Hi,
Excuse my poor english, as it's not my first language (not my second too).
I've been playing warmaster for years, and had 3 different armies of 15mm WWII (FoW), but never played, so i discovered the game and i'm planning to give it a try.
I've got plenty of USA paratroopers miniatures, but when creating a list, it seems there's a maximum of 9 units (9) of infantry to pick, or is it 9 units every 1000pts (9/-)?
There is no option for airborne gliders in the USA list (it is in the british)
Thanks in advance
First off welcome to Bedlam.
It will 9 units per 1000 pts, rather than 9 units in total. As to no Glider troops listed I suspectb this is because the platoon organisations are esentially the same so no need for a separate listing. The British have differing organisation for Parachute and Glider infantry so have separate entries.
Hope that helps.
IanS
Hi there
You do not need to buy Gliders* - you deploy your airborne troops using the Airborne/Parachute Deployment methodology, as laid out on Page 59.
There is also a special Airborne Assault scenario on Page 68.
It might be worth using that as a trial, to allow you to get the hang of how an airborne assault works.
*NB: if you have glider models already, my suggestion is that you can deploy them on-table as if they were the marker for your Command units (initially). Following the deployment method for a parachute infantry unit, as outlined on Page 59 (if that makes sense). The landed glider wont do much on-table, as they don't provide any cover, but it will look right :)
Alternatively, you can just use the gliders as the only units you deploy using the Airborne/Parachute deployment, and have the Parachute infantry they carry inside them, requiring a successful command roll to deploy the infantry and their support weapons from the landed gliders.
A US glider, such as the Waco CG-4A Hadrian, would typically only carry 13 passengers - which in BKC equates to 2 INF: units (max) or 1 INF: and one Command unit.
INF: units can be basic airborne troops (INF:LI or INF:SF) or support units such as HMGs (INF:SI) or Mortars (INF:SI).
I generally classify all Airborne/Paratroops as 'Tough' and you could also have some of them as 'Elite' as well (see Special Abilities page:58). Each additional attribute/ability costs 5pts per unit.
You can use the basic infantry Platoon stats (for your Airborne infantry) and add these special characteristics, or use the Veteran Platoon stats - depending upon which units you are trying to depict.
In the NW Europe American list, the Veteran infantry platoon has increased fire-power stats built into it already (e.g. 5/30) to represent more LMGs etc.
You can also add/buy Infantry upgrades (Bazooka) or even flame-thrower upgrades if you desire, but Grenades are factored into the basic AP and CA stats.
If you wanted to cost your Gliders from a points perspective, they are going to come out as (approximately) 5pts each and have 3 Hits and no Saves, but they'd count as Expendable units, so don't add to the Battlegroup break-point, but do not detract from it either. There is no Movement rates, as once landed they are static.
Hope that helps.
I'd be interested to hear how you get on?
Mark
Welcome fildarin :-h
Your English is better than some of the 'native' speakers here ;)
Quote from: paulr on 08 July 2022, 07:34:13 PMYour English is better than some of the 'native' speakers here ;)
Youse 'avin a go ? :P
Yesterday i had my first game, 1000pts, no artillery, no recce, no air, just to taste the basic rules (we did a lot of mistakes, of course).
We had some questions.
What about roads, i haven't found rules for roads (as in warmaster adding movement).
And if you want to use units from 2 different army lists (american and british for example) as allies, how do you do it? Maybe purchasing HQ from both lists?
It was a very fast game, and the mechanics made sense.
Thanks for your answers
Using two lists is easy - each takes 1/2 the points, you can then appoint one nationalities as senior HQ or run the two separatly.
Quote from: fildarin on 14 July 2022, 01:13:45 PMWhat about roads, i haven't found rules for roads (as in warmaster adding movement).
See Page 23 Note 3
Units travelling their entire move along a road ignore the -1 CV penalty per 20cm. This is Instead of adding movement
And welcome
Also - Wheeled vehicles move faster on roads (double the distance if moving entirely on the road) - See Page 95.
Cheers
Mark
More questions, he he.
If you upgrade an infantry unit, with a bazzoka, does it conserve the infantry stats (AP fire) or the bazzoka substitutes the infantry?
The Bazooka is an add on for AT use only...