Rule Clarification #2
Broken Brigades:
We have recently tried Black Powder with the Glory Hallelujah supplement for ACW
We have a couple of questions on breaking brigades
At the startof a player turn, a brigade is broken once half (rounded up) of its units are lost. e.g. 2 of 4, 3 of 5Lost Units constitute:
- Destroyed or removed from the field
- Whipped
- Shaken
1. Are we interpreting the rules correctly?
2. Do others include shaken units in the count to break brigades?
Our reason for asking is that particularly in early in the ACW when units are only stamina 2 it is fairly easy to shake units and we can see brigades breaking in their first or second turn of receiving fire just from units being shaken :-\
I ignore the Broken Brigades rule, preferring to play until one side is obviously the victor. This is largely due to mid-week games time restraints in an evening.
Whipped sounds like a Glory Hallelujah rule (I don't have that supplement).
That aside, your interpretation of "rules as written" looks quite correct.
My group (playing Napoleonics) quickly rejected shaken results contributing.
We found that a few good artillery shots would see off a brigade with the rules as written.
This meant that set-up time exceeded playing time.
We do include shaken units, but still allow rallying of Broken Brigades.
In the ACW the unit of operation was often the brigade as many regiments were small (often fewer than 300 men), thus if a couple of regiments start to panic it would more likely affect, say, an 1863 Confederate brigade, than an 1870 Prussian brigade for example.