Had my first game yesterday and really enjoyed it. My opponent was a relative newbie, so I suspect we did a lot wrong, but I can see lots of potential with this ruleset.
One query: Last paragraph, Issuing Orders P22: If a CO fails a command roll, no further orders may be issued by ANY command units and your Command Phase is over.
So, start the phase with a failure and that's it, your move is over? Seems a bit drastic!
Simple fix...Dont use the CO till end of your turn, otherwise you risk a very short move. CO should always be the last HQ to activate.
Thank Lord Kermit.
I got mixed up between a CO and HQ, assuming HQ was higher up the command scale. Got it now! 👍
No probs