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Non-Wargaming Discussion => Chat & News => Topic started by: Last Hussar on 09 June 2025, 09:33:54 AM

Title: RPG Spell Ideas
Post by: Last Hussar on 09 June 2025, 09:33:54 AM
Morning Gentlemen,

Going to be running a RPG using the FUDGE ruleset. I'm looking for spell ideas

The character is a nature witch - she learned spells such as 'Calm Animal' and 'Enhance Plant' while working with farmers.

Now she is adventuring, any ideas for 'Earth based' spells. Will also take some 'Water' ideas (My spell system divides spells into the 4 classical elements, Water, Earth, Fire, Water.)

Cheers
Title: Re: RPG Spell Ideas
Post by: Duke Speedy of Leighton on 09 June 2025, 10:09:10 AM
Off the top of my head:
Create water (useful in a desert, try it on a sleeping opponents lungs)
Purify water
Heat/cool water
Ice bolt
Summon water creature
Summon water elemental
Rain

Earth to stone
Throw mud
Drop boulder
Earthshaker
Chasm

Gust of wind

Used to play a high level d&d druid, can you tell?

Title: Re: RPG Spell Ideas
Post by: Orcs on 09 June 2025, 10:35:17 AM
Create Fire
Terrify animal
Control plant - Tie enemy up with Ivy/vines
Control animal
Summon storm
Summon Lightning


QuoteGust of wind



Are you sure this was not one of the players?  :-&


Title: Re: RPG Spell Ideas
Post by: Duke Speedy of Leighton on 09 June 2025, 10:42:19 AM
Quote from: Orcs on 09 June 2025, 10:35:17 AMAre you sure this was not one of the players?  :-&
That's 'Create poisonous wind'! 🤮
Title: Re: RPG Spell Ideas
Post by: FierceKitty on 09 June 2025, 11:02:13 AM
Spray fire elemental with water.
Leave spell check running (I'm not sure what that would do, but it sounds useful).
Soak hostile bowstrings.
Turn enemy army's beer into water.
Title: Re: RPG Spell Ideas
Post by: Last Hussar on 09 June 2025, 12:10:05 PM
Quote from: Duke Speedy of Leighton on 09 June 2025, 10:42:19 AMThat's 'Create poisonous wind'! 🤮

Or 'Orcs' as we know him.

I can't help but note I said
Quoteany ideas for 'Earth based' spells. Will also take some 'Water' ideas

And I received
QuoteCreate Fire
and
QuoteGust of wind

I'm not sure you chaps really thought this through  ;D
Title: Re: RPG Spell Ideas
Post by: Lord Kermit of Birkenhead on 09 June 2025, 12:17:45 PM
Look at the Frostgrave downloads on the osprey rules site, full list of all the spells for Frostgrave.
Title: Re: RPG Spell Ideas
Post by: Last Hussar on 09 June 2025, 12:33:10 PM
See, SOMEONE is helpful
below I have a list of proposed spells. After is the Casting requirements for your thought.

Proposed casting - They are listed in order "School / Clade / Speciality"
The more levels, the more difficult it is to cast.
It is easiest to cast a spell from your School. Fire/Water are opposed, as are earth/Air. Opposed elements are more difficult to cast. The other two are 'Adjacent'

Calm Animal (Earth)
Calm Sheep  (Earth/Water)
Calm Cow    (Earth/Water)
Control Animal (Earth)
Terrify Animal (Earth/Fire)
Purify Water   (Water)
Control Plant  (Earth/Water)
Heat Water      (Water/Fire)
Earthshaker     (Earth/Fire/Fire)
Crumble        (Earth/Air)
Decay          (Earth/Air)
Grenade [makes thrown rock explode on contact with solid] (Fire/Earth)
Heal    (Earth/Water)
Mud     (Earth/Water)
Shape earth (Earth/Water/Air)
Title: Re: RPG Spell Ideas
Post by: Lord Kermit of Birkenhead on 09 June 2025, 12:47:53 PM
Quote from: Last Hussar on 09 June 2025, 12:33:10 PMSee, SOMEONE is helpful

Breaking the habit of a lifetime, normal service will be resumed  :P
Title: Re: RPG Spell Ideas
Post by: Ithoriel on 09 June 2025, 01:23:38 PM
In my long running RPG campaign the adventurers met a mage from time to time. His name was Blaise and he was immensely powerful. In a crisis he was focussed and deadly. The rest of the time he was woolly minded and constantly distracted by the most trivial things. He would announce that he was going to fetch something the party would find useful (wood, water, healing berries etc.) then wander off and forget to return.

I offer a selection of his non-combat spells.

Talk to Animal - allows caster to talk to animals. Does not allow animal to talk back.

Earth Walk - allows caster to walk on solid ground as if it were .... solid ground

Talk to Wall - allows caster to talk to walls. Does not allow wall to talk back. (see also: Talk to Animal)

Sleep - 1 in 3 chance target falls asleep. 1 in 3 chance caster falls asleep. 1 in 3 chance target turns into a sheep.

Fire - allows caster to create a small fire. Required components to cast: tinder, kindling, wood, flint & steel.

Summon Minor Demon - caster summons a minor demon. Demon not compelled to appear . So usually doesn't.

Summon Familiar - summons familiar cat. Material component: Cat food. Speech Component: "Here kitty, kitty , kitty!"

You get the idea I'm sure.
 
Title: Re: RPG Spell Ideas
Post by: Orcs on 09 June 2025, 02:08:52 PM
Turn to Quicksand
Summon flesh eating worms
Turn to dust
Grow roots - Roots target to spot

Title: Re: RPG Spell Ideas
Post by: Last Hussar on 09 June 2025, 04:20:29 PM
Ithoriel, they are definitely an... interesting... selection.  :-\
Title: Re: RPG Spell Ideas
Post by: Orcs on 09 June 2025, 07:16:32 PM
How about

Air to Earth or Air walk, Allows you to cross a chasm as if walking on solid earth

Beer walk target walks in random direction for next three turns
Title: Re: RPG Spell Ideas
Post by: Last Hussar on 09 June 2025, 09:01:34 PM
I've finalised Runa's spell list. It was sent with the following apology

Quotethe sticking point was a spell list for Runa. In the end I asked a Wargames forum I am on. Unfortunately, while there were good suggestions, others acted like they were middle-aged British wargamers (an impression helped by the fact they are...)
Title: Re: RPG Spell Ideas
Post by: Duke Speedy of Leighton on 09 June 2025, 10:00:36 PM
Quote from: Last Hussar on 09 June 2025, 09:01:34 PMI've finalised Runa's spell list. It was sent with the following apology

I resemble that remark!
Title: Re: RPG Spell Ideas
Post by: Orcs on 09 June 2025, 10:01:04 PM
Flippin Cheek!  You know the demographic of this forum, its nuances and tendency to be a little eccentric.

Yet you still decided to ask for help on this subject (and many other subjects in the past). Then you complain about the answers you get.

Perhaps you should join TMP and ask there ;D

Title: Re: RPG Spell Ideas
Post by: Last Hussar on 10 June 2025, 01:05:41 AM
Orcs, my man, the forum lived down to expectations! There were, however, useful suggestions.  I just also enjoyed those less than based in a seriou discussion.!

The suggestion I go to The Monsterous Place is uncalled for.
Title: Re: RPG Spell Ideas
Post by: fsn on 10 June 2025, 07:19:54 AM
surely the Golem spell is a must?
Title: Re: RPG Spell Ideas
Post by: Orcs on 10 June 2025, 08:09:00 AM
Quote from: Last Hussar on 10 June 2025, 01:05:41 AMThe suggestion I go to The Monsterous Place is uncalled for.

Perhaps that was a little harsh  :)
Title: Re: RPG Spell Ideas
Post by: Lord Kermit of Birkenhead on 10 June 2025, 09:17:41 AM
Quote from: Orcs on 10 June 2025, 08:09:00 AMPerhaps that was a little harsh  :)

But very orcish  :D
Title: Re: RPG Spell Ideas
Post by: Last Hussar on 10 June 2025, 11:55:26 AM
Expected nothing less!  ;D  ;D
Title: Re: RPG Spell Ideas
Post by: Last Hussar on 10 June 2025, 11:57:09 AM
fsn - I did briefly consider 'golem', but I don't feel it's in the character; she's not really a master/servant kind of person (player or PC)