Hi,
In a recent game I was using a mortar with the Smoke special ability and I would like to place a smoke marker on a tank unit in open ground.
The question is: which attack stats should I use? AT or AP?
If I would like to place a smoke marker on a infantry unit in a trench, I will use AP stats but should I use the firing modifier of the trench (-2d6)?
If I would like to place a smoke marker on a light bunker that is in open ground, which hit number should I use? 6 because is a Hard target, or 4 to 6 because the light bunker is in open ground?
Best regards,
Fabio
On-table artillery and mortars can only fire smoke at an enemy unit (or a bunker) they cannot fire smoke at terrain.
If you have bought the Smoke ammo for the on-table mortar (see Assets for the cost and number of units you can upgrade to shoot Smoke) it does not fire a Smoke template but only applies Smoke to the single unit it hits.
Off-table mortars fire Smoke as a template. This is to reflect the significantly larger amount of ammo available to off-table units, in comparison with on-table units.
But Off-table units can only fire once in a game-turn, where as on-table can fire as many times as they receive a successful Command.
Shooting Smoke is like any other on-table fire, all shooting modifiers (+ or -) will apply.
You will hit the bunker, if it is in the Open on a 4+ for Smoke. But a 6 if you are using HE.
Hope all that makes sense?
Cheers
Mark
Hi Mark,
I use your answers to progress in the discussion.
QuoteOn-table artillery and mortars can only fire smoke at an enemy unit (or a bunker) they cannot fire smoke at terrain.
If you have bought the Smoke ammo for the on-table mortar (see Assets for the cost and number of units you can upgrade to shoot Smoke) it does not fire a Smoke template but only applies Smoke to the single unit it hits.
Off-table mortars fire Smoke as a template. This is to reflect the significantly larger amount of ammo available to off-table units, in comparison with on-table units.
But Off-table units can only fire once in a game-turn, where as on-table can fire as many times as they receive a successful Command.
I'm happy with these.
Shooting Smoke is like any other on-table fire, all shooting modifiers (+ or -) will apply.
I would like to use the following example:
A Soviet Union 82 mm mortar with smoke ability wants to place a smoke marker on a bunker in the open ground. It has a AP 3/100 while the bunker has a firing modifier of -3d6. It looks like the firing modifier of the bunker denies the mortar to deploy the smoke on the bunker!!! You have zero die to roll!
Is this the intended result or I have missed something?
You will hit the bunker, if it is in the Open on a 4+ for Smoke. But a 6 if you are using HE.
Happy with this. Does it apply to all field defences as trench, gun pit, vehicle scrape, AFV pit, pill box, bunker?
Does make sense to say that " if you would like to place a smoking marker using a on table artillery on a enemy unit regardless target typology (hard or soft) you can always use AP stats, because you do not intend to cause casualties as for page 38 "Calculating Firing": "You may choose to fire AP weapons at Hard targets ......but this will not cause casualties if hits are achieved and can only inflict suppression". So if the target is hit, we can place a smoke marker.
Hope all that makes sense?
Cheers
Mark
Best regards,
Fabio
Hi Fabio
There is a basic 'rule' or principle within all the Commander Rules, which states that regardless of the fact that after applying modifiers, no unit can become impossible to hit. So your bunker on a '0' can still be hit on a 6. As long as the unit firing has LoS or LoF to the target.
Bunkers are different from other field defenses. They can be targetted regardless of whether they are occupied or not. But all other field defenses must be occupied to be targetted, and then you are targetting the units in them, not the actual defenses.
Cheers
Mark
Thanks Mark,
I forgot the basic rule, it is in the "Unit abilities" chapter.
Best regards,
Fabio