Just wondering, what sort of rules are people using these days for this period. I last used Principles of war for my 15mms but now I need the game to be playable in about 2 1/2 hours.
I am looking at Lassalle and Shako as possibilities.
There seems to be so many out there and I can think of better uses for £25 than a duff rule set.
Lasalle's ok and can be played in the timescale you suggest, but its not everyone's cup of tea.
FoG:N is popular for an evening's game, still trying to get a game where daughters don't stop me getting to the club... :(
Might be wrong as i dont own FOG:N but i think they have similar basing mechanics i.e a standard unit has 4 bases, large unit 6. Lasalle for divison, FOG:N for Corp. Shako, ive got the first edition and a unit is 3 bases or you can add another for large battalions. Then theres another scale where a base represents a battalion for big battles and you write orders on paper similar to Spearhead WW2.
Hello
I'm looking at DSLB ( Drums and Shakos Large Battles from www.ganeshagames.net (http://www.ganeshagames.net))
I haven't time to paint (so I didn't order) figs. I've tried these rules with my very old unpainted plastic minis. I think I'll love these rules.
FoG N is a good rule set but I haven't yet managed to get a game done in 2 and a half hours...
I wouldn't recommend it for the light hearted.
You could always try Black Powder although i'm not sure they work that well for naps
You might want to take a look at Field of Battle. I enjoyed the one game that I played with them. I just bought a set and I’m looking to try them with my ACW stuff soon.
Agreed, FOB2 is a good rule set.
Drums and Shakos Large Battles, by Ganesha Games, 20 units a side, game over in less than 2 hours. Bags of fun, best fiver I ever spent on rules, well 8 dollars so the price may vary. Give them a go, its better than spending £25 then finding that you think the rules are pants/play too slow/are way too detailed (delete as appropriate).
Too Fat Lardies "Le Feu Sacre" at 7 GBP and their 21 battle scenario supplement "alabaionetteIII" at 8 GBP are hard to go by.
Fun, decent timeframe, you dont need a lot of toys and its own dedicated website for more support
http://toofatlardies.co.uk/
Just remember at all times that Naps are downmarket SYW.
Yeah, I always think that sleep is better than naps. ;)
Thanks for the repliies they do prove that there is a lot out there. Having enjoyed Maurice I'll give Lassalle a go for a while. I always like to give a rule set at least 3 games before discarding or tinkering with them.
I just need to finish a few more SYW French units before I can start undercoating their "grandsons".
I don't know if you have an aversion to Phil Barker rules ;) <some do...>, but the DBA based "DBN" by the KISR guys works very well. Easily found via google. A relatively cheap download, DBA mechanics and basing but with many period bells and whistles added and an attrition system to avoid multiple recoil results...... Good for a 2 to 2 1/2 hour game. We've used them for many scenario games with 20-30 elements per side, so not overwhelming. In fact, we'll be playing it tomorrow at a big HMGS convention here tomorrow in Lancaster, PA, USA...."Fall In". John
Quote from: OldenBUA on 02 November 2012, 09:34:46 AM
Yeah, I always think that sleep is better than naps. ;)
Arrgh! Shoot that man.
Fierce: I've played Black Powder,LaSallle,Shako, and FOG I liked them all but prefered Shako I felt the game mechanic's good and quick to pick up. The group I game with are great guy's but Nappy rules is a point of contention we really can't seem to find a set we all agree on. I hope this help's rather than hinder's I really like Shako.
Sincerely
Rougue :)
It depends on the level of command you want i.e. does a unit represent a battalion or a brigade and do you want to represent skirmish companies or abstract them. If you want a unit to be a battalion, not fanny around with skirmish companies and play with up to a corps a side I'd second LFS by TFL. I've played Black Powder for several periods but have found it works the least well for Naps and needs a major rewrite.
Quote from: Rougue on 02 November 2012, 04:48:22 PM
Fierce: I've played Black Powder,LaSallle,Shako, and FOG I liked them all but prefered Shako I felt the game mechanic's good and quick to pick up. The group I game with are great guy's but Nappy rules is a point of contention we really can't seem to find a set we all agree on. I hope this help's rather than hinder's I really like Shako.
Sincerely
Rougue :)
Puzzled. Why are you telling me this? I haven't played Naps (on land anyway) in over a decade.
Quote from: Mike L on 02 November 2012, 01:57:23 PM
Thanks for the repliies they do prove that there is a lot out there. Having enjoyed Maurice I'll give Lassalle a go for a while. I always like to give a rule set at least 3 games before discarding or tinkering with them.
I just need to finish a few more SYW French units before I can start undercoating their "grandsons".
Lasalle is second rate compared to Maurice mate, I have both and Maurice is a far superior game
March attack
http://www.crusaderpublishing.com/MarchAttack.php
I tried general de brigade and liked it!
Quote from: mikec on 08 November 2012, 07:04:18 PM
March attack
http://www.crusaderpublishing.com/MarchAttack.php
Any chance of some more feedback on these mikec? I quite like Rank & File and I might be interested in these... :-\
Quote from: Le Manchou on 08 November 2012, 10:30:52 PM
I tried general de brigade and liked it!
Yes, I've read them through and they seem well sorted - as you would expect from Dave Brown. Not sure they'd fit into the two-and-a-half-hour timescale, though. :-\
:-\ :-\ :-\ :-\ :-\
Another vote for DBN. However you can use Volley&Bayonet too. We use same armies with both rules. And with 6mm and 10mm you can make each base a small diorama.
:D :D :D :D :D
V & B is great too, it's where my 1870 lit started before Black Powder. I'd in back to it like a shot he our club would too! ;)
I must say that the most fun I have had in years playing various Nappy rules has been with the DBN set of rules by KISR. When doing a 1 vs 1 battle with the basic army per side, games very rarely go to the 2 hour mark. When we push the game up to three basic armies per side with either 3 v 3 players or 1 v 1, games could last up to the 2 1/2 hour mark. We use the Attrition version and have had loads of great games. I use these rules for my summer wargaming classes to middle school kids and they catch on real quick about how the rules work. Just my 2 cents worth :D