Pendraken Miniatures Forum

Pendraken Rules! => Future War Commander 2 => Topic started by: Plastic bucket on 18 March 2026, 03:51:36 PM

Title: Couple of questions on the rules
Post by: Plastic bucket on 18 March 2026, 03:51:36 PM
Hi folks, just arrived here so hello there! Also have just had a first read of the FWC2 rules and have a couple of quick questions -

1. Couldn't find the points and effects for orbital bombardment although it sounds fun! So would appreciate a tip-off on that.
2. When shooting at a target not normally possible for a weapon (I.e small arms at hard targets) the rules call for a '6' to hit and maybe suppress the target. I wasn't clear if the successful dice also needed to score a '6' or the usual score for suppression which is per the cover of the target (4+ in the open for example)
3. How many HQs would you recommend I be using for a fun game. Probably in the 3000 point territory or maybe a bit less.

Thanks for looking and more importantly any answers!
Title: Re: Couple of questions on the rules
Post by: Big Insect on 18 March 2026, 07:57:53 PM
Quick reply

1. Orbital Bombardments (AKA Orbital Strikes) are on page 64.
You need to pay 40pts for a 'Light' one and 80pts for a 'Heavy' one, per bombardment.
Light Orbital Strikes have 4 attacks per unit targeted or under the template
Heavy Orbital Strikes have 8 attacks per unit targeted or under the template
These costs will be appearing in the army lists, as will the numbers and types of Orbital Strikes an army can buy.

2. Yes - this is a bit of errata that has already been picked up. It should read that you dice to hit the target as usual, except that you cannot inflict a hit, you cause a suppression instead and that the unit saves on it's normal save throw. Apologies for the confusion.

3. Interesting question - it depends upon the type of force/Battlegroup you are using. If you are playing with something with HQ's with a high CV they will be expensive and that will dictate/limit the numbers you can buy. If you are using a low-cost Primitive Tech. force - with lots of uncontrollable units (bloodthirsty Hunter-Scavengers for example) and you'll have a small command radius per HQ, then personally I'd have as many HQ's as I can afford. But 1 per 10 combat units (excluding on-table artillery) is not a bad ratio for that sort of army.
So, not a specific answer - sorry. But I hope it is helpful.
The more Commanders you can have (within the Army list per 1,000pt restrictions) the better IMHO.

Cheers
Mark
Title: Re: Couple of questions on the rules
Post by: Plastic bucket on 18 March 2026, 11:28:25 PM
Nice one thanks Mark - much obliged.