I collected a good wodge or Russian tanks at Warfare for my Winter War project.
I havent done WW2 before in 10mm - what is the norm glued solid turrets or movable turrets that cab turn? I have a dread of tanks that have lost their turrets - is there a easy way to allow turrets to turn, but to keep them captive?
Thanks KW - Bucks
I think you're supposed to leave them mobile and turnable...
Then again who in the world would glue them fixed. :-\
Peter
mine are glued but if i were starting again i would use small magnets one in the turret and one in the body of the tank.
jon
Mine are glued, lost too many, and besides, our rules have an arc of fire so the barrel does not need to be pointing in the direction of fire. ;)
Quote from: Blaker on 08 December 2011, 05:22:18 AM
Mine are glued, lost too many, and besides, our rules have an arc of fire so the barrel does not need to be pointing in the direction of fire. ;)
Same here. With 15mm I suppose you can afford to leave them unglued. But with 10mm you tend to lose turrets or the paint is scratched, barrels are bent, etc. Better give 'm that dollop of 'two component'.
Cheers,
Aart
Glued.
Having said that , the plastic 1/144 models I have the turrets are movable, but they are unlikely to fall out. And you get to point the gun at the enemy :D
I tend to allow the paint to fix mine- usually create a few different angles for the guns to point.- Sunray out
Thanks for the replies - no concensus
I'm going to try and drill a hole in the underside of the turret and then glue in a drawing pin (thumb tack in US speak) The head of the drawing pin will be too big to go through the hole in the body of the tank - not sure if it will work - but worth a try
KW Bucks
I'd agree with caiphas. I've glued them in the past but having discovered neodymium magnets, I'd go for them in future to keep my turrets on.
http://e-magnetsuk.com/ (http://e-magnetsuk.com/) The 2mm diameter magnets work out at about 10p each if you buy 100.
Mine are glued - everyone knows that turning turrets towards a wargaming enemy doesn't affect your killer dice-rolls...it's the sound effects that get you the hits :d
Also glued, but at various angles. On those models where the turret axis protrudes through the hull I did try adding a "stopper" with superglue. However, I could never keep them on and eventually gave up and deleted them. :(
For 10mm and smaller - fixed froe and aft, to protect the barrel.
15mm and larger mostly free moving.
IanS
All glued for my 10mm stuff, so that they don't fall off and get lost! I wouldn't fancy looking for a PzI turret if it fell off :(.
I glue them fixed. Makes transport easier and safer.
Glued on, otherwise losses are sure to result...
That said; 'glued on...eventually...after gluing them to myself, the table, the carpet, passing wildlife...'
Ruddy superglue. >:(
Quote from: Luddite on 25 January 2012, 03:10:00 PM
Glued on, otherwise losses are sure to result...
That said; 'glued on...eventually...after gluing them to myself, the table, the carpet, passing wildlife...'
Ruddy superglue. >:(
Get yourself a pair of latex gloves, Luddite. Then if you glue anything to them you can take them off, rip off the offending article and throw the gloves away. ;)