My new 17th century Swedes have shown themselves a real killer of an army. Extra gratifying in that a protege, a Polish colleague that I recently turned to the dark side (he used to play fantasy), was getting a bit too big for his boots following a few lucky victories, and was playing Poles against the deluge. He admitted afterwards that he'd underestimated what coordinated pike, shot, and pistoleers could do.
One thing I'm unhappy about: light artillery support seems to be overrun very quickly, leading to overlaps against the foot they should have been helping. Any coments from other P. and S. fans?
I've got some battle pictures, but don't seem to be able to post them. I keep being told that they're too big. Am I doing something wrong?
There's a size limit on the pics posted direct to the Forum, just to limit the amount of space we need on the server. You can link them from a Photobucker if you've got one?
Howdy Fierce,
What rules were you using? Looking forward to seeing the pictures ;)
Bangkok version of DBR. Most of the absurdities purged, and the English brought up to scratch.
Quote from: FierceKitty on 15 November 2011, 05:26:29 PM
Bangkok version of DBR. Most of the absurdities purged, and the English brought up to scratch.
Sounds like mission impossible...
Anyway, about your overrun light arty.
As you most certainly know, most light artillery of the period was 'regimental'. It used to be placed in front of the first ranks during the fire exchange that initiated every battle of the period. As units drew closer, the light artillery was usually moved into the 'gaps' or interstices between the units. Being few and far between as well as stationary, they wouldn't seriously hamper any trotters or gallopers who passed through those same interstices to help press the infantry attack.
Now, how to implement this rule-wise?
I think it would help to make light artillery stands 'flexible' - in the sense that the player may move them around the unit at his discretion during the movement phase. As long as the artillery stand is squarely adjacent to another stand of the unit, its position is valid. So during movement the player moves his unit or formation as a whole and then moves his artillery stand to the desired spot in the unit or formation.
By placing them at the side of even at the back of the formation, they can be kept out of harm's way when necessary.
Cheers,
Aart