Hey all,
Just got my copy of Libertad!, Yay!
Got an issue with the scenarios though.
E.G.
p.5, Battle of Jarama.
It states a British Battalion with 3 Rifle Companies and 1 MG company.
Fine.
How many bases is this?, and what about HQ unit's?
Is it one base per company?, and why are HQ units not mentioned?
Am I missing something stunningly obvious here?
Thanks all!
Generally, I work on the basis that a company consists of three or four platoons (in this instance you could field 3 to start with) and is generally commanded by a captain.
So from a BKC perspective I'd suggest (unless you are operating on a 1:1 basis) that each 'unit/base' of infantry is a platoon - so you'd have 9-12 in this scenario. I'd also have 3 x units/bases of MGs. Each infantry company would be led by an HQ and the overall formation command is your CO, who would also (more than likely) command the MG company (at this period in history). You could split your MGs up - attaching them 1 per infantry company, but I suspect that is a bit too 'modern' for the SCW.
Hope that helps?
Mark
Quote from: Big Insect on 12 May 2023, 11:46:01 AMYou could split your MGs up - attaching them 1 per infantry company, but I suspect that is a bit too 'modern' for the SCW.
Although MG companies were often kept intact, particularly during the early months of the war (the British battalion at Jarama for example), it was quite common for MGs to be parcelled out to support the rifle companies, particularly in the Popular Army where LMGs were sometimes in short supply, so either would be perfectly acceptable.
Hi, all. A question of Libertad facebook.
I'm looking for the cost of the sheduled air and artillery atacks.
In my pdf there is no Assets Available table.
Thanks.
The question is about the army list in the book.Notforthe scenario army lists.
Quote from: Jordi on 15 June 2023, 06:08:25 AMHi, all. A question of Libertad facebook.
I'm looking for the cost of the sheduled air and artillery atacks.
In my pdf there is no Assets Available table.
Thanks.
If there are none in the lists, then you cannot have them as scheduled, they can only be called in (requested) by FAOs or FACs, or (in some instances) by COs or HQs, in armies that have them.
NB: scheduled assets (when they are available) are all at standard points cost, as from the main BKC books. The points cost doesn't vary per army.
Thanks
Mark
Ok. But, for example, how can the Carlist Requetés use the Casa-Breguet Br XIX in their lost? In the army list there is no FAC or Assets for air attacks. And the same for the rest of the army list with airplanes.
Sorry perhaps I'm missing something but I don't understand how can I use it.
Thanks.
Hi Jodi
The issue with air-support in SCW is that was really extremely limited - other than for the Condor Legion - and even then co-ordination was at best sporadic and random.
NB: this has been discussed elsewhere on the forum and it is generally agreed that at the level we are playing the game (especially in SCW or Early WW2) the use of aircraft on the table-top is primarily to enable players to use the aircraft models they have bought, rather than any realistic attempt to actually replicate how air-support worked in reality. As if we tried that most aircraft would either not turn up or would have extremely limited effect.
Especially in the SCW (& earlier) aircraft tended to operate high over the battle-front and generally had very little impact on actual battles directly. They tended to attack enemy aircraft, supply columns, strategic deployment areas, rail and road links and supply dumps, bridges and occasionally (as at Guernica, for example) they attacked towns to create fear and panic in a rebel region. The lack of direct communication between the ground and the air over a particular battle meant that any real 'pin-point' attacks from the air was virtually impossible.
However. It is also a convention (in BKC) that a CO can command off-table aircraft, in the same way that an FAC might do, if an FAC* is not available in the army list, by attempting to make a command roll using a CV6.
However, if he fails to make the roll, that is the players game-turn over. If successful, the CO commands the aircraft in exactly the same way as if he was an FAC, so measure all deviation from the CO's position to the target etc. for example.
In the proposed Great War Commander (working title) set of rules (still very much a work in progress) air-support is random and whilst an army pays for it, its actions on the table-top are uncontrolled by the players. This will work by dividing the playing table up into 3 or 6 or 12 sections and a dice is rolled to establish what planes, if any come on in a game-turn, and what and where they will attack. So friendly fire is much more likely and a player has much less control over what is attacked. SCW is probably a bit more 'advanced' than that, but barely!
NB: *if an army list has no FAOs or no artillery assets, the CO can operate in the same way, again with a CV6.
Cheers
Mark
Ok.
CO on CV6 as an order.
Thanks.
Quote from: Jordi on 18 June 2023, 04:59:50 PMOk.
CO on CV6 as an order.
Thanks.
Yes. CV6 only applies to ordering air attacks. As with an FAC, if repeat orders are made or multiple aircraft the CV will be adjusted (downwards). However, if the order(s) is successful for the air-attack and the CO then drops the air-craft and makes to order an order-group of ground troops, the CO CV reverts back to its original number, as per a normal command order (if that makes sense?).
Cheers
Mark