I am going to play a game of Cold war commander on Sunday at me local club. Vietnam! Air cav I think, just what the doctor ordered! Hear is my list, please comment (it is a little cheesy, but in the game mortars are so deadly you would be mad not to take them in numbers)
Regimental Command
• CO (CV9) = 90pts
• X4 Conscripts = 120pts
• X3 Mortars = 120pts
• 1 scheduled ambush =50pts
• Total = 380pts
Air Support
• FAC (CV8) in scout helicopter = 45pts
• F4 Phantom II with Napalm strike = 195pts
• Total = 240pts
1st Air Cav. Battalion
• Battalion Command (CV8) = 45pts
• X6 Conscripts = 180pts
• X2 M60 Machine guns = 100pts
• X1 81mm Mortar = 40pts
• 5 Huey’s = 200pts
• 5 Airborne assaults = 450pts
• Total = 1015pts
1st Infantry Battalion
• Battalion Command (CV8) = 45pts
• X6 Conscripts = 180pts
• X2 M60 Machine guns = 100pts
• X1 81mm Mortar = 40pts
• Total = 365pts
ARMY TOTAL 2000pts
Breakpoint = 12
I do love my air support! F4s for the win! "Fast movers with snake and nape" :D. The only thing I dont like is my regulars being called "conscripts" :'(, what about people in the army before the war? Oh well, a rose by any other name would still commit atrocities and shoot M16s at VCs in the bush! ;D
Have fun.
ianS
too many bloody mortars for a start.
But the book said I can have 4 every 1000pts! I only have 5, Quick...I shall add 3 more! get rid of useless stuff like infantry and stuff more mortars in!
HAHAHHAAHAHAAAAAAAAAAAAAAAAAAAAHHHAHAHHHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA! :d (Maniacal laughing as I add yet more mortars)
Soon it shall rain mortar rounds! :d
Yes max four for every 1000 points. But also max 1 per 6 infantry (generic rules, pg 54). So with 16 infantry, technically you are allowed only 2... Maybe put in some off-board artillery instead?
Oh, and your FAC should cost 60 points (45 + 15) if he is in a helicopter.
Forgot to say, if your opponent doesn't mind, I wouldn't worry too much about it. But 15 dice against a single unit may be a bit much.
Yeah, I know about the FAC, the only option he can take is the O-1 Bird Dog but model I have for him is a Loach Recon chopper so I dont buy any upgrades and he just move round at 30cm.
But mortars are so cool (I have not really added more). In BKCII me Russians have got x3 152mm guns on the board! 18 dice at 100cm good by Infantry other soft targets. As Pvt Baldrick put it..."BOOM BOOM BOOM BOOM BOOM"
Mortars were not normally carried around in the field by the Cav or regular infantry. So while, yes the lists allow you and the US Army TOE includes a mortar platoon, in practice these were used as rifle platoons/companies. Like wise the recoil-less rifles issue to AT companies.
Quote from: Dave Fairlamb on 12 August 2011, 08:31:00 AM
Yeah, I know about the FAC, the only option he can take is the O-1 Bird Dog but model I have for him is a Loach Recon chopper so I dont buy any upgrades and he just move round at 30cm.
But mortars are so cool (I have not really added more). In BKCII me Russians have got x3 152mm guns on the board! 18 dice at 100cm good by Infantry other soft targets. As Pvt Baldrick put it..."BOOM BOOM BOOM BOOM BOOM"
Right, not paying attention again. The O-1 Bird Dog isn't a helicopter, ofcourse. Would be OK for me (as long as you don't claim the -1 die deviation that you'd normally get).
Yes, 3x 152mm guns can blast a lot of things. They also cost about 400 points, so you will have to blast 10 infantry stands (@40 points each) before you are being overrun by them. :d
Yeah my record kill count in 1 game for 152mm guns if I recall was : 6-7 German infantry stands, 1 MG42 stand 1 75mm gun of some type and for some bizarre reason a crazy SIG33b that got too close to my artillery for its own good. Not a bad record, but most games my mates know to stay hidden or face the wrath of the Artillery madness. ;D.
As for my NAM list...slight change of plan, now going to do a spot of Indochina war instead. Should be interesting, have played it before and found out that French Paras are rock hard and VM regulars get killed a lot!
Hi Dave, do not worry about Jim's French para's, remember Jim always gets into a good position with them and straight away throws a double six and gets "command blunder", Enjoy the game mate.
got me a**e kicked again.
crap dice rolling and 2 blunders. My tanks moved twice in about 9 or 10 turns and our aircraft dropped s*d all .
vive le france .......... NOT!.
Quote from: Mick Boddy on 14 August 2011, 10:23:09 AM
Hi Dave, do not worry about Jim's French para's, remember Jim always gets into a good position with them and straight away throws a double six and gets "command blunder", Enjoy the game mate.
Quote from: Jim Ando on 14 August 2011, 08:46:51 PM
got me a**e kicked again.
crap dice rolling and 2 blunders. My tanks moved twice in about 9 or 10 turns and our aircraft dropped s*d all .
Haha, have you got the lottery numbers for next week Mick? :D
Hello Leon, whenever I play Jim, I always factor in my game plan that he will always get at least TWO "Command Blunders." :) Works everytime.
Quote from: Mick Boddy on 15 August 2011, 06:03:23 PM
Hello Leon, whenever I play Jim, I always factor in my game plan that he will always get at least TWO "Command Blunders." :) Works everytime.
:D
Next time I`ll not bother to ask if anyone fancies a CWC/BKC game.
I`ll just ask if anyone fancies winning a game of CWC/BKC.