AM
yes !
we want to know ! It will be very interesting !
Title: Re: WWII rules for 10mm?
Post by: Baker Boy on 14 November 2012, 02:15:58 PM
Thanks for the reccomendations.  I think I'll give FoW a miss, but BKC and IABSM sound like contenders.  I will read up on them both and see.  If anybody could advise me of any reviews that would be a great help.  Thanks.
Title: Re: WWII rules for 10mm?
Post by: GordonY on 14 November 2012, 04:08:47 PM
try

http://lifevsgaming.blogspot.co.uk/2012/03/review-blitzkrieg-commander.html

cheers

Gordon
Title: Re: WWII rules for 10mm?
Post by: Sunray on 14 November 2012, 04:51:41 PM
Gordon

Sorry ! My interest in "10 mm in the classroom" may have highjacked the thread to some extent.

Is it worthy of its own thread  topic ?

Sunray out
Title: Re: WWII rules for 10mm?
Post by: Albie Bach on 14 November 2012, 05:24:59 PM
See the first article here for a review of BKC 2
http://www.wfhgs.com/PDFFILES/wo28.pdf (http://www.wfhgs.com/PDFFILES/wo28.pdf).
The review is followed by a BKC 2 battle report.

Cheers, Colin
Title: Re: WWII rules for 10mm?
Post by: ronan on 14 November 2012, 06:43:56 PM
Quote from: Sunray on 14 November 2012, 04:51:41 PM
Sorry ! My interest in "10 mm in the classroom" may have highjacked the thread to some extent.

Is it worthy of its own thread  topic ?


I think so.


There was a "light version" of BKC ( BKC 1 ) you should read it. That's how I bought BKC2 ;-)
http://www.google.fr/url?sa=t&rct=j&q=&source=web&cd=1&cad=rja&sqi=2&ved=0CCEQFjAA&url=http%3A%2F%2Fwww.wargamer.pl%2Fdownloads%2FBKC-Lite.pdf&ei=1uWjUIKAH9SwhAeD7ICIDA&usg=AFQjCNF_UOt13l-0w-cm947yNUTAjGShkw (http://www.google.fr/url?sa=t&rct=j&q=&source=web&cd=1&cad=rja&sqi=2&ved=0CCEQFjAA&url=http%3A%2F%2Fwww.wargamer.pl%2Fdownloads%2FBKC-Lite.pdf&ei=1uWjUIKAH9SwhAeD7ICIDA&usg=AFQjCNF_UOt13l-0w-cm947yNUTAjGShkw)
( I hope this url will work, or google "bkc lite" )
Title: Re: WWII rules for 10mm?
Post by: GordonY on 14 November 2012, 10:47:03 PM
Ronan BKC (1) isnt that, 1st edition was in a green cover and was more like CWC and FWC with # and * on some weapons, but was a fully fledged book with army lists and some bits that were missed out of BKC II, like the campaign system. But I'm glad that BKC Lite is still doing the rounds pulling more and more people into the one true scale.  :D

and your link does work  :)
Title: Re: WWII rules for 10mm?
Post by: Sunray on 15 November 2012, 12:07:50 PM
See a dedicated thread in General discussion.

Sunray out
Title: Re: WWII rules for 10mm?
Post by: Baker Boy on 16 November 2012, 09:32:16 PM
Which dedicated thread would that be please? 
Title: Re: WWII rules for 10mm?
Post by: ronan on 16 November 2012, 09:40:25 PM
This one
http://www.pendrakenforum.co.uk/index.php/topic,6384.0.html (http://www.pendrakenforum.co.uk/index.php/topic,6384.0.html)
Title: Re: WWII rules for 10mm?
Post by: rexhurley on 17 November 2012, 11:08:24 AM
Quote from: Luddite on 12 November 2012, 10:32:33 AM
No good mate, he's looking 'for rules which give a fairly historical'.  FoW certainly isn't that.

The premiere rules are Blitzkrieg Commander (BkC) as many have said.  Personally i'm not too keen on them, but they're certainly popular and do the job well enough (they work far better as a fantasy/sci-fi set in my opinion).

I'd suggest Spearhead as the best ruleset to go for, but they're difficult to get hold of, hard to read (following the Avalon Hill 1970's layout style), and can be a bit impenetrable for the new player.  However, they're the closest i've come to a playable historically accurate WWII set at tactical scale.  

One of the most interesting things about Spearhead is your forces are mostly locked in to following their pre-battle orders which forces you to plan and follow through on those plans unless you want your commanders fantically running around the battlefield trying to get their formations to do something else.  Models the command friction very well...

However...yeah...BkC to start.  
Can you still get copies of BkC though?



Re BKC Online you can but is it historical umm no its a game...like FOW.....like IABSM...like WRG all depends on your cup of tea eh..... ;)

Re FOW Why give it a miss if you havent tried it?  A lot of new people like it for the game it is, just the vet grognards on here hate it....but hey to be expected when some of them contribute to the opposition rules  :P

Then of course there is the new Bolt Action if your a 40k fan, umm and the list and opinions are endless.  :)

Enjoy your gaming  :D
Title: Re: WWII rules for 10mm?
Post by: Luddite on 17 November 2012, 05:42:39 PM
Quote from: rexhurley on 17 November 2012, 11:08:24 AM
Re FOW Why give it a miss if you havent tried it?

Played it quite a bit for a historical campaign we were doing on the Mediterranean campaign.  Truely dreadful.

QuoteA lot of new people like it for the game it is, just the vet grognards on here hate it....but hey to be expected when some of them contribute to the opposition rules  :P

'vet grognards'?  No need for insults sir.

QuoteThen of course there is the new Bolt Action if your a 40k fan, umm and the list and opinions are endless.  :)

Played it recently.  A really interesting ruleset.  I suspect we may be using it for our AVBCW games rather than (or possibly as well as) WWII though.
Title: Re: WWII rules for 10mm?
Post by: Duke Speedy of Leighton on 17 November 2012, 05:48:51 PM
I like FOW, but then, I am Mad! ;)
Title: Re: WWII rules for 10mm?
Post by: rexhurley on 17 November 2012, 10:10:02 PM
Quote from: Luddite on 17 November 2012, 05:42:39 PM
Played it quite a bit for a historical campaign we were doing on the Mediterranean campaign.  Truely dreadful.

'vet grognards'?  No need for insults sir.

Played it recently.  A really interesting ruleset.  I suspect we may be using it for our AVBCW games rather than (or possibly as well as) WWII though.

note pokey tongue luddite Im taking the mickey  :D
Title: Re: WWII rules for 10mm?
Post by: Hertsblue on 18 November 2012, 10:49:49 AM
Quote from: mad lemmey on 17 November 2012, 05:48:51 PM
I like FOW, but then, I am Mad! ;)

Madness is next to genius, Lemmey. Or is it the other way round?  :-\
Title: Re: WWII rules for 10mm?
Post by: Baker Boy on 20 November 2012, 10:55:32 AM
I got IABSM in the post on Saturday, still waiting on BKC?  IABSM looks very interesting, the ranges should look good with 10mm. 

Does anyone know if the cards for the game can be purchased?
Title: Re: WWII rules for 10mm?
Post by: Luddite on 20 November 2012, 11:09:14 AM
Yep i think you can buy them from the TFL site.  Alternately there are lots of free download options out their or you can just make your own (not too difficult).

Title: Re: WWII rules for 10mm?
Post by: OldenBUA on 20 November 2012, 12:01:34 PM
I bought IABSM at the Antwerp Crisis show. The TFL bloke I was chatting to said that the cards are now out of stock, and a reprint is not likely. So download and/or home-made seems the way to go.
Title: Re: WWII rules for 10mm?
Post by: kustenjaeger on 20 November 2012, 01:54:18 PM
Greetings

Downloads (including instructions) at http://toofatlardies.co.uk/blog/wp-content/uploads/2012/10/iabsmdeck.pdf

Regards

Edward
Title: Re: WWII rules for 10mm?
Post by: OldenBUA on 20 November 2012, 06:33:38 PM
Edward,

Thanks for that. I had found some other samples, but not this one. It looks like it will do nicely.

Alex