Just the other day I excitedly picked up my first copy of Warmaster Medieval, I noticed it in the local Forbidden Planet and was most excited to find it was set out in a similar way to Blitzkrieg Commander. Ho Ho said I, for a long time I have been pushing my friends to get into medieval games and now it easy. Knights are like T34s! Peasants are like conscripts! And canons are like less boomy/exploady artillery.
They were very pleased that playing this new game would only be a quick and painless change that needed only them to paint a new shiny army ;D. I know that this may open a can of worms as to the historical accuracy of the game system but... In the past (for BKC) we just bought the armies we liked the look of, so often my glorious Russians would often fight my friends Brits, Americans and Desert Italians!
This time I have managed to get them to agree to a War of the Roses campaign. They were most excited with this, even as I type they are plotting my down fall but what they do not know is that I always keep a spare horse so I never need to trade my kingdom for one. ;D
Might I suggest using 'Kingmaker' as a battle generator?
Also have a look at TPC's web site - A Crown of Paper.
IanS
Real Time Games from Realistic Modelling have a WOTR set specifically for 10mm which look really interesting. However, I'm currently looking at Second Barons' War and Late C15th Italian Condotta for Warmaster Ancients.
DP
Hi,
I think BKC "borrowed" many of its command and control rules from War Master and War Master Ancients.
Do you have a copy of the original Warmaster Rules? You'll need them as War Master Medieval is only an expansion with special medieval rules and it would be hard to play the game without the main set.
Also while the rules work fine as written there have been a number of ammendments which change some base rules and clarify others, also many players felt there were also some "issues" with the Medieval rules, especially in the points paid for some troops.
Having said that WMA is still far and away my favourite ancients set and with a few minor niggles the Medieval book isn't bad, indeed the siege rules are absolutely brilliant and by far the best set I've ever seen.
There is a good Yahoo WMA group, which includes links to the extra rules etc. and a very very enjoyable gaming weekends are regularly organised. The next is at Maelstrom Games in early October.
Dan
Just to clarify the Warmaster timelines
Warmaster (aka Warmaster Fantasy) was the first set of rules, this is now available as a free PDF from Gamesworkshop.
BKC came after WMF and took the command mechanism and style of stats and adapted it for WWII - BKC was written by Pete Jones and not published by GW
Warmaster Ancients came later, and refined WMF rules and created ancients army lists.
Warmaster Medieveal armies is an add on for WMA providing more army lists and rules for the later period
following from BKC are Cold War Commander and Future War Commander (sci fi) and BKCII
The recent Black Powder and Hail Ceaser have their roots in WM but are quite different in the detail.
We are currently playing HC with Fantasy add ons, which seems to give a good game.
You've missed Warmaster Ancient Armies which came between WMA & WMM and gave a load more army lists plus some decent campaign rules...
Yeah, have downloaded the Warmaster PDF from Games Workshop. One of the good chaps at my club (SECTION 8 Games club) informed me I needed WM ancients too, as the rules are in that book witch cover the discrepancies in Warmaster ME.
But as I said, cant wait to get stuck into a little war of the roses action. Even if some of my good friends want to use samurai :D, hope they enjoy getting peppered with longbows ;D. I believe "katana this" is going to be my choice phrase and "they got the point" to cap it off 8)
There are a lot of difference between WM Fantasy and WM Historical and I don't mean the lack of magic, dragons and orcs. The orders and combat systems are similar but the historical set has a lot of rules for historical troops like skirmishers, pikes and legions which aren't in the fantasy set.
The differences between warmaster and warmaster ancients WMA and warmaster medieval WMM are:
- In WMA You need a the archers frontal free to shoot.
-In WMA Rounds of engagement between two unit combat per turn are limited to 2 rounds.
-In WMA Number of orders to move a unit is limited to 3.
-In WMA if you have enemies in the flanks are you get a -1 to command
-In WMA during the combat phase, count all the infantry supports. Then decide who won the combat round, and finally remove the destroyed stands.
-In WMM exists the countcharge. Attacker charge and move half of his movement. Defender could decalare a countecharge and then roll a command with the close commander and applied some extra modifiers depending of the type of unit (cavalry, infantry, etc...). If it is succesful the defenders charge the attackers. Both of them count as being charging.
-In WMM when defenders who are attacked by archers, count the support stands. For every support has -1cm to be pulled back for the shoot.
hope I could explain myself (I am not english native speaker), but as you see there are few differences, easy to remember but could change the game.
I am in love with WM, WMA, WMM and 10mm figures. It is a great game, I recommended
English is fine - you missed 1 differeance , skrimishers can evade if chagred.
Both charge and counter charge are distance related, enemy must move more than 10cm in sight.
IanS
BKC is basically WM with different names for the units...
(You see this cat, you see those pigeons :d)