Thinking about trying a different twist with a dungeon crawl, instead of your normal party of heros, I was thinking of using a party of Orcs or Goblins. They are invading the Dwarven Hall after some sort of big and shiny thing. Or a group of Ogres delving into the hidden caverns of humans or elves to find their secret to their magical power.
What to yall think, any merit to the idea, you playing one of the normal monster thingies instead of a normal hero? You could even play the horde of migrating corpse crawlers invading a Dwarven Cavern or Human catacombs.
Just thinking on the keyboard again :-\
Good idea.
In case you weren't aware, Flying Buffalo did/do a Tunnels & Trolls spin-off called Monsters Monsters! where you play the creatures that the heroes normally battle.
You develop as a character depending on how much ******, pillaging, etc you do. Good fun if you want to get rid of some pent-up anger! :d
The goblin idea would let you play a horde of weak creatures, seeing how far they could get, casualties not a problem.
I apologize in advance for ye olde wall of text;
I’ve always thought of Dungeon wars as two way affairs. I think that a tiny group of Badass Adventurers fighting for righteous and good causes going into a dungeon, killing monsters of said dungeon (cus they probably have/will terrorize the poor, defensless innocents of whatever village/town/city said heroic adventurers hail from) and getting out with, loot, treasure and experience points is only one of the facets of the world of the underground. Both sides would have both heroes and red-shirts. The tougher monsters and “bosses†of a dungeon being the heroes, the little balls of experience points that are called low level enemies could be their red shirts. For the good guys, the heroes obviously being, duh, your run-of-the-mill fantasy heroes, and the fodder being the military forces of the civilizations that are threatened by the dark evil dungeon forces (for every monster-slaying knight in shining armor, after all, there are hundreds of peasant levies, for every hundred year old God-like mage there a hundred young, rash, and ill-fated adepts, for every immortal 9 foot tall juggernaut of destruction ancestor/rhune protected Viking barbarian, there are a hundred young raiders of the same or similar tribes just getting their first taste of blood). The possibilities are really endless. And with the absurd hugeness and variety of the underground, whith all the wealth and magic to be gained thereof, there is no reason the entire civilizations would go to war over dominance of the. For example I myself plan to, after I am done making my warhammer armies for above ground, do a dungeon project of the underground war between skaven, greenskin, and Dwarves, an all too little explored piece of the warhammer world.
You could do the Orcs kicking the Dwarves out of Moria? (I know they disturbed the Balrog, etc, etc, but it's Fantasy!)
its all good stuff, I do this all the time, especially playing solo... its great fun.
Orc and Goblin wars, Undead incursions into new areas of the Underdeeps (led by the nefarious Necromancer Lich etc), it all makes for fantastic subterranean encounters, skirmishes and battles - or if a part of an ongoing incursion campaign, all of the above,
Its easy enough to turn Dungeon World on its head and have the Monsters attacking the `good guys` or even one another. The options are limitless without havng to change the rules at all... its just a slightly different take on things is all :-[
:-[
Sorry, I didn't realise we couldn't use that word.
Quote from: capthugeca on 17 November 2011, 07:31:41 PM
:-[
Sorry, I didn't realise we couldn't use that word.
Haha, don't worry about it! It's odd sometimes what sneaks through the filter and what doesn't! :D
:)