This is the start of my Late Era Romans - I bought a lot of figures at the beginning of the year, and after I good start have been distracted by other projects...
Web page with all pictures http://www.kerynne.com/games/LateEraRomans.html (http://www.kerynne.com/games/LateEraRomans.html)
Horse Archers:
(http://www.kerynne.com/games/images/LateEraRomans/horse_archers.jpg)
Light Cavalry
(http://www.kerynne.com/games/images/LateEraRomans/lightcavalry.jpg)
Heavy Infantry:
(http://www.kerynne.com/games/images/LateEraRomans/infantry.jpg)
Skirmishers
(http://www.kerynne.com/games/images/LateEraRomans/skirmishers.jpg)
Excellent work! 8)
Great shield designs. Really vibrant colours. Great work. =D>
Oh I do like these!
Thanks chaps.
These are really nice figs by Clib. They paint up easily. I have tried to add the characteristic coloured patches and borders to tunics. The shield designs are intended to be authentic. There is a surviving document called the Notitia Dignitatum which lists all the units in both the east and western Roman armies.
Now all we need are some Germans, and Huns, and...
Any news?
Geoff.
Like 'em lots 8)
Really nice stuff - wow!
Really nice!
Which armylist are you using?
Keep the good work, men, it is very impressive
Thanks
We are currently playing Hail Ceaser and Warmaster Fantasy. So I will base for WM but likely to play HC
Quote from: fred12df on 15 September 2011, 09:01:26 PM
Thanks
We are currently playing Hail Ceaser and Warmaster Fantasy. So I will base for WM but likely to play HC
I am playing fantasy using Hail Caesar it is great fun, it is so easy to adapt to fantasy. I will be trying out a dinosaur army in the next week or so. Best start anew thread for this I think.
Looking good. I really like 'em.
So whats the difference between Hail Caesar and Warmaster Ancients? I would think using WMA would be the way to go for ancients instead of converting 10mm to basing scheme for HC? I dont know since I do not have HC. ;)
I don't know, as I only have HC! ;)
HC is pretty relaxed on basing, figures act as units, which generally stay in battle line, infantry and cavalry units have the same footprint. Unlike WM where individual stand positioning matters. If you base for WM then you easily make HC units from 4 or 6 stands. If your WMA cav is long based then 2 stand units are possible.
HC refined and streamlined the rules and mechanisms from WMA. Units move as blocks of troops, and multi move orders are carried out in 1 movement, not a bunch of sequential ones, comabts can be drawn out allowing reserves to be thrown in. All in all it plays better. But they are similar rulesets.
The one tweak we have made to HC is to roll 3d6 for break tests, discarding the lowest dice. This reduces some of the randomness associated with a 2d6 break test.
Thanks Forbes - that's probably the most succinct description of the WMA / HC differences that I've seen...makes me want to go get a copy. At some point.
But not the myriad supplements that will undoubtedly follow. :(