http://ambushalleygames.com/products/store/product/show/cid-66/name-tomorrows-war-pdf/category_pathway-0 (http://ambushalleygames.com/products/store/product/show/cid-66/name-tomorrows-war-pdf/category_pathway-0)
Has anyone played these rules yet?
Any thoughts you'd like to share on how they play?
Havent played 'em, read them, but played the Force on Force version, failrly decent looking set. Pretty much a cleaned up version of Stargrunt II, without all the faffing about with dead bodies still being eligible to take hits etc. We used to call that rule the "meat sandbag" rule, to be honest it really slowed games down. I'm still looking for a decent generic Sci-Fi skirmish set, in fact come to think of it I might have a trawl through e-bay for a copy of the rogue trader version of 40k, thats 40k as it was meant to be played, about 20 figs a side and no tanks.
We still play Star Grunt II and we never use the body thingy, we do however roll randomly for hits on live and wounded figs in a unit. Which means some times one figure gets hit two or more times in a single turn, bad luck for him.
Great set of rules. I have Tomorrows war and will read and try them but am sceptical to much rolling to do anything, but will keep open mind until I play once or twice.
William
I've not got, nor played, TW - but I am a long-term fan of the Ambush Alley stable of games for skirmishing - particularly for asymmetrical warfare as the core mechanic works really well for this...they also play really well as a solo ruleset which is important to me as well.
From what I've seen of TW it's 'hard' nearish-future sci-fi and has got good reviews..the AAG forum is recommended too - very friendly :)
Yep we've been playing a bit of FoF Afghanistan lately and its a very interesting game.
Tomorrow's War arrived this morning and my first impressions are pretty good. Definatlely 'wargamer's porn'. Very very lovely looking book.
I've had a wander through the 'hard sci-fi' background in the game and its jolly nice. Very 'Aliens' (USMC / colonial corporations like Weylan Yutani, etc.)
It also reminds me of backgrounds like Battletech, or even perhaps Firefly. :D
A cursory look over the rules seems to be an interesting twist on modern war, with rules for cool information warfare and of course the high tech toys of a hard sci-fi setting.
I'd really love to use Pendraken figures for this, but i fear the limited sci-fi range means i'll be looking elsewhere. :'(
10mm sci-fi of any company is simply lacking when compared to 10mm medieval. , 15mm sci-fi is probably your best bet. I personally, if I play Tomorrows War, Khurasan and Rebel Minies will compose my armies. I think it matches, really. when I think Medieval/Fantasy, I think Masses of men marching to war, exchanging Massed volleys with bows and arrows, throwing weapons, or maybe some early gunpowder weapons, and finally colliding in a huge, seething sea of fighting men. I think of sci-fi as smaller scale, at least in game terms. With the advanced firepower and long range of (sensible) sci-fi, it would just seem improbable to be having the same masses of men on a given battle field (one that can be represented by my table) as the Medieval/Fantasy Counterparts, so the larger scale makes more sense. just my humble opinion. :-\