Pendraken Miniatures Forum

Wider Wargaming => Batreps => Topic started by: nikharwood on 17 April 2011, 08:58:03 AM

Title: Strange Aeons: Escape...Into Danger
Post by: nikharwood on 17 April 2011, 08:58:03 AM
First run-out last night of Strange Aeons with the full rules - and my converted Cultists...I played the "Escape...Into Danger" scenario which sees our Threshold agents trying to get past the Lurkers and off their table edge...

Threshold Agents:
Special Agent Johnson: Bowie Knife, .45 Handgun, Tommy Gun
Agent Garcia: Bowie Knife, .45 Handgun, Bolt-Action Rifle
Agent Freeman: Bowie Knife, .45 Handgun, Double-Barrelled Shotgun

Lurkers: Cult of the Poisoned Ancients
Cult Leader Bartholomew: Bowie Knife, .22 Handgun, Shotgun
Cultist Jemson: .22 Handgun
Cultist Chad: .22 Handgun, Shotgun
Cultist Jerome: Bowie Knife
Ghoul: Claws / Bite

The table - played on my 20" x 20" board - Strange Aeons in 28mm plays on 2' x 3' normally - so I decided that no-one would go to the right of the road / building as you see it in the first pic here:
(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41174.jpg)

(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41175.jpg)

(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41177.jpg)

(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41178.jpg)

(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41179.jpg)

(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41180.jpg)

(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41181.jpg)

The Threshold agents rolled high & went first - SA Johnson Commanded his colleagues and they all double-moved forwards:
(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41182.jpg)

(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41184.jpg)

(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41185.jpg)

The Lurkers became aware of the advancing Agents - Bartholomew ordered the Ghoul to the fore with Chad taking up a firing position by the gibbet:
(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41186.jpg)

(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41187.jpg)

The Threshold agents continue their steadfast advance knowing they must take the fight to the Cult:
(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41188.jpg)

(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41189.jpg)

The Cult starts firing and Chad wounds Johnson as the Ghoul continues to run towards him - but he's dropped, losing a wound:
(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41190.jpg)

(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41191.jpg)

(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41192.jpg)

There's some further, largely ineffective, return fire from the Agents...
(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41193.jpg)

...and the Cultists advance further:
(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41194.jpg)

(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41195.jpg)

Seizing the opportunity, Johnson & Garcia run for the cover of the ruined building, trying to get away from the menacing Lurkers who take a casualty in the hail of bullets from Johnson's Tommy Gun as he fires from the hip on-the-run:
(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41196.jpg)

But Bartholomew runs to the doorway & fires at the backs of the agents, dropping Johnson [Face Up] as the Ghoul charges Freeman :
(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41197.jpg)

(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41201.jpg)

Freeman passes his Resolve test for being charged by the Hideous Ghoul but is clattered to the ground by the brute [Face Up]:
(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41199.jpg)

(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41202.jpg)

Johnson recovers & returns fire to drop Bartholomew [Major Injury] - now the Agents are moving fast through the ruin:
(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41203.jpg)

Garcia breaks free of the ruin and makes it to the back of the yard:
(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41204.jpg)

Garcia is charged by Jerome who puts his faith in his trusty Bowie Knife:
(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41205.jpg)

...which proves to be misguided as he is taken out in short measure:
(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41206.jpg)

Meanwhile, Freeman has managed to finally gut the Ghoul in an epic combat - leaving only Jemson facing the agents: reflecting that discretion is always the better part of valour, he legs it [failed his Resolve test for last man standing] - allowing the Threshold agents to make good their escape.
(http://i47.photobucket.com/albums/f175/nikharwood/strange%20aeons%2010mm%20game%203/STA41207.jpg)

Post-battle:
Threshold: found no map pieces, Garcia gains a Skill & improves his shooting ability
Lurkers: only Batholomew took a Major Injury - the post-battle roll saw him make a Full Recovery.

Notes:
A great game - really enjoyable  and which showed me some of the subtleties of this system: how good use of Command [allowing the leader to 'nominate' two other models within range to act] is essential - and forces good decision-making from the Lurkers [who will tend to have more models available - but making you think about the best ones to nominate]; the fact that each nominated model gets two actions [Move, Shoot, Charge etc] rather than the 'normal' one in most skirmish games...excellent.  8)
Title: Re: Strange Aeons: Escape...Into Danger
Post by: Lord Kermit of Birkenhead on 17 April 2011, 10:06:59 AM
Looks pretty.

ianS
Title: Re: Strange Aeons: Escape...Into Danger
Post by: Leon on 17 April 2011, 04:05:52 PM
Nice looking game!   8)

Where's the crucifix from?
Title: Re: Strange Aeons: Escape...Into Danger
Post by: Steve J on 17 April 2011, 04:08:31 PM
A nice game by the look of things. The command system looks good which seems unusual for skirmish games.
Title: Re: Strange Aeons: Escape...Into Danger
Post by: Squirrel on 17 April 2011, 08:45:46 PM
Good stuff! Thanks for sharing 8)

Cheers,

Kev
Title: Re: Strange Aeons: Escape...Into Danger
Post by: nikharwood on 17 April 2011, 08:49:31 PM
Thanks folks - I am now hooked on this game for skirmishing...it's very fast, and very subtle...and it has captured the Cthulhu 'feel' very well [don't tell anyone, but I may even reach for some of my 28mm daemons etc & give them a bit of a runout at some point  ;)]

Leon - the gibbet thing is from GW - I think it was part of a Warmaster Chaos command pack IIRC...
Title: Re: Strange Aeons: Escape...Into Danger
Post by: Maenoferren on 17 April 2011, 09:15:58 PM
cheers Nik, looked a good game :)
I had better have a root about for my box of chaos figs  :D
Title: Re: Strange Aeons: Escape...Into Danger
Post by: crancko on 19 April 2011, 06:42:49 PM
Looks really fun!. I am getting hooked with the 10mm even for skirmish... ;)

Btw could you compile a list of Pednraken catalog references for this? With the curretn situation of no pictures it is complicated to know what to order.

Thanks.
Title: Re: Strange Aeons: Escape...Into Danger
Post by: nikharwood on 19 April 2011, 10:08:41 PM
Quote from: crnacko on 19 April 2011, 06:42:49 PM
Btw could you compile a list of Pednraken catalog references for this? With the curretn situation of no pictures it is complicated to know what to order.

Yep - I'll put together a comprehensive list of what I've used in the next couple of days & post it...although the cultists here are all conversions...
Title: Re: Strange Aeons: Escape...Into Danger
Post by: Maenoferren on 19 April 2011, 10:13:41 PM
http://www.iguk.co.uk/products/bag-of-cthulhu-reprint-11509.aspx
I found these Cthulu thingied Nik I think there were some shown already but cant remember in which post  :-[
Title: Re: Strange Aeons: Escape...Into Danger
Post by: nikharwood on 19 April 2011, 10:44:58 PM
Yep - got those on order already  :)
Title: Re: Strange Aeons: Escape...Into Danger
Post by: Maenoferren on 19 April 2011, 11:06:29 PM
thought you probably had  :D
Title: Re: Strange Aeons: Escape...Into Danger
Post by: crancko on 20 April 2011, 05:50:28 AM
Indeed can also be complemented with these thingies:

http://khurasanminiatures.tripod.com/little-carinthia.html
Title: Re: Strange Aeons: Escape...Into Danger
Post by: Luddite on 23 April 2011, 02:43:09 PM
Looks really good Nik!