Pendraken Miniatures Forum

Pendraken Rules! => Cold War Commander => Topic started by: Essexmark on 09 March 2025, 01:21:38 PM

Title: 1:1
Post by: Essexmark on 09 March 2025, 01:21:38 PM
Good afternoon. I've come back to wargaming after a long hiatus and starting to put some armies together at 10mm and 6mm. One of my passion was mid 80s cold war Europe games and have found a good number of my old heroics and ros 6mm (sorry guys prefer 6mm for cold war). Can you tell me please if CWC works at 1 model = 1 vehicle please. There's conflicting info online saying you can but hits don't really work. Would welcome views please. Thank you
Title: Re: 1:1
Post by: fred. on 09 March 2025, 06:27:51 PM
Welcome back to gaming!

Generally when playing at 1 model to 1 vehicle most people use the optional 'hits stay on' rule. 

The base rule is that hits on a unit come off at the end of a turn, which works fine to represent shock and disruption to a platoon. But most players prefer for 1:1 scale to leave hits on, as it is a bit harder to rationalise hits coming off from a single vehicle and what that represents in the real world. 

Leaving hits on does make the game a bit more deadly - but this just means you get to have bigger games!

The other core activation mechanisms and the combined arms all work well. 
Title: Re: 1:1
Post by: Essexmark on 10 March 2025, 06:10:34 PM
Thanks for your reply Fred
Mark
Title: Re: 1:1
Post by: Big Insect on 11 March 2025, 09:18:30 AM
Hi Mark

What Fred states is the correct way to play 1:1

You might also want to look at some of the Optional rules as well. Especially the Supply and Recovery mechanisms, as not all units that are KO'd in a 1:1 game are a total right-off, so may be recoverable. Plus, these mechanisms allow you to use the ARVs you might want to field.

Also welcome to the game
 :)
Mark