Pendraken Miniatures Forum

Wider Wargaming => Rules => Topic started by: Dragoon on 17 May 2021, 03:23:57 AM

Title: Napoleonic rules
Post by: Dragoon on 17 May 2021, 03:23:57 AM
Napoleons wars are bound to cause problems because of the type of game to be played for instance the gamer wans to play all the battles from the start of the revolutionary wars to the last musket shot in 1815.
The requirements :- Must be playable by two people the best known and useable is Age of Eagles (AoE) for short.
Each player will have a CinC, a Left Wing General and a Right Wing General. Each commanding two or more Corps commanded by Generals who then has several Divisions under his command. They in turn command several brigades. The brigade is the smallest manoeuvre element. The Centre is usually commanded by the CinC himself. Cavalry will have the same structure as the infantry.
The CinC will also have a Reserve commanded by a General.

So the Brigadier isn't on the table because he is always part of the brigade.
The battle must should or maybe have orders which is really a plan depending on how you want to play your games. As movement is IGOUGO orders aren't necessary but if you have a CinC, 4 corps commanders and a cavalr general as at Waterloo and you have to send orders to a corps commander which he has to read and decide how to implement those orders  so depending how you play there could be two moves befor anything happens. This isn't in the rules you the player has to decide weather there is any delay or none.

Each move is 30 minutes and the start is 11 am and the game finishes by 9 pm that's 10 hours or 20 moves.
There are free scenarios for every major battle and some smaller battles.
The scale :- 1 figure = 90 men and 1 inch = 120 yards. That's about 14 inches per mile so Borodino can be played on a 12 foot X 6 foot table.
Not impossible for a club game.
The dice is a d10 and 0 = 10 to save an argument.

On the other side of the coin there are rules like General d Armee GdA) where 1 figure = 20 men wher yo have brigadier Generals and at this level you are the divisional general and orders are sent to your brigades by ADC's .
At that level a 2 to 3 hour game is easy thplay on a club night.
There is a corps level came where you as CcinC are a corps general  getting a 3 hour game might take some work with a lot of units th move but the play aids that you can buy or make from card there's a forum and help is always forthcoming if you need help.
With my figures I can play both gams of GdA and AoE  I'm undecided with 10mm figures. On a 20mm x 20mm base I can fit 6 figures in 2 ranks it looks great for peninsula battles wher a Brit unit can be down to 4 or 5 bases in 2 ranks a battalion of 4 bases I still 24 figures..

This brings me to another problem : I have all the bases sorted out for the scenarios I have on the peninsula battles but I've looked for all those beautiful Brit figures but I can't see any on the web site???

Title: Re: Napoleonic rules
Post by: DecemDave on 17 May 2021, 09:12:41 AM
I remain highly confused by Napoleonics having looked at the basing requirements for
DBN
FOGN
General d'armee
general de Brigade
ESR
La feu sacre
Brigades & batteries variant
Grande Armee
Blucher
Age of eagles (L Armee francaise)
Bataille Empire
repbulique
Thomas
Quarrie/Griffiths
Drums & Shakos (VnB)
Black Powder
Grand battery
Colours and Guns
Brigades & batteries
Shako 2
Command & Colours
March Attack
Lasalle 2


More rulesets than there are armies!

Ways can be found to make 20*20 work with most with a bit of flex (e.g. its near enough an inch isnt it?) as would 30* 20, 30*30 and 40*20 in practice.  But I'm heading to the depressing view that I will need TWO of each army .  One (with big bases 80cm wide) for the bigger scale games like Blucher and another with the smaller bases for the battalion level games where you need to form squares and different varieties of column.  Meanwhile,  I find 20*20 and even 30*20 quite fiddly and tiresome to move armies about in practice.  (true I have old and stiff hands) so I am drawn towards 80 wide bases for that reason as well .   

if I was really clever I'd play lots of games with cardboard counters until I found a ruleset I loved and then go with whatever basing it wanted.  But I'm not.
Title: Re: Napoleonic rules
Post by: John Cook on 17 May 2021, 10:01:38 AM
I'm bemused by the obsession with basing that keeps cropping up here and elsewhere. 
Title: Re: Napoleonic rules
Post by: fred. on 17 May 2021, 11:25:50 AM
Sabot bases are you friend

Leon can cut these to any size of cut-out, and any size of base (for sizes that make sense for wargames rules - just getting in before any pedantry)

Remember to add 1-2mm to the cut out size to ensure bases fit reasonably snugly, but can be removed. While 20x20mm are a pain for moving around individually they are a good size for putting into sabot bases. Smaller bases give you flexibility, bigger bases give you more opportunity for displaying figures / units and building interesting formations or dioramas on the base. But you have to make a choice what works for you.
Title: Re: Napoleonic rules
Post by: Gwydion on 17 May 2021, 11:27:08 AM
It used to make a difference in the days when rules had ground scales and figures either represented so many men or had to fit a unit footprint that meant something for the mechanics.

Now every unit is like a board game counter, often with no relationship between ground scale and movement rates, ranges etc BUT if you want to play other people the units are meant to be the same sized counter so you have to choose a base that fits other people's armies and not all rules have the same counter size

That's why people bother about base sizes.

(and the tedium/damage factor of rebasing)
Title: Re: Napoleonic rules
Post by: DecemDave on 17 May 2021, 11:43:49 AM
Quote from: John Cook on 17 May 2021, 10:01:38 AM
I'm bemused by the obsession with basing that keeps cropping up here and elsewhere. 

Not sure its an obsession, in my case its just a desire to not waste all that effort put in to basing in the first place and try out lots of rulesets.  I would agree its easily bypassed anyway by switching rulesets, switching picky opponents, fudging  rulesets or providing both sides.  

Maybe it also starts from the days when WRG ancients standardised the old school x mm per figure and before other sets got creative to either accommodate scale creep or to be different?  So we feel there should be ONE right answer.      

Where I am obsessed is representing the long thin line of a British unit relative to a French or Austrian one to try and understand that dynamic.   I think it should be a single rank of figures but I suspect everyone else would laugh it off the table.   :D

I do use Sabots in ECW but then the elements come out so rarely, I might as well have used big bases in the first place i.e. the "boardgame counter" approach.

I should have stuck to Ancients.
42-45 AD
North of the channel, lowland warbands only.
Title: Re: Napoleonic rules
Post by: mmcv on 17 May 2021, 01:15:56 PM
Quote from: DecemDave on 17 May 2021, 11:43:49 AM
I should have stuck to Ancients.
42-45 AD
North of the channel, lowland warbands only.

But are they large, standard or small warbands? And what about that time Cynbel the One-Eyed fielded a double depth warband in a border skirmish with Morcant the Wise, who was of course using his trademark light skirmishing warband tactics? How do you represent them?

Basing is a minefield. I was led down the path a bit with "standard" basing methods that ended up making units that were too large to get painted and on table in what I thought a reasonable manner. I'm reasonably happy with my "mini basing" for ancients stuff, on the basis I can scale it up in future (though with so many other projects on the todo who knows when). I've a few special projects on larger bases. I generally favour a single base where possible. Though suspect if I do get into Napoleonics and the like I'll have to go multibase. Maybe 4 25mm bases? That's a battle for another time.

Quote from: John Cook on 17 May 2021, 10:01:38 AM
I'm bemused by the obsession with basing that keeps cropping up here and elsewhere. 

What's your go-to basing? I imagine those who are no longer bothered by such questions are those who have settled on a basing that they are happy with and so don't need to think about it anymore!
Title: Re: Napoleonic rules
Post by: steve_holmes_11 on 17 May 2021, 04:43:27 PM
Quote from: John Cook on 17 May 2021, 10:01:38 AM
I'm bemused by the obsession with basing that keeps cropping up here and elsewhere. 

In Napoleonics it reflects the obsession with "formation" (Infantry battalion formation).
It looms far larger in Naps than other gaming eras.
Title: Re: Napoleonic rules
Post by: Gwydion on 17 May 2021, 09:54:29 PM
My Napoleonics have been Volley and Bayonet brigades (at half scale 1.5" per base/unit) since c1996 so I haven't had to worry about the stone scissors paper of formations. However, I am now tempted by Keith Flint's  Shadow of the Eagles, with Pendraken figures, so may have to consider the horror ofdecisions about basing. :o
Title: Re: Napoleonic rules
Post by: FierceKitty on 17 May 2021, 10:53:58 PM
Quote from: Gwydion on 17 May 2021, 11:27:08 AM
It used to make a difference in the days when rules had ground scales and figures either represented so many men or had to fit a unit footprint that meant something for the mechanics.

Now every unit is like a board game counter, often with no relationship between ground scale and movement rates, ranges etc BUT if you want to play other people the units are meant to be the same sized counter so you have to choose a base that fits other people's armies and not all rules have the same counter size

That's why people bother about base sizes.

(and the tedium/damage factor of rebasing)

Thiss is not universal practice, and though the advantages are attractive, there are very clear limitations.
Title: Re: Napoleonic rules
Post by: John Cook on 18 May 2021, 02:29:40 AM
Quote from: Gwydion on 17 May 2021, 11:27:08 AM
It used to make a difference in the days when rules had ground scales and figures either represented so many men or had to fit a unit footprint that meant something for the mechanics.

Now every unit is like a board game counter, often with no relationship between ground scale and movement rates, ranges etc BUT if you want to play other people the units are meant to be the same sized counter so you have to choose a base that fits other people's armies and not all rules have the same counter size

That's why people bother about base sizes.

(and the tedium/damage factor of rebasing)

Well, I've been wargaming since 1962.  Rules didn't concern themselves with the ratio of figures to men, time or distance in 1962 either.  They were unsophisticated, undemanding, and ultimately unsatisfying. 

If units are reduced to something like a "board game counter" where time, distance and numbers do not matter, I would have thought that a board game was the rational, and cheaper, option.  I can't imagine how ranges, movement and casualties are calculated without this knowledge.  Other than the aesthetic why bother with figures at all? 

Playing against other people's armies is not an issue.  I don't do it.  I game with a couple of people, or did before COVID, and when 'at home' it's my ball and my game.  When 'playing away' the reverse is the case.  I would not even consider rebasing my armies to suit them, any more than they would to suit me.  The concept hadn't even crossed my mind. 
Title: Re: Napoleonic rules
Post by: John Cook on 18 May 2021, 03:06:23 AM
Quote from: mmcv on 17 May 2021, 01:15:56 PM
What's your go-to basing? I imagine those who are no longer bothered by such questions are those who have settled on a basing that they are happy with and so don't need to think about it anymore!

I allow 7-8mm frontage per figure which works fine for everything from medieval to ACW at a ratio of 1:10.  My ACW infantry, for example, with 10 figures in two ranks fit on a stand measuring 25mm deep x 40mm wide.  Dimensions vary for other periods and types of unit.  I've been using the same rules, in various iterations, for more than 25 years.  Rebasing is the path to madness. 
Title: Re: Napoleonic rules
Post by: John Cook on 18 May 2021, 03:21:41 AM
Quote from: steve_holmes_11 on 17 May 2021, 04:43:27 PM
In Napoleonics it reflects the obsession with "formation" (Infantry battalion formation).
It looms far larger in Naps than other gaming eras.
Do you mean representing each sub-unit on a separate stand so that a battalion can execute all the various changes of formation in the drill manual, deploy skirmishers etc?  That, I think, unless using 6mm figures and lots of them in big battalions, is almost impossible.  I use 1:10 for my Napoleonics which are based on historical OBs so no two units are quite the same size - some are considerably smaller than others - and I haven't found a satisfactory way to do it.  I don't see why it is unique to Napoleonic though and wouldn't affect almost any 18th or 19th century game. 
Title: Re: Napoleonic rules
Post by: FierceKitty on 18 May 2021, 04:09:02 AM
Or virtually any other period. Troop formations are a practical necessity for efficient movement, for strong defence, for concentrated firepower, and for mutual support. There is something distubingly incomplete about the reading and indeed the common sense of a gamer who believes they were just a product of thousands of years of international blimpishness.
Title: Re: Napoleonic rules
Post by: Norm on 18 May 2021, 05:36:52 AM
In some respects my own views are coloured by the fact that I both boardgame and figure game and each complements the other so that I can cover a wider spectrum of complexity and scale with less strain on any part of the collection. So for example, I have no need to worry how my figure game at home will cover Gettysburg because I have several boardgames that do that and that situation satisfies me. Rather I can use my figure collection for their sheer joy  and I want to try and get back to an earlier mindset that I had decades ago of more enjoyment that certainly sat on a certain naiveness, the game was the thing.

Over the years of bringing complexity and exactitude to my game, has made play more sophisticated, demanding and rewarding ..... but, it has certainly lost some of its early qualities along the way.

I am just dipping my toe into napoleonics (again) and starting from scratch with armies and have decided to go with 2 x 80mm bases per unit. It strikes me that in pairs, all of the essential formations can be represented, with the advantage of fewer bases to manage across the table - an advantaged linked with persistent back ache.

I would disagree with John that decades ago rules were not overly concerned with scales and ratios - my recall is that they were riven with them. The rule writers of the day, ex-army and National Service men, went to great lengths to cover such things, even worry about and trying to explain away the problem with vertical scale! The 1:33 and 1:20 scales dominated and movement was strictly tied to march rates to create the 'bound', which all worked well as a maths formula, but in reality the elephant in the room was that a major battle could be over in 20 minutes and reinforcements would arrive minutes apart instead of hours, if we are being 'exact' that is. Breaking away from 'exactness' has been the one major development in rule writing. 

In Grant's Napoleonic Book, he even has his flanking companies allowed to move a little faster so that each base could measure out their movement to reach their position in the new formation. Today you just generally keep one base in position and just move all the others to accord with the new formation - a seemingly small thing but a very good example of the then and now aspects of rule approach.

We all sit on a different line when it comes to how much precision we want in our rules and at what cost in complexity, none being any more 'the right way' than the other. The important thing seems to be to find that rules that suit you best and then perhaps just sticking with them and getting to know them and their nuances well.
Title: Re: Napoleonic rules
Post by: steve_holmes_11 on 18 May 2021, 08:51:20 AM
Quote from: John Cook on 18 May 2021, 03:21:41 AM
Do you mean representing each sub-unit on a separate stand so that a battalion can execute all the various changes of formation in the drill manual, deploy skirmishers etc?  That, I think, unless using 6mm figures and lots of them in big battalions, is almost impossible.  I use 1:10 for my Napoleonics which are based on historical OBs so no two units are quite the same size - some are considerably smaller than others - and I haven't found a satisfactory way to do it.  I don't see why it is unique to Napoleonic though and wouldn't affect almost any 18th or 19th century game. 

Not precisely. Most Naps rules I've come across break their manoeuvre unit (frequently a battalion) into several bases (though these don't necessarily reflect companies) to they can be arranged in line, column and square.

This means the "Diorama base" popularised by Impetus doesn't work with these rules.

Volley and Bayonet (mentioned above) represents brigades, as does Sam Mustafa's Grande Armee, on bigger bases.
These rules don't concern themselves with battalion formations, or placement of skirmishers, so permit diorama bases.
However adopting this standard locks you into that level of representation.

In short, there are lots of rules, lots of battle sizes, and no standard approach to basing.
Compare with Ancients, which has rather a lot of rules, but generally follows the old WRG basing, or has bigger bases which are easy sabot multiples of these.

Title: Re: Napoleonic rules
Post by: DecemDave on 18 May 2021, 09:55:12 AM
Quote from: steve_holmes_11 on 18 May 2021, 08:51:20 AM
In short, there are lots of rules, lots of battle sizes, and no standard approach to basing.
Compare with Ancients, which has rather a lot of rules, but generally follows the old WRG basing, or has bigger bases which are easy sabot multiples of these.

Exactly.  And this Nap conundrum is not a new problem.  Paddy Griffith's 1980 book Napoleonic Wargaming for Fun had several levels of representation: army commander/divisional commander and the like.  About that time I sold my 1/72 Naps which were probably Quarrie based and went the boardgame route for Naps.  But now I'm retired and partly due to Leons non-kickstarter have a desire to "do" Albuera and the like "properly" . Probably at 1:20.  And I am bewildered (as any new newcomer must surely be)  between the various schools of rules e.g. those that use a xmm per figure approach,  those that have a representational base=unit=brigade and those that have multiple fixed width bases (usually 4 or 6) = a unit.   I can see attractions in all of them and I am happy for and envious of anyone who has settled on what works for them regardless of what it is.   

The historic me wants to go with xmm frontage per figure, 1 base = one or two companies. but I know it will cut me off from many rulesets of " the unit must have 4 bases 40mm wide" type  which seems to be common.  Those rules can be relatively easily fudged to use 20mm or 80mm.  And then I look at each new shiny booklet (my latest acquisition is Lasalle2)  and want to give them a go.  Its also tempting to just 3D Command & Colours because I enjoy that as a boardgame. 

So the real problem isn't basing, its me making my mind up - do I want to be a Marshal or a Divisional commander,  do I want to try and understand historical battles or just have a fun game, do I want to stick to a ruleset or maximise flexibility, do I want scale accuracy (i.e. 1 rank battalions because 1 figure represents its own little group of men  3 x 3 or 5 x 2 at 1:10) or something that looks better,  do I want smaller/weaker units to look smaller,   etc. etc.

And the answer is Yes.  All of the above!!     :D     

there is a solution.  We just don't know it yet.  Which may be why there are so many attempts and a proliferation of rulesets.   

Life is too short/I am lazy.  So I want someone to solve the conundrum for me.   :D  Preferably before the figures arrive!!

So perhaps a better question to the forum is which commercial Nap rulesets do active 10mm wargamers currently favour? 
Title: Re: Napoleonic rules
Post by: John Cook on 18 May 2021, 10:55:21 AM
Quote from: Norm on 18 May 2021, 05:36:52 AM
I would disagree with John that decades ago rules were not overly concerned with scales and ratios - my recall is that they were riven with them. The rule writers of the day, ex-army and National Service men, went to great lengths to cover such things, even worry about and trying to explain away the problem with vertical scale!

Hi Norm, I'd been playing with model soldiers, with Britains lead toy soldiers, for a couple of years when I discovered Don Featherstone's book 'Wargames' in 1962 and realised that there were other people who played with model soldiers, and that wargame literature was not limited to HG Well's 'Little Wars'.  There were no commercial rules at all in those days and scales and ratios did not feature in Featherstone's book.  Featherstone had served in WW2 which might explain why his rules were so simplistic and almost childlike, more akin to 'playing with toy soldiers' in the HG Wells style, if you know what I mean, than the modern game.
Even in 1967 Brig Young's and Lt Col Lawford's 1967 book 'Charge! paid no attention to scales and ratios, though it did mention time, only to say that a move could represent anything from 10 minutes to an hour.
I think you are alluding to what I'll call the 'second generation' rules, the first commercial rules that did indeed concern themselves with time, distance and rations, to the point that they became all important at, in my view, the expense of game-play.  All those matrices and tables!
I discovered computer moderated games in about 1990 and, apart from a brief experiment with BKC2, I haven't thrown dice since.  So, I have very little knowledge of current rules except that my perception, which I concede may be flawed, is that they seem to be very concerned with base sizes.
Title: Re: Napoleonic rules
Post by: John Cook on 18 May 2021, 11:07:12 AM
Quote from: steve_holmes_11 on 18 May 2021, 08:51:20 AM
Not precisely. Most Naps rules I've come across break their manoeuvre unit (frequently a battalion) into several bases (though these don't necessarily reflect companies) to they can be arranged in line, column and square.

Thanks for that Steve.  It makes sense to me, my units have sub units representing about 100 real men - 10 figures.  But this applies to all units from medieval, which is as far back as I go, through the 18th Century, Napoleonics to ACW.  I chose the 1:10 ratio I use because units look like battalions when they have about 60 figures in them.  With this number of figures in a unit you have to use several bases.  The idea of having to rebase is the stuff of nightmares! :o
Title: Re: Napoleonic rules
Post by: mmcv on 18 May 2021, 12:51:43 PM
I'd say that current rule sets aren't that concerned with base sizes, which is why the player becomes the one who is concerned about them. Most modern rules tend to be somewhat agnostic of the basing, but do offer suggested basing to represent the appropriate formations in the game, but usually in a "fudge it as needed to make it work" sort of way. Particularly amongst more casual rulesets. So finding a basing for your units that is both aesthetically pleasing and practical for the games you wish to play becomes more a matter of personal choice than dictated by a set of rules. Then because it is personal choice, until someone settles on their desired basing for a particular period and settles on their own preference in the balance of aesthetics and practicality, they can go through some agonising on how it should all fit together.

Some may wish to represent a particular ground scale, or troop ratios in a unit, or a direct ratio to the historical. Some may like being able to position the bases to represent different formations, while others are happy to have a single base then just use markers to indicate formations rather than moving lots of bases around. Single bases tend to be easier and look better, but multiple bases (sometimes using sabots) can provide more flexibility in representation.

Makes for more of an "each to their own" free for all at times.
Title: Re: Napoleonic rules
Post by: steve_holmes_11 on 18 May 2021, 02:33:56 PM
Quote from: John Cook on 18 May 2021, 11:07:12 AM
Thanks for that Steve.  It makes sense to me, my units have sub units representing about 100 real men - 10 figures.  But this applies to all units from medieval, which is as far back as I go, through the 18th Century, Napoleonics to ACW.  I chose the 1:10 ratio I use because units look like battalions when they have about 60 figures in them.  With this number of figures in a unit you have to use several bases.  The idea of having to rebase is the stuff of nightmares! :o

I agree wholeheartedly with that last statement.
Life's too short (and there's too much unpainted lead) to start wasting it on rebasing.
Title: Re: Napoleonic rules
Post by: Chad on 18 May 2021, 03:42:19 PM
I am still fundamentally 'old school'. Figure to man ratio and ground scale is what I prefer. Also given the inherent problem of the 'correct' representation of unit depth when basing, I have yet to understand the present trend to base figures two deep on a base for games where lines are the predominant formation.
Title: Re: Napoleonic rules
Post by: hammurabi70 on 18 May 2021, 04:49:54 PM
Other than the aesthetic why bother with figures at all?
I think that aesthetics is the ONLY reason to use figures.  Why not use counters instead of 28mm figures or any other scale?  I started wargaming in 1966 and at an early stage was using paper top-down unit markers when suitable Airfix figures did not exist.  In 2020 I acquired my very first Napoleonic figures - 2mm - for the very specific reason of using them for ZOOM gaming of Commands and Colors.  They replaced hurriedly created top-down paper armies.  For me the basing was quite simple: what fitted on the hex grid.  I think the same dilemma exists for other periods: for WWII are you fighting skirmish level or at a much higher unit level?  Pike & Shot have to cope with integrating different weapon types into one unit.  The popularity of Napoleonic warfare, it would seem, just increases the number of voices in the market place.
Title: Re: Napoleonic rules
Post by: steve_holmes_11 on 18 May 2021, 04:55:46 PM
Quote from: Chad on 18 May 2021, 03:42:19 PM
I am still fundamentally 'old school'. Figure to man ratio and ground scale is what I prefer. Also given the inherent problem of the 'correct' representation of unit depth when basing, I have yet to understand the present trend to base figures two deep on a base for games where lines are the predominant formation.

Where there's a manufacturer sponsoring the rules, there's the opportunity to sell twice as many little men.


I think Naps is a good example of rules explosion.
We know an awful lot about the uniforms, weapons and even the progress of campaigns.
Gamers seem to all have their favorite pieces, and support rules that allow control over those aspects.

So you have different expressions of the essence of Napoleonics.
Some believe it lies in deploying your lines and delivering a crashing volley.
Some prefer to manoeuvre higher formations and fling mass at the point of decision.
Others want tight control over their artillery.
Others believe victory lies in timing the decisive cavalry charge.
Yet more will argue that the secret lies in preserving your grenadiers until the enemy is seen to waver.
And another bunch will try to convince you that the flank marching detachment was the real force of decision.


There are probably even more rules for the second world war, some with a focus on tanks, some on infantry, some for platoons, others for armies.
However basing isn't such an issue on the empty battlefield.

Title: Re: Napoleonic rules
Post by: Raider4 on 18 May 2021, 06:16:01 PM
Quote from: steve_holmes_11 on 18 May 2021, 04:55:46 PM
Where there's a manufacturer sponsoring the rules, there's the opportunity to sell twice as many little men.

Cynic!  ;)
Title: Re: Napoleonic rules
Post by: steve_holmes_11 on 18 May 2021, 07:13:40 PM
Quote from: Raider4 on 18 May 2021, 06:16:01 PM
Cynic!  ;)

I identify as a sceptic.

You'll find the cynics down the corridor on the left.
They're the ones nodding sagely as they tell you why Black powder irregulars have to form at least 4 ranks deep.

https://99u.adobe.com/articles/6412/skeptics-vs-cynics-problem-solving-with-a-bias-towards-resolution (https://99u.adobe.com/articles/6412/skeptics-vs-cynics-problem-solving-with-a-bias-towards-resolution)


For a long read on the underpinning "big ideas": https://thinkingdeeply.medium.com/absurdism-vs-nihilism-explanations-and-differences-of-both-philosophies-cf571efe75e9 (https://thinkingdeeply.medium.com/absurdism-vs-nihilism-explanations-and-differences-of-both-philosophies-cf571efe75e9)


Title: Re: Napoleonic rules
Post by: DecemDave on 18 May 2021, 08:04:20 PM
I found it easier thinking about Nap basing   :'( :'(
Title: Re: Napoleonic rules
Post by: steve_holmes_11 on 18 May 2021, 08:36:23 PM
Quote from: DecemDave on 18 May 2021, 08:04:20 PM
I found it easier thinking about Nap basing   :'( :'(

There "Naploeonic Basing made easy" - all part of the service.  ;)
Title: Re: Napoleonic rules
Post by: Dragoon on 29 May 2021, 01:00:25 AM
There are more players using Age of Eagles rules than any other regularly played rules than any other.
There is the rules book and a supplement to enable the rules to be played from Marlborough, Great Northern War, 1st Silesian War, seven Years War, Revolutionary Wars, Napoleonic Wars, Seven Week War, Sleswig Holstein War, Franko Prussian war, and early WWI. The ACW is covered by Fire and Fury.
Most of the set piece battles that aren't in the rule and supplement books are available free from Col.Bill Gray's website.
Www.fireandfury.com
Forum is fire and fury.io

If you mount 10mm. Figures 6 in 2 ranks on a 20mm wide base each base = 360 men for infantry. 25mm wide base for 3 (or 4) in 1 rank for cavalry they will match the 15mm figure basing. I've seen a game using the 15 and 10mm figures and no one noticed until after the game finished. All it means is your bases being the same size as a 15mm bases but your 8 base cavalry brigade will have 24 figures and your opponents brigade of 15mm figures will have 16 figures.

However if you want a smaller table you could halve the base sizes to 10mm wide for infantry, that's 4 figures in 2 ranks and 12.5mm wide for cavalry wit 2 figures each infantry figure will represent 90 men as will each cavalryman.
You can then fight all the large battles of the 19th century. By the way there are about 4000 users worldwide and a high percentage live in the UK.
There's even 1 in Rhyl 😎