Hi,
I was talking with Leon yesterday about a few ideas concerning the direction of Pendraken`s 10mm Fantasy Dungeon and Monsters, and as a result I have seriously put my thinking cap on, trying to come up with more and more elaborate ideas how best to make this fascinating little game as exciting and rewarding for players as possible.... especially thinking of new ways to entice the fantasy gamers out there to `give it a go` and start collecting in this scale.
I`ve been an avid gamer most of my life, since I was about seven or eight; when I collected thousands of those amazing plastic HO/OO scale Airfix figures you used to be able to buy on just about every street corner at the Newsagents. I was playing with toy soldiers before I even knew there WAS such an official/unofficial thing as wargaming... and I used to make up my own simple rules (often in my head as I went along). Then, I was watching an old children’s program called Crackerjack one day (there... that tells you how old I am) and I saw the Battle of Waterloo being fought on a table with 3D terrain and with beautifully painted miniatures displayed throughout, and BANG! That was it, I was caught. Suddenly, I knew I was not alone, and the rest has been a lifelong passion which, thankfully, I`ve never recovered from.
Now I not only indulge in wargaming and role playing games for personal enjoyment; historical games mostly â€" fantasy a close second... but I also have made a career out of writing professionally, especially within the hobby itself. And it is with this deep lifelong insight into the hobby as a whole (boy have there been changes over the last 40 years) that I approach the subject of fantasy gaming as regards to the exquisite miniatures made and produced by Pendraken Miniatures. Finding them, for me, was like ``finally coming home` and now a large bulk of my hobby is devoted to messing around with these aggressively addictive little models.
But I digress, sorry I`m always doing that. As Gandalf the Grey said to Aragorn “it’s a habit of the oldâ€.
Originally I put Dungeon World together for my own amusement, simply because, when I discovered Pendraken`s 10mm Dungeon and all its wonderful accessories (sublimely sculpted by Germy... http://www.germy.co.uk/miniatures.htm) there simply WERE no rules for the game, and I had to invent my own. Sometime later, I talked with Dave for ages over the phone, and during the chat, I asked him if he would like a copy of the rules to put up as a freebie on his site... and the rest is history.
The rules as you can download and read them now are only the polished down version of the actual game as I have it in my own files and `hands on` manuals, and I`m seriously thinking of taking time out from my novels and other projects to turn the whole Dungeon World thing into a fully illustrated hard cover book. I`m not interested in making this a financial venture; I just want to share my passion for this game with others â€" covering my costs of printing as I go. So I will probably go ahead and sort out my end of things, then make finished printed copies available to Pendraken for its customers. I think anyone considering taking up 10mm fantasy gaming, and collecting the available Pendraken Miniatures range will, I hope, be happy to know I have a great deal more in store for the Dungeon World game over the coming year and beyond (in fact, I already have the complete mass battle rules written and playtested... all I lack is time right now to make it neat and tidy for others to read and enjoy). I even have a generic quasi-medieval Pendraken campaign role playing game World half fleshed out.
So, I`d be extremely obliged to hear any and all input from other members on this site concerning what YOU would like to see included in the future of Dungeon World, essentials you`d loathe to see left out, and things you`d absolutely hate to see included (mistake you`ve seen other games go along etc).
Dungeon World feels a bit like a rolling stone gathering momentum, and I am extremely proud and honoured to have been instrumental in starting `the ball rolling`. Right now, fresh input would be greatly appreciated.
Six (Steve)
I'll put the rules in here as well, just in case people have missed them. We'll have the Supplement up soon as well.
http://www.pendraken.co.uk/FileBin/DungeonWorld%282nd%20edition%29.pdf (http://www.pendraken.co.uk/FileBin/DungeonWorld%282nd%20edition%29.pdf)
And the new Supplement!:
http://www.pendraken.co.uk/FileBin/DungeonWorldAdvancedSupplement.pdf (http://www.pendraken.co.uk/FileBin/DungeonWorldAdvancedSupplement.pdf)
Hey good one! I will buy it for sure!
I am not sure if it helps but:
What I like: I always love Rune Quest and Glorantha world. And generic fantasy (Tygra fire and ice, and so on); historical/mythical bronze age; Mythology; Michael Moorcock world
What I do not like: Peter jackson lord of the ring films (the style and what have become the lord of the rings);
(I hope you are looking for this kind of answer, if it is not my advanced apologies. Sometimes being a non native english could misconfund the question)
What I like: I always love Rune Quest and Glorantha world. And generic fantasy (Tygra fire and ice, and so on); historical/mythical bronze age; Mythology; Michael Moorcock world
What I do not like: Peter jackson lord of the ring films (the style and what have become the lord of the rings);
hi jchaos79,
That is E-X-A-C-T-L-Y the type of feedback I`m looking for, thank you so much. With enough information like this, I am better equipped to create something which will suit all tastes.
Thanks for that.... more more more :D
Six
What kind of a place do you see Dungeon World being set in?
How about:
A pre industrialised pseudo Elizabethan/pre-English Civil War system of (imaginary) Free City States? Independent Islands of civilization, surrounded by a sea of wild and savage Marcher Lords, Dwimlin tribes (Goblins and Orcs) and Land Pirates, unruly Barons and lawless Oldlanders (Scots and Irish); all feuding over a land once flourishing with structured trade and commerce across the seas to other distant places; all this before the Romani (who stayed a lot longer than they did in the `real` history we know) departed for their own shores and threw Britannia back into a second Dark Age.
Maybe there is a Britannic King... still paying homage to the distant Romani and the `New Religion` which is rapidly spreading throughout the known world? But he`d have his job cut out convincing the rest of his green, blood-soaked, and oh so unpleasant land, that they really should toe the line?
The idea of mixing swords and spears, arquebus and primative cannon, Renaissance mercenary bands and Late Medieval (Agincourt) knights in armour; pitted against more primative Viking warriors and fantastical humanoid nations... is something I could really get hooked on? Besides, what an unusual setting for role playing and of course, the good old Dungeon crawl.
Might even be able to do a dungeon quest in search of the Holy Grail, woohoo.
Please, I`d be very interested in hearing your thoughts?
*whispers* Pssssst! the more we give Pendraken to think about, the more likely we are of getting a few special commission sculpts for this unique world. Here`s an opportunity to be first in line to contribute to a brand new fantasy (with a historical base) campaign world â€" or am I dreaming again. Someone wake me up Mummy *wink*
Six
Ill be honest, ive not read your rules, ive only just found 10mm and was actualy hammering out my own rules very slowly.
Anyway, do you rules have in the the terror/doom/peril point system? That is the GM gets so many points each turn with which to pay for new monsters, traps or special events. It has worked well in the dungeon card game Dungeoneer and in Decent, and i think for a game with an active dungeon throwing things at you is much better than the gm having to go ok which square did you step in on that movement? For traps fireing. And also means that monsters can appear behind the adventruers.
Anyway, ill be having a look at the dungeon world rules over the weekend but im pretty sure they will be fab.
Take care
Brian.
thanks for the cool reply :)
Hmmm, the games you mention I know well; they are more geared towards the modern fantasy board/wargame trend of `dungeon master versus players` (set in stone pretty much nowadays by companies like Fantasy Flight Games and Blizzard Entertainment). Although these are great games (I raved about Descent in a few reviews I did on them a few years back). Dungeoneer is similar in this approach and as such can tend to be a little inflexible at times. Though, they are not really group participation games as such: i.e. in these the dungeon master is not really the mediator helping the players have a good time but is trying to beat them, as such they are really more like competitive boardgames.
Hi Steve,
First of all, I think we all owe you and everyone at Pendraken a huge thanks for having the discipline to put some rules together and for providing the figures in the first place! I haven't had a chance to look at your rules supplement yet, but am very excited to. I hope you include some solo rules!
Steve Jackson's Middle Earth didn't do much for me either! I actually preferred much of the look of Ralph Bakshi's 1978 animated version, though God knows, the film had its problems.
As regards your question, I guess I have always looked at this "world" being like the old fashioned rules that began rpg's. On another post I mentioned an old and sentimental love for Tunnels and Trolls; I recently purchased Labyrinth Lord (GREAT game, btw), which is basically the D&D of the early 1980s, and have been thinking about trolling some dungeons using that set. These rules aren't too concerned with the world setting, and I guess I like that kind wide-open-ess. The players are the good guys and spend inordinate amounts of time exploring the labyrinth strongholds of evil warlocks, stabbing their grunting minions and saving the occasional fair damsel. They were more innocent times...While I enjoy the world of Warhammer, Runequest, etc., I think sometimes these worlds have become almost too dense, are loaded down with too much baggage for my taste. The first is also way too dark for my picture of the Pendraken world. I love the idea of the Grail Quest, though! :)
The rules should stay fresh and simple. There is something about the diminutive size of these little guys that seems to cry out for keeping things stream-lined and maybe a little generic (in a good way). You have done this admirably so far! And having said this, I AM looking forward to reading your supplemental rules! Sigh...It is a terrible burden being a hypocrite...
My choice for new sculpts I feel with a burning passion: PIG FACED ORCS!!! Yes, yes, I know, I am still wallowing in my dreams of old-fashioned gaming, but wouldn't they be wonderful in this scale? I would love some troops of them tramping around in my dungeon complex.
Well, Steve, sorry for the ramble. Keep us posted on this! Needless to say, I am very excited about your project. Months ago I talked to Leon about getting some photos to him of the range, since I have nearly the whole dungeon set-up painted and ready to rumble (and it looks rather spiffy, though I say it who shouldn't). The problem is I am a technological dunce of the first order and am daunted by the process, but this conversation has the blood boiling again...
All the best,
Daryl
Quote from: arundel on 06 May 2010, 02:45:17 PM
My choice for new sculpts I feel with a burning passion: PIG FACED ORCS!!! Yes, yes, I know, I am still wallowing in my dreams of old-fashioned gaming, but wouldn't they be wonderful in this scale? I would love some troops of them tramping around in my dungeon complex.
Hi Daryl, our Hobgoblins were actually a range of Orcs we acquired from someone, and they have that slightly more piggy appearance to them. Could be what you're after?
(http://farm3.static.flickr.com/2104/4512227422_551a5478ab.jpg)
Oh I do like them! Those hobgoblins look great, but I was picturing something even more porcine. If you've ever seen the illustrations in the old D&D sets, THAT'S the look. Interestingly enough, they are being made again in 28mm by a company called Otherworld Miniatures. I would kill to get some of their critters in the smaller scale!
(http://img706.imageshack.us/img706/8381/porkys.jpg)
Porkys Revenge!
hi there arundel,
thank you so much for that last thread; replies like yours are like an ever ready battery to me, providing me with the top up recharge I need to keep my mind ticking away with ideas.
Wow! I remember going to the cinema first time round to see Ralph Bakshi's 1978 animated version of Lord of the Rings. I still have a soft spot for that film, flawed as it was... it somehow captured the magic of Tolkiens world in a way PJ`s new and flashily expensive mainstream virsion totally failed to do - missing the mark by a full furlong. Though I`d be lying if I didn`t admit I still enjoy watching both versions at least once every few months.
I`m totally with you about Labyrinth Lord. I actively seek out rule systems, and gaming aids with that old school feel about them, and the shelves in my games room are full of lucky lesser known searches I`ve made over the years.
Do you remember Thane Tostig and those pig faced sprites? Sadly, and rather stupidly, I sold my entire collection some years back, something I will kick myself over for the rest of my days; though I still have the little rule book which went with it. Only eleven pages long, but FULL of generic vibrance, whispered half splashes and promises of ideas just around the corner, hidden in the mists of an undefined Dark Age continent still waiting to be fleshed out and explored.
I already decided long ago that (should the thing take off) the Dungeon World theme would follow a similar route, much like those early Warhammer 40K hardback books "Slaves to Darkness†and “The Lost and the Damnedâ€, merely suggesting snippets of ideas and atmosphere teasers, designed really just to evoke an emotional response in the reader, to become a vehicle to ignite one`s own imagination in whichever direction he/she chose to take.
Similarly, the semi undefined world I am slowly working out as the backdrop to Dungeon World (as opposed to a rigid scaffolding), is not a confined place that will force players into a mould of the author`s devising. Rather, it should inspire the reader to go his/her own way; taking what is written as a series of suggestions, which can be referred to (or not) as and when needed.
This will be backed up with some ready to play scenarios (dungeons and table top mass battle reports) the Pendraken Miniatures collector can use as a stage to enhance one off games or campaigns with a rich inter-mesh of mythology, to be used or ignored on personal whim.
But one step at a time... lol. For now, I need to put the rules in order properly, so everything feels right and properly structured. DW as it exists right now is merely a `taster` if you like, of what is to come.
Cheers
Steve
Hi Steve,
There was a lot to like in Bakshi's old film! I preferred many of the characterizations (of Aragorn, Gimli, Galadriel...) far over those of SJ. Though they didn't have pig-faces, the orcs I thought were really well done also. It seems that the biggest problem the earlier production had was lack of funds, which was definetly something New Line didn't struggle with. Like you, however, I proudly own both and enjoy watching them! Neither holds a candle to the books though.
I don't know what the Thane Tostig product was you are referring to. They weren't the old D&D orcs (made by Minifigs, I think), were they?
I love looking through old games for ideas also. The past week I've had a great time reading Labyrinth Lord. The author seems to have captured the feel of those old rpgs very successfully, hasn't he? The artwork in the new revised editions is wonderfully quaint, and fits the oeuvre just right.
Your ideas on just giving suggestions to potential players of Dungeon World is a sound one. We seem to share so many interests I'm sure I'll love-and purchase-anything you come up with. The scenario hooks for both dungeon delving and the battle rules is a great idea. I always like things like that, partly because they get the juices flowing for fun games, and because I find it fascinating how other gamers are using their stuff.
Thank you again for doing all this, and please keep us posted!
Daryl
Hiya,
Glad to see there are more fantasy and rpg aficionados on here.
I have read through your rules, and they seem solid enough, in as far as one can judge that without actually playing them. There's not much more I can seriously say about them at this stage. You seem to have a vision of skirmish magic very similar to my own skirmish system, but even simpler - that's a good thing, if I want complexity we can have a massive RQ battle which takes hours, we sometimes do. I am definitely going to have a closer look, and maybe adopt some things for our own system. If I have any feedback, I'll get back here with it.
I'm not sure how useful it is, but I thought I'd write down how we currently play.
First of all, 80% of our fantasy playing is done in Glorantha. I've been playing RQ since version 2, and the game world has been fleshed out immensely since then.
We play RPG using RQ2 / RQ 3 hybrid rules + extensive house rules with 28 mm miniatures.
We play skirmish using 28 mm miniatures as well. I have a large collection of Celts and vikings serving as Heortlanders, and Greeks, Romans and Assyrians mainly make up the Lunar Empire. There rules have been home written, although still in test phase - probably for ever.
I am making 10 mm armies for the massive battles in Glorantha. I prefer 10 mm because for me it is the best balance between mass units - if you can call a 40x20 base with 10 infantry mass-y - and good detail on the units. For those battles, we use the HOTT system, with some minimal modifications to cater for Gloranthan magic. We have found the HOTT balance to be rather precise, and you can easily mess it up.
Other fantasy is Warhammer based, me and my son have our armies, green-skins and dwarfs, and we fight out the occasional battle using WH rules.
Keeping an eye on this one.
QuoteKeeping an eye on this one.
Likewise...I'm a big D&D fan - of pretty much every variety if I'm honest - and after a hiatus of a number of years, I 'rediscovered' it a couple of years ago...I'm enjoying my nostaliga trip with various things and the old-skool dynamic: but I'm also enjoying 3.5 & have just picked up some 4e stuff (cheap) after watching the 4e vids of the Robot Chicken crew playing (here: http://www.wizards.com/dnd/Videos.aspx )
I've also played a boatload of different RPGs over the years - and have pretty much loved every one...
As for LotR: yep - love the 'original' film & am still fairly distraught that it wasn't completed. But I do, unashamedly,
love what PJ did with his trilogy: I made the effort to go see all three in the cinema and was awestruck with the visuals...too many to list. Owning the extended DVDs means I can dive right in again and again...they're not perfect - but they're *infinitely* better than they could have been, given what Hollywood is capable of...
I also read the trilogy at least every other year - stunning 8)
Anyway - I'll be tracking this with interest: and, as others have said, would likely buy any further work...
Hey, that Robot Chicken crew link is awesome.... I`m still in the middle of watching all the session episodes, very sweet.
I`m still trying to work out of these guys are playing AD&D 2nd Ed, or whether they are using 4th Edition using 2nd Ed Undermountain (no doubt I`ll work it out when I watch and read more).
Thanks for the cool link :-)
Steve
You're welcome Steve - I enjoyed watching it too 8)
They're playing 4e - given the negativity I've seen around 4e though I was surprised that it 'felt' like this...and (as explained in one of the last episodes) it's a purpose-built version of Undermountain that Chris Perkins wrote for this session...
Hello,
I have never played an RPG game therefore I am a newbie extreme. I adore the the 10 mm scale. I have skirmished a few games, but have not been able to get the right feel for RPG rules. I am going to read your rules and use my Pendraken mini's.
I have posted on TMP concerning the lack of NPC and PC in 10 mm. Witch Hunters, barmen, barmaids, scholars, etc.
10 mm is a great scale with immense possibilities for RPG/Skirmish.
As far as the setting, the age of discovery is a fascinating era.
Steve
Hi stevenliller :)
Good to see you enjoy 10mm, it truly is a grand old scale isn’t it ;)
Hmmm, not enough NPC`s and PC`s> I truly don`t worry about that Steve, there are so many poses available amongst the rest of the figures, I simply take those I especially like, pull one or two aside (of each pose) and convert them into what I want - often by bending arms and legs, adding backpacks, cloaks, etc. The 10mm Fantasy Beggar women has a lot of potential for a converting into barmaids, the Beggar Kids make great Stable lads, the ECW Peasants/Commoners make great NPC tavern clientele (they convert into multiple poses), The Elf Hero doubles up as a great PC Ranger... just move his sword arm to a more suitable position, clip one leg off the base from underneath the foot and raise and place his leg on a small rock/stone; the possibilities are endless, made easier because the small scale eases the eye considerably against imperfections.
Good luck, and happy gaming.
Steve
What kind of a place do you see Dungeon World being set in?
How about:
A pre industrialised pseudo Elizabethan/pre-English Civil War system of (imaginary) Free City States? Independent Islands of civilization, surrounded by a sea of wild and savage Marcher Lords, Dwimlin tribes (Goblins and Orcs) and Land Pirates, unruly Barons and lawless Oldlanders (Scots and Irish); all feuding over a land once flourishing with structured trade and commerce across the seas to other distant places; all this before the Romani (who stayed a lot longer than they did in the `real` history we know) departed for their own shores and threw Britannia back into a second Dark Age.
Maybe there is a Britannic King... still paying homage to the distant Romani and the `New Religion` which is rapidly spreading throughout the known world? But he`d have his job cut out convincing the rest of his green, blood-soaked, and oh so unpleasant land, that they really should toe the line?
The idea of mixing swords and spears, arquebus and primative cannon, Renaissance mercenary bands and Late Medieval (Agincourt) knights in armour; pitted against more primative Viking warriors and fantastical humanoid nations... is something I could really get hooked on? Besides, what an unusual setting for role playing and of course, the good old Dungeon crawl.
Might even be able to do a dungeon quest in search of the Holy Grail, woohoo.
Please, I`d be very interested in hearing your thoughts?
*whispers* Pssssst! the more we give Pendraken to think about, the more likely we are of getting a few special commission sculpts for this unique world. Here`s an opportunity to be first in line to contribute to a brand new fantasy (with a historical base) campaign world â€" or am I dreaming again. Someone wake me up Mummy *wink*
At this stage I can safely say that the next Dungeon World Campaign and mass battle rules I`m working away on will be “loosely†set in a quasi-Renaissance world (with plenty of undefined scope to ignore this aspect totally, instead allowing gamers and Pendraken collectors to concentrate on satellite regions of their own choosing, if they prefer).
However, I decided to `go for` an Elizabethan/ English Civil War feel for several reasons. (1) It’s a bit unusual and different; allowing the gamers to delve into real life history to glean ideas and inspiration from a pretty vast era of history, from the Tudors and Stuarts, through to the Jacobite and Continental wars... allowing Draken Masters (Game World Hosts) to read up on Late Medieval, Elizabethan and Civil War life and conditions: adding as much atmosphere into the pot as they see fit within their own world mythos and structure.
(2) By combining adjacent periods in this way it will allow the collector and gamer to use a wider variety of miniatures which they can use to set the tone of the whole thing.
(3) The visual appeal is enormous, and should inspire even the most conservative player â€" allowing personal miniature collections to be `bought in` to friendly games between friends at any time. Gamers who normally play Renaissance, Conquistador, English Civil War, etc will be able to lock heads against hard core Fantasy gamers in virtually any setting.
Due to a heavy workload over the coming months, and a true desire to see this next supplement to the Dungeon World mythos made available to all, I have decided not to put the whole thing into book form as I originally intended, but instead will present the finished product to Leon to convert into a PDF for everyone to enjoy â€" all it will cost you is the price of the ink to print it all out *wink*
Six
That sounds like an excellent idea. There are already many RPG's struggling for room in the "traditional fantasy" arena, and this would be a setting that allows a multitude of playing styles, including (very) late medieval fantasy, swashbucklers, historic horror, but also piracy, exploring the colonies, unknown worlds... The availability of actual historic information is also a plus, the tedious fleshing out of a fantasy world is avoided, and there is a general knowledge that even non-players possess.
Before we played Runequest we have played Chivalry and Sorcery for a few years, and in that game we adopted a medieval world (there were no fantasy worlds except for the D&D one, which I disliked from the outset) and based our adventurers in 15th century Antwerp. I recently found the old box back (it's 30+ years ago), including books and cards from the age, and we had historic maps of Antwerp and Flanders, the port of Damme (now gone), and also old handdrawn maps of Wales and Ireland, because the place names over there were better than anything you can find in 'real' fantasy worlds. We had witch hunts, quacks with leeches instead of healers, wise women, it was a lot like Blackadder 1 actually :D
That sounds like an excellent idea. There are already many RPG's struggling for room in the "traditional fantasy" arena, and this would be a setting that allows a multitude of playing styles, including (very) late medieval fantasy, swashbucklers, historic horror, but also piracy, exploring the colonies, unknown worlds... The availability of actual historic information is also a plus, the tedious fleshing out of a fantasy world is avoided, and there is a general knowledge that even non-players possess.......
You got it in one Pruneau ;) The scope is absolutely massive.
Sounds good to me - because of the different 'feel' [and the fact that I'll have another use for my ECW armies] :)
I`m flying along with the creation of "Dungeon World - Campaigns" (running title for the moment). Here are a few of my latest painting endeavours. I`m running a blog for personal enjoyment, and because its easier for me to share my collection in this way at the moment. God, I have a lot of lead still to get through... but its all good fun :)
http://stephen2011wargames.blogspot.com/search?updated-min=2011-01-01T00%3A00%3A00-08%3A00&updated-max=2012-01-01T00%3A00%3A00-08%3A00&max-results=8
Nice blog, following
This morning just had a quick look at the pdf rules and from first glance they look nice, simple and fun, which works for me :). So now I need to add this to my 'future purchases' list as it looks perfect for small games when you don't have the time, space or energy to set up a big game.
Steve J.
This morning just had a quick look at the pdf rules and from first glance they look nice, simple and fun, which works for me . So now I need to add this to my 'future purchases' list as it looks perfect for small games when you don't have the time, space or energy to set up a big game.
Steve J.
.... and with the new battle rules coming out soon, you`ll have the choice between playing dungeon style games, table top skirmish games, or full scale battles :)
I'll look forward to seeing the rules for bigger battles 8).
Basically - roleplay more than wargame now. I am getting rid of all my 28mm and changing it to 1omm. We use savage worlds on the whole, hellfrost setting is a good one from TAG. We have also done stuff using wordplay.
Some good ideas their six.
Thinking about some of the games we have played. Norse mythology, but mixed in with wierd world war II. Haven't got round to buying the dungeon yet, simply because I have so many hirst art blocks made I an torn between making my own and using the money saved to buy a couple of samurai army.
Basically - roleplay more than wargame now. I am getting rid of all my 28mm and changing it to 1omm. We use savage worlds on the whole, hellfrost setting is a good one from TAG. We have also done stuff using wordplay.
Some good ideas their six.
Thinking about some of the games we have played. Norse mythology, but mixed in with wierd world war II. Haven't got round to buying the dungeon yet, simply because I have so many hirst art blocks made I an torn between making my own and using the money saved to buy a couple of samurai army.
I like your ideas Maenoferren, role play combined with wargaming is always a plus... with a bit of both thrown into the mix.
I think you`ll like the forthcoming Dungeon World - Campaign book. I`m going all out on it to provide not only a solid set of rules for 10mm gaming (which work alongside the dungeons game - same character stat format and so forth), but it will also provide examples of games in action (batreps, told as short stories to add atmosphere, and with rule examples included in italics), some world history, more short stories and cameos, floating maps (which you can place anywhere you like in your own game) and a lot of photographs and sketches to enhance the mood; a simplified stat system to include various races and armies - preferred tactics for each, and a host of other ideas to help gamers create their own unique versions of the game.
Should have it all finished around Easter (April 24th I believe) or sometime soon after.
Six :)
Excellent six - sounds great 8)
I`ve added a few "nearly" finished buildings to the collection now.
http://stephen2011wargames.blogspot.com/2011/01/decent-scenery-really-makes-game-come.html
Latest batch completed and photographed.
http://stephen2011wargames.blogspot.com/2011/01/sir-stephens-first-trained-but-untried.html
Quote from: sixsideddice on 29 January 2011, 01:50:14 PM
Latest batch completed and photographed.
http://stephen2011wargames.blogspot.com/2011/01/sir-stephens-first-trained-but-untried.html
8)
Good stuff Six - nice to see progress 8)
Indeed, that's gonna make for a very nice table!
Latest addition to my DW blog is now up :D
http://stephen2011wargames.blogspot.com/2011/03/my-pendraken-miniatures-terrain-arrives.html
Six
Very cool Blog Six, soo what is this about a Renaissance Fantasy Wargame Campaign on your blog with all those single mounted minis , hmmmm :-\
Interesting, would like to hear more and like your Scots!
{{Very cool Blog Six, soo what is this about a Renaissance Fantasy Wargame Campaign on your blog with all those single mounted minis , hmmmm Interesting, would like to hear more and like your Scots!}}
Hi Blaker, yes the Blogger is my diary window if you like to allow anyone interested in seeing a campaign come together from the ground up and it also serves a second purpose; it is a diary of notes which I use to help me with ideas for the forthcoming DW Campaigns book which will be finished and ready to be formatted to go to print by Easter.
For some reason Blogger puts the latest thread first so you have to run in reverse order to see the articles from the beginning. If you read from the beginning you`ll see what I`m doing with the blog and its purpose for both me and any readers who want to enjoy it for themselves.
Cheers for now,
Six
Very cool, good to see it arrived safely! Can't wait to see it all painted up on the table now!
Thank you Leon, its coming together at a pace now, cheers.
Six :)
Oo sorry Blaker, I just realised I didnt reply to one thing you asked.
yes the individually based minis: Well... basically my games revolve around making the most of each individual piece. I notice all 10mm rules tend to have the miniatures tray based in large groups all massed together, with results affecting the trays and not the individuals themselves. I`ve seen 10mm skirmish games using one on one rules (like Dungeon World, and I`ve seen GW`s Necromunda affectively adapted) but not mass combat rules.
I thought back to Warhammer in all its various guises, and despite my reservations about many aspects of that system, there is no denying its popularity with so very many people. I think the reason for this is the hands on approach it provides... one man represents one man, and it never tries to address actual realistic platoon/company unit sizes - why should it, its fantasy after all; and it’s easy enough to change the ratio to 1 to 10 or 1 to 20 etc if you so desire.
Soooo, I got to thinking about the cool detail on the Pendrakn Miniatures, and concluded early on in my endeavours that there was no reason why this same maxim couldn`t be employed to play 10mm games in exactly the same way - basing the pieces individually and writing rules which allowed for individual casualty attrition. This way the same set of rules can be used to fight skirmish and semi skirmish level games AND full on wargames - but on a far small table as well... REALLY allowing the gamer to appreciate the beautiful sculpts in his (or her) collection.
The results worked for DW, and work even better with the new supplement rules I am finishing now, and which will be made public later this year. They might not be welcomed by collectors who already have their armies based for other rules engines such as Hordes of the Things, etc, but hopefully will encourage a growth in new gamers to diversify away from accepted norm and try something unique to the 10mm hobby.
Just because I like my games to be small (fits neatly on a small table) doesn’t mean large 4`by 6`` table games can`t be played using my new rules. In fact, aesthetically, these big games look amazing, so also caters for the gamer who likes to field large numbers on the table.
Hope this helps Blaker,
Cheers,
Six
Thanks Six it does explain it. Looking forward to your new supplement :)
Thank you Blaker,
I`m a little nervous at introducing early Renaissance alongside traditional fantasy; but I think I`ve managed to create something a little different and with a nice semi historical depth often lacking in modern fantastical themes. Hopefully it will excite other gamers as much as I have enjoyed putting it all together. Just imagine, Orcs, and Goblins, and Trolls, and Elves, and Dwarves, and Little People, and....... all placed alongside Harquebus wielding Men at Arms, buff leather clad cavalry and shiny knights in armour; there’s even a few Cannon and Mortars included - though I`m not sure whether they do more to scare the enemy or frighten their own troops - and with good reason.
Six ;)
I don't think you should be nervous Six, Afterall, the Warhammer Empire background seems to be very much set in the Renaissance period IMHO..
Absolutely right Steve - look at some of the names of Special Characters etc as well as the geography [Tilea anyone?]
Go for it six remember it is fantasy :D
I might draw the line at T34 but all it means with the rennaisance figures is that they are a bit more advanced in technological endeavours than some of their neighbours.
Look at Da Vinci and see what he came up with, years ahead of his time.
LOL I suppose if they can do it in HeroScape..... :)
hehe cheers guys
Six :D
UPon saying this, I will be using an Alienesque figure from SF12 alongside cavemen, who treat it as a god, then rebel :D
Oooo I love to see imagination in action... good stuff Maenoferren 8)
cheers six :D
I'd have thought the setting writes itself, simply by taking all the Pendraken fantasy ranges and meshing together a narrative for them to cooexist.
Given that this is 'DungeonWorld' and therefore very much paying homage to the origins of the roleplaying game, i think it wouls also be preferable to return to the traditions of those early beginnings also. that is the bizarre, pseudo-medeival setting inspired by Tolkien, Moorcock, and i guss the imagery of Frazetta and his peers.
For inspiration on the narrative i'd look to Fire and Ice by Ralph Bakshi, or perhaps Michael Moorcock's fantasy worlds. The Dying Earth novels in particular perhaps?
I'll have a think and propose something if i get some time this weekend.
... Fritz Leiber (Fafhrd and Gray Mouser), Mervyn Laurence Peake (Titus Groan and Gormenghast), Stephen Donaldson (Thomas Covenant), Edgar Rice Burroughs (John Carter of Mars), H.G. Wells (too many titles to name), Arthur Conan Doyle (The Lost World comes to mind)...... the list is truly endless - read `em all ;)
Oh the joys of make belief :) <--- happy smile
Oh, and I still think Ralph Bakshi did the best version of Lord of the Rings I`ve seen to date, although I know I`m in a minority here.
Six :D
Quote from: sixsideddice on 18 March 2011, 11:42:55 AM
Oh, and I still think Ralph Bakshi did the best version of Lord of the Rings I`ve seen to date, although I know I`m in a minority here.
Personally I've always prefered J.R.R. Tolkien's version as augmented by my imagination. :D
QuotePersonally I've always prefered J.R.R. Tolkien's version as augmented by my imagination.
Well, idubitably..... yet its good to see images renders to the screen for those less inclined to read, at least to be able to share in the experience.
Quote from: sixsideddice on 18 March 2011, 11:42:55 AM
... Fritz Leiber (Fafhrd and Gray Mouser)
Some of all-time favourites...I always wanted to be the Mouser - which is why I would always naturally gravitate towards being a Thief when roleplaying - he's too cool 8)
Thanks for the reminder six - going to have to go rummage for my Leiber collection now :)
QuoteSome of all-time favourites...I always wanted to be the Mouser - which is why I would always naturally gravitate towards being a Thief when roleplaying - he's too cool
Thanks for the reminder six - going to have to go rummage for my Leiber collection now
hehe Nik,
same thing happened to me before Christmas, I was rummaging through old boxes and re-discovered my Leiber collection... I`d forgotten I still had them, so it was like an early crimble pressie for me. Yeah Mouser was my first introduction to thieves too, and had a big influence on how I played them in our early rp games. I LOVED the whole concept, the crowded city streets, seedy guilds, - the smell of the spices and wines selling on the bazaars, the fog bound alleyways.... aaaah it was magic.
Did you ever see the D&D 1st ed Lankhmar city module, it was really good. I still have my copy of that somewhere. One of TSR`s better supplements.
Six :)
Quote from: nikharwood on 18 March 2011, 07:24:46 PM
Some of all-time favourites...I always wanted to be the Mouser - which is why I would always naturally gravitate towards being a Thief when roleplaying - he's too cool 8)
Thanks for the reminder six - going to have to go rummage for my Leiber collection now :)
Aaah the classic poll; what character class are you!
I always favoured Magic-user, or at a push Paladin.
Damn you all, i promised i wasn't going to get sucked into Dungeon World...i give in...order coming your way Leon...
EDIT: Gah!! You buggers just cost me £90...impulse buys make me feel so dirty...the taint of Capitalism reacts badly with my Communist flesh...
Quote from: Luddite on 19 March 2011, 08:40:46 PM
Aaah the classic poll; what character class are you!
I always favoured Magic-user, or at a push Paladin.
Damn you all, i promised i wasn't going to get sucked into Dungeon World...i give in...order coming your way Leon...
EDIT: Gah!! You buggers just cost me £90...impulse buys make me feel so dirty...the taint of Capitalism reacts badly with my Communist flesh...
=O :D
Quote from: Leon on 19 March 2011, 09:51:35 PM
=O :D
Look everybody! Come and see the violence inherent in the system! Help! Help!! I'm being repressed...
Quote from: Luddite on 19 March 2011, 10:36:22 PM
Look everybody! Come and see the violence inherent in the system! Help! Help!! I'm being repressed...
O:-)
LOL Luddite =O
Awwww you KNOW you wont regret it @-)
hehe
Six 8)
Another comrade fallen for the capitalist ploy! :'(
"Did you ever see the D&D 1st ed Lankhmar city module, it was really good. I still have my copy of that somewhere. One of TSR`s better supplements."
My God, that brings back some happy memories from playing D&D at Secondary school during lunchtimes. As for a character, I always went for the Cleric, mainly I think because I used an old Airfix Friar Tuck as my first character!
I just had to put in my little bit here... How about undersea adventures. Fishmen on their own turf (you know what i mean). a sort of Stingray with goblins. some new fantasy undersea boats on flying stands, sharks, octopus. Naval battles with magic. Food for thought?
Quote from: Luddite on 18 March 2011, 08:36:58 AMGiven that this is 'DungeonWorld' and therefore very much paying homage to the origins of the roleplaying game, i think it wouls also be preferable to return to the traditions of those early beginnings also. that is the bizarre, pseudo-medeival setting inspired by Tolkien, Moorcock, and i guss the imagery of Frazetta and his peers.
I wholeheartedly agree. All hail the Death Dealer !
http://frankfrazetta.org/viewimage.php?loc=ffcolr29.jpg (http://frankfrazetta.org/viewimage.php?loc=ffcolr29.jpg)
The latest 2 part Blog entry is complete.
http://stephen2011wargames.blogspot.com/2011/03/pre-battle.html
http://stephen2011wargames.blogspot.com/2011/03/battle-of-cley-fields.html
Foot note: spelling errors and typos have been corrected.... somehow the initial spell checker failed to take effect the first time uuugh!!!!!
Top-notch six [I notice you've been knighted too: congrats 8)]
I really like the look of your hobgoblins - great stuff :)
QuoteTop-notch six [I notice you've been knighted too: congrats ]
I really like the look of your hobgoblins - great stuff
Cheers Nik :D I thought you`d hate my `old school` painting style; my hedges look like something from a 1970`s "Battle" magazine, and my dry stone walls look like Timpo toys from the 60`s (which is EXACTLY what I wanted them to look like). As you know, I`m an old schooler through and through.
Can`t wait to get started on the old D&D Borderlands module in 10mm ;)
Great stuff, good pics! Some nice looking trees you've got there as well... ;)
QuoteSome nice looking trees you've got there as well...
Hi Leon, yeah the Pendraken range of trees are probably the best I`ve ever seen to date in 10mm - or in any other scale for that matter :-bd
Quote from: sixsideddice on 01 April 2011, 09:44:17 AM
Hi Leon, yeah the Pendraken range of trees are probably the best I`ve ever seen in to date in 10mm - or in any other scale for that matter :-bd
Cheers, I shall pass that praise on to the workers in the sweatshop... may even give them TWO biscuits today... :D
=O