Pendraken Miniatures Forum

Wider Wargaming => Rules => Topic started by: jchaos79 on 28 November 2011, 11:17:33 PM

Title: Hail ceaser
Post by: jchaos79 on 28 November 2011, 11:17:33 PM
Hi, I never read nor palyed Hail ceaser, and I am wondering...
I have played warmaster, ancient and medieval and I am quite familiarized the that set of rules.

Did hail ceaser really worth if you like warmaster? or is just the same?

Did HC improves something against warmaster?

Is it much more complicated?

Do you recommend to change from warmaster to hail ceaser?

Title: Re: Hail ceaser
Post by: fred. on 29 November 2011, 07:45:12 AM
I really like HC - I now play it far more than WM

It is definately an evolution of Warmaster. It has taken out the complicated fiddly bits, but retained the command and control which really makes the game.

The game is unit based, not stand based so all the fiddiliness of is this stand touching corner to corner is gone. Initative moves are much simpler and more flexible.

You declare a single order for a unit And then roll to see how successful you are, getting from none to 3 moves - this speeds movement up over WM roll move, roll move cycle.

The only thing we have changed is the break test, which is 2d6 based which seemed a bit too variable, so we have smoothed the results by using 3d6.
Title: Re: Hail ceaser
Post by: republic of tolworth on 01 December 2011, 11:14:58 AM
I have to agree with the thumbs up for HC.

Play it on a regular basis now. Fast and fun. Gives a nice feel to a battle. Even done a few fantasy battles as well. Just rename units and give then suitable abilities and hay presto!

Played HC with inches for 15mm and HC and BP with 10mm just halve the measurements.

The rules summery for HC is a god send. Speeds play up no end. Wish they would do one for BP!  :'(
Title: Re: Hail ceaser
Post by: Duke Speedy of Leighton on 01 December 2011, 01:58:58 PM
It's great, but you have to be careful how cheesy you make your forces. We're broken games my making units too 'skilled'.
Title: Re: Hail ceaser
Post by: republic of tolworth on 02 December 2011, 09:25:49 AM
That's true. Facing an army that is drilled can sometimes be a painful experiance  :(

It will take a number of games to balance out what works.

I do like the fact that your units don't get extra hits or many extra dice. A good unit or a bad unit is defined by it's nature and training. Makes for a fun game.
Title: Re: Hail ceaser
Post by: Aart Brouwer on 02 December 2011, 10:18:32 AM
Quote from: republic of tolworth on 01 December 2011, 11:14:58 AM
I have to agree with the thumbs up for HC.

Play it on a regular basis now. Fast and fun. Gives a nice feel to a battle.

OK, one thumb up then. Hail Caesar isn't fast, it's merely faster then some older, more elaborate rulesets. And it gives a nice feel to non-Romans who actually stand a chance with these rules. Can't say much more since I'm not an Ancients buff. But a friend of mine just lent me his copy of HC for all eternity because he thinks it makes for a predictable and dead slow game which he won't play ever again without falling asleep, so take heed, to each his own, &cetera.

Cheers,
Aart
Title: Re: Hail ceaser
Post by: fred. on 02 December 2011, 05:26:44 PM
I'm not sure how HC battles can be regarded as predictable. We are mainly playing 10mm Fantasy battles with HC, and even playing high command armies like HIgh Elves it can be hard to get everything going forward as you want. In the last battle my right flank cavalry under the general barely went anywhere. And while the left flank smashed their wolf opposition they then dithered ( perhaps more due to me rather than the dice)

Title: Re: Hail ceaser
Post by: Sandinista on 06 December 2011, 07:01:55 PM
I think HC is great, can't see me playing Warmaster again. Have played Alans v Byzantine, 15th cent English v Scots, 15th cent English v French and all have been quick fun games. Unit based over stand based has made the combat easier to resolve. I would recommend it to anyone.
Title: Re: Hail ceaser
Post by: Duke Speedy of Leighton on 19 July 2012, 01:18:24 PM
Just bought army lists book 2, needed a laugh today!  :D
Good selection of lists:
The following armys are included:
•Palmyran
•Middle Imperial Roman
•Sassanid Persian
•Goths
•Early Saxon
•Franks
•Huns
•Late Imperial Roman
•African Vandals
•White Huns
•Gepids
•Spanish Visigoths
•Italian Ostrogoths
•Early Byzantine
•Lombards
•Scots-Irish
•Arthurian British
•Welsh
•Merovingian Franks
•Avars
•Picts
•Khazars
•Arab Conquest
•Bulgars
•Tang China
•Thematic Byzantines
•Arab Empire
•Carolingian Franks
•Pecheng
•Anglo-Saxon
•Rus
•Vikings
•Almoravid MoorsFatamid Egypt
•Tagmatic Byzantine
•Al-Andalus
•Christian Spanish
•Ghaznavid
•Liao China and Kara-Khitan Khaganate
•Norman
•Seljuk Turks
•Feudal French
•Feudal German
•Feudal Polish
•Early Hungarian
•Ayyubid Egyptian
•Sung China
•Italo-Norman
•Feudal Scots
•Early Russian
•Khwarazmian Persian
•Commenian Byzantine
•Burid and Zengid Syria
•Japanese
•Plantagenet English
•Lombard League
•Crusaders
•Later Welsh
•Teutonic Crusaders
•Mongol

Got most of the lists I'm interested in playing...
So, Leon, put me down for another vote for Mongols! ;)
Title: Re: Hail ceaser
Post by: Jim Ando on 19 July 2012, 04:06:23 PM
Hi

We use HC for our war of the roses stuff and it`s great wouldn`t play anything else now.

Jim