Pendraken Miniatures Forum

Wider Wargaming => Painting & Modelling => Scenics => Topic started by: Rubicon on 21 August 2012, 12:25:15 PM

Title: Building Bridges..
Post by: Rubicon on 21 August 2012, 12:25:15 PM
Here's a link to a terrain building article I posted on our club website. I could have sworn I'd put a link on the forum before! Still, I've been kinda busy recently, so maybe not... #-o

http://www.wakefieldanddistrictwargames.co.uk/terrain-building/ (http://www.wakefieldanddistrictwargames.co.uk/terrain-building/)

I'm working on some minefields and wire sections at the minute - if they turn out well I'll do an article for those too..

Happy gaming
Bob Mcleish
Title: Re: Building Bridges..
Post by: Rubicon on 21 August 2012, 12:29:42 PM
I probably should have posted this in the scenics section - not too sure how to move posts though!!

Title: Re: Building Bridges..
Post by: robert on 21 August 2012, 12:56:02 PM
Cheers Rubicon - copied off and downloaded for future use.
Title: Re: Building Bridges..
Post by: nikharwood on 21 August 2012, 12:56:55 PM
Quote from: Rubicon on 21 August 2012, 12:29:42 PM
I probably should have posted this in the scenics section - not too sure how to move posts though!!



Done  :)

Nice article BTW  8)
Title: Re: Building Bridges..
Post by: GordonY on 21 August 2012, 04:39:57 PM
Useful as I now find myself in need of a dark age bridge for Dux Britaniarum (in 15mm sadly) but I intend playing the other (Osprey) Dux B in 10mm 4 30x20mm bases stuffed with PD figs per unit. Its gotta look better than the recommended 4 15mms on a 40x20 per unit.
Title: Re: Building Bridges..
Post by: Rubicon on 21 August 2012, 04:59:04 PM
Quote from: GordonY on 21 August 2012, 04:39:57 PM
Its gotta look better than the recommended 4 15mms on a 40x20 per unit.

I agree - it will look much better.. Those recommended 40x20's might tempt some DBx'ers though..!
Initial thoughts on either set of rules..?


Title: Re: Building Bridges..
Post by: GordonY on 22 August 2012, 07:38:50 AM
The Osprey one on a quick flick through looks an awful lot like a heavily modifies DBA to be honest, ok instead of rolling for Pips, you have a number of LPs that you can put with various units to get them to do stuff, you have a very few units in your army, the sample Welsh army in the book has 8, combat is different from DBA however, more traditional roll X to hit, using those leadership point to modify your rolls and is the target unit has any using them to negate hits, once a unit has taken so many hits it dissapears.

The Lardy one has me totally sold though, very original semi-skirmish set, semi because its that UNIT does this, instead of that guy is gonna do this etc. As usual with Lardy games its card driven, but every unit or character gets a go every turn, movement is simple, combat is simple, but what makes it shine is the campaign system, the warbands start off as being a fixed composition (theres about 40 in each) but if your doing well in the campaign other guys might decide to join you. Also losses arent permenant, you might say your playing the Sub Romans and you took a bunch of losses in May, these might take 3 months to replenish so you wont be at full strength again until September. The Saxon player on the other hand might be ready to rumble in August, so you have to choice of either trying to fight him short-handed or just letting him get in and out unopposed. This will beneifit the Saxon no end but will do awful things to your reputation.

Two totally different games, but I'm looking forward to playing both.
Title: Re: Building Bridges..
Post by: rexhurley on 22 August 2012, 09:17:14 AM
Quote from: Rubicon on 21 August 2012, 12:25:15 PM
Here's a link to a terrain building article I posted on our club website. I could have sworn I'd put a link on the forum before! Still, I've been kinda busy recently, so maybe not... #-o

http://www.wakefieldanddistrictwargames.co.uk/terrain-building/ (http://www.wakefieldanddistrictwargames.co.uk/terrain-building/)

I'm working on some minefields and wire sections at the minute - if they turn out well I'll do an article for those too..

Happy gaming
Bob Mcleish


Variation on this I did when I worked for Evil Empire No 2 and working on the old FOW version 1 supplement Hitlers Fire Brigade where we needs lots of minefields for the Kursk piccies.

use 2-3mm balsa sheet instead of plasticard, use coping saw to cut to side quickly sand edges to a bevel or rounded off (your choice).  Cut some matchticks to a suitable length to suit scale of models apply 1 per corner (just push a small hole into the balsa (gently) with model drill or sharp knife, add a couple more along long edge of base and stick your sticks in with a small drop of pva let dry.  Apply Polyfilla which has been coloured with Brown Fas Poster Paint, or some paint from a household testor pot of suitable shade, slap on with kitchen knife let dry.  paint and grass as the mood takes you.  now if you want to be whizzy run some black cotton around the poles (sticks) and dab each with some super glue, pul to next one and rd off at last, hey presto one nicely defined minefield with a boundary marker.  if you don't want to do this part just put a little sign in the middle of a fgalt peice of fiilled and grassed balsa and bang unmarked minefield easy peasy  :D
Title: Re: Building Bridges..
Post by: Rubicon on 22 August 2012, 09:45:55 AM
Quote from: GordonY on 22 August 2012, 07:38:50 AM
The Osprey one on a quick flick through looks an awful lot like a heavily modifies DBA to be honest, ok instead of rolling for Pips, you have a number of LPs that you can put with various units to get them to do stuff, you have a very few units in your army, the sample Welsh army in the book has 8, combat is different from DBA however, more traditional roll X to hit, using those leadership point to modify your rolls and is the target unit has any using them to negate hits, once a unit has taken so many hits it dissapears.

The Lardy one has me totally sold though, very original semi-skirmish set, semi because its that UNIT does this, instead of that guy is gonna do this etc. As usual with Lardy games its card driven, but every unit or character gets a go every turn, movement is simple, combat is simple, but what makes it shine is the campaign system, the warbands start off as being a fixed composition (theres about 40 in each) but if your doing well in the campaign other guys might decide to join you. Also losses arent permenant, you might say your playing the Sub Romans and you took a bunch of losses in May, these might take 3 months to replenish so you wont be at full strength again until September. The Saxon player on the other hand might be ready to rumble in August, so you have to choice of either trying to fight him short-handed or just letting him get in and out unopposed. This will beneifit the Saxon no end but will do awful things to your reputation.

Two totally different games, but I'm looking forward to playing both.

Mmmmm, I read a few reviews/AARs about the Osprey one last night. My initial impression (without any experience of playing the game or reading the full rules) was that whilst they appeared to give a good game, the table did look a bit "busy", with too many markers for my liking.. I also found myself thinking that, for battles of that size, DBA, HoTT or even DBMM100 with period specific house would probably work just as well..

I was also looking at things Lardy last night - IABSM as a possible alternative to BKC for WWII gaming mainly (one of the guys I play a lot of games with at the club doesn't like BKC) - and I did have a look at the Lardy Dux thing too. Unfortunately my only previous experience with the Lardys was Sharp Practice which I have to say didn't grab me - I really wanted to like it, and there did appear to be some decent ideas in what I did read of the rules, but the writing style and silly names really grated on me - it brought on that same feeling of intense irritation that I experienced whenever I've tried to read a Terry Pratchett book   :-<(:| :-< But I digress - I like card driven games but am reluctant to shell out for IABSM, or Lardy Dux for that matter, if they're written in the same style as Sharp Practice. Can anyone comment on this?

Title: Re: Building Bridges..
Post by: GordonY on 22 August 2012, 03:29:01 PM
I've got Sharp Practice as well Bob and all I can say is that these are a lot better as far as writing style goes, as far as the silly names go every one that I noticed isnt even semi-silly theyre all (as far as I know) historically accurate, nary a mention of Lt Hugh Jarce or his ancestor Naughtius Maximus. Rules are clearly written with a good few diagerams and examples, but I'd say that is if you are gonna splurge a few quid at it buy the hardcopy plus cards deal at £25, rather than the £15 PDF and print yer own cards option, the tenner you'd save will be more than made up for in the cartridges that you need to print it all off.