Pendraken Miniatures Forum

Pendraken Rules! => Cold War Commander => Topic started by: Fabterp2003 on 05 September 2025, 03:27:12 PM

Title: Command Post (CP) and barrage: a couple of questions
Post by: Fabterp2003 on 05 September 2025, 03:27:12 PM
Hi to all,
yesterday I had a game where I tested the CP from the optional rules  and the scheduled barrage.
Here are the questions:
1. The CP is missing the HIT value. I used 4 as for the HQ. Is it fine?
2. Yesterday barrage was of 2 artillery unit of the same caliber. So it was easy to determine the attack value in the barrage zone (3+3)=6:2=3. If we use artillery  units with different attack value, how do you determine the attack value in the barrage zone? Do you round up or down the resulting number? The same can happen with the unsaved hits on the unit in the barrage zone, as the final unsaved hits that is affecting the target unit are the 50% of the  unsaved ones. The problem comes anytime you have an odd number, do you round up or down? For example, 50% of 3 is 1,5  do you asses 1 or 2 hits? What about a single hit, 50% of 1 is 0,5? It's a miss or a hit?

Overall, there is any consistency, through the rules or widely agreed in the game community, about rounding up or down?

Best regards,
Fabio Terpin
from Italy
Title: Re: Command Post (CP) and barrage: a couple of questions
Post by: Big Insect on 05 September 2025, 10:12:16 PM
Quote from: Fabterp2003 on 05 September 2025, 03:27:12 PMHi to all,
yesterday I had a game where I tested the CP from the optional rules  and the scheduled barrage.
Here are the questions:
1. The CP is missing the HIT value. I used 4 as for the HQ. Is it fine?
2. Yesterday barrage was of 2 artillery unit of the same caliber. So it was easy to determine the attack value in the barrage zone (3+3)=6:2=3. If we use artillery  units with different attack value, how do you determine the attack value in the barrage zone? Do you round up or down the resulting number? The same can happen with the unsaved hits on the unit in the barrage zone, as the final unsaved hits that is affecting the target unit are the 50% of the  unsaved ones. The problem comes anytime you have an odd number, do you round up or down? For example, 50% of 3 is 1,5  do you asses 1 or 2 hits? What about a single hit, 50% of 1 is 0,5? It's a miss or a hit?

Overall, there is any consistency, through the rules or widely agreed in the game community, about rounding up or down?

Best regards,
Fabio Terpin
from Italy

Sorry - what do you mean by CP?
Thanks
Mark
Title: Re: Command Post (CP) and barrage: a couple of questions
Post by: Fabterp2003 on 06 September 2025, 07:34:17 AM
Hi Mark,
I'm asking about Command Posts (CP), proposed at page 5 in the "Weather, Terrain and Night Fighting" optional rules.
The Command Post boosters the CV of the others Command units in certain circumstances.
Does have a Command Post (CP) a hits value as the other Command units?

Best regards,
Fabio

 
Title: Re: Command Post (CP) and barrage: a couple of questions
Post by: Big Insect on 06 September 2025, 02:21:12 PM
Ah ... OK ... understand now:

A Command Post has the same Hits value as an HQ. We'll rectify the Optional Rule to clarify this, in the next Errata update.

With a mixed calibre Artillery Barrage (P.54) total all the attacks from all the guns and then divide by the number of guns (as a general rule in CWC - you always round down, unless specified otherwise).

So if you have 3 guns with an AT of 3 and 2 guns with an AT of 4 - so a total of 5 guns @ 17 attack, you divide 5 into 17 which gives you 3.4 (rounded down to 3). So unless your heavier guns outnumber your lighter ones, you'll usually get a poorer effect for them (if that makes sense?

The same applies to unsaved hits, always round down, as a Barrage is generally less accurate than a concentration.
Cheers
Mark


Cheers
Mark

Title: Re: Command Post (CP) and barrage: a couple of questions
Post by: Fabterp2003 on 07 September 2025, 09:06:46 AM
Hi Mark,
thank you for your kind answers.

Best regards,

Fabio