Well its April and I'm just getting round to starting a painting diary for 2021...
Not entirely sure why, as I have been painting and playing - but probably due to spending all my working hours at a screen, I've not been really feeling the need to post stuff up. Or something.
Anyway - this week I've been putting together some limbers for my WWI artillery - which I keep wanting to call horse artillery, but I don't really think it is, as horse artillery implies artillery for cavalry units, and these are just horse drawn artillery for infantry divisions - its all a bit confusing when everything is moved by horses...
Anyway, I decided that I wanted to add limbers to the bases of my firing guns, partly as the current preferred rules (If the Lard Spares Us) suggest 50mm wide bases for artillery, and partly from seeing photos of the limbers next to the guns which looks cool.
A bit of research (google) showed that the British and French approaches were different, and both would need some work to convert the standard Pendraken limbers.
British QF 18-pounder FG
(https://i.imgur.com/jr7UI5b.jpg)
Unpainted, showing plastic card additions, of fold down door (which was bullet proof) and the shorten pole with addition of a stand. I decided that adding the 24 small circles to represent the shells was a step too far...
(https://i.imgur.com/0PeNM7X.jpg)
All painted up
(https://i.imgur.com/CO8XDr0.jpg)
And from behind - I've also added more crew figures. 6 was the normal complement per gun
French 75mm
(https://i.imgur.com/bowHPLI.jpg)
First attempt - the French limber has too side opening doors. After gluing these in place on both limbers, I then double checked the photo, and found that I had got the orientation wrong - the French rolled the limber back (I assume to provide a shield) so I had to remove the handles cast on the limber, and move the doors to the 'top'. The limber pole needed trimming and angling downwards.
(https://i.imgur.com/sS0vjCu.jpg)
Front view - showing limber pole bent downwards - one I bent, the other I cut. I think the cut version probably sits better.
(https://i.imgur.com/s1oOGiN.jpg)
(https://i.imgur.com/zkooUkH.jpg)
Rear view - again I've not shown the shells in the limber.
I've also put together a horse team along with travelling limber and gun for the French - with 6 horses. I think the horses might be spaced out a little too much (and a little far from the limber).
I've got a second gun and limber built and painted, but need more horses. And I think I will add the second limber and caisson per gun too - so more horses needed! As each gun had its own limber and 6 horses, along with an ammunition cassion with its limber and 6 horses. And possibly a further wagon for each per of guns.
(//)
Great work Fred 8).
Lookin good
Nicely done Fred, I do like the limber and gun on the same base.
Looking really good, Forbes ! :-bd
Cheers - Phil. :)
:-bd =D> :-bd
Thanks all
Quote from: Norm on 11 April 2021, 06:11:43 AM
I do like the limber and gun on the same base.
I do like the look of this too - not sure that I will be replicating across my whole artillery park though!
Dragon Rampant Game
On Friday night I had a solo game of Dragon Rampant, as my planned remote game fell through. I'd seen a report on LAF about a DR game using Warmaster figures, and this made me want to get some of my own 10mm Fantasy on the table for a game of DR.
I put together a force of Elves (mainly using the sample list in the rules) and Ogres (rather more ad hoc, in its creation, but that is the point of the rules). The scenario was an interesting one, with lots of areas of dangerous terrain, and both forces split in their deployment, and trying to get troops off, either end of the table. But needing to destroy enough enemy units that they couldn't win by getting their troops off the table
(https://i.imgur.com/WwY48Sw.jpg)
The Ogre Forces
The Ogres were deployed top left and bottom right. The Elves bottom left and top right. The exit points where in the middle of the top and bottom edges (shown by the roads).
(https://i.imgur.com/YTGBKot.jpg)
After the first turn, both sides only managed a couple of activations each. The Elven knights have moved in to the middle of the table and their Reaver light cavalry have moved too. For the Ogres their Leader's unit of Ogres has moved forward, as have the greenlings nearest the camera.
(https://i.imgur.com/ILr4wZY.jpg)
Another turn of some activations, the Wolf riders move forward, as do the Elven infantry at the top right (there is a unit of Elven spears off camera at the bottom left). The second unit of wolf riders fails to activate when right in front of the Elven knights :o
(https://i.imgur.com/IFtTbJz.jpg)
The knights charge the wolf riders - who could attempt to evade, but are too close so would be caught, which would be very bad. So they stand to receive the charge, which is just bad.
Both units roll 12 dice, the knights needing 3+ to hit, the Wolf riders needing 6+. The knights need 3 hits to cause a wound, the Wolf riders need 4.
The knights unsurprisingly do a lot of damage! The Wolf riders do manage to get 4 hits and cause a point of damage back. The wolf riders are knocked down to half strength by this attack. Both sides need to take a Courage test from the combat result. The wolf riders at -3 on the test, but they pass an just retreat from the combat.
(https://i.imgur.com/EixcKVS.jpg)
Troops continue to advance slowly, there has been an exchange of arrows between the Reavers and other unit of Wolf riders, both suffering minor damage.
The Elven knights activate and swing round to charge the greenlings nearest the camera - due to the scale of the game this isn't a flank charge - but this is the end result of the combat:
(https://i.imgur.com/K5VUDrh.jpg)
The knights caused several wounds on the Greenlings, who caused 1 back to the knights. Both had to test for Courage, and both rolled poorly, the Greenlings had to retreat - directly away from the enemy - off the table and as such are destroyed. The knights rolled even worse and became battered - basically they need to spend their next turn recovering (they need to roll to recover but for the knights this should be easy enough with a base score of 4+ (on 2d6) -2 for wounds and +1 for the leader).
This does highlight the swinginess of the 2d6 courage test - with both units failing. And it being catastrophic for the Greenlings as they were trying to head towards the exit point along the table edge
(https://i.imgur.com/T8HOolb.jpg)
This pretty much cleared the south of the table for the Elves, and the two main Ogre combat units were still shuffling forwards at the top due to failed activation rolls.
The Elven archers got a good volley in against the Yeti, who failed their courage test and retreated.
But this wasn't enough and the Yetis charged in the next turn - causing lots of damage- but the Elves rolled high on their courage test and just fell back. Putting them out of charge range of the Ogre infantry.
The Wolf Riders came out on top of the skirmishes with the Reavers, breaking them under repeated volleys of arrows.
The Yetis charged the archers again, causing enough damage that they couldn't make their Courage roll so routed, but the archers gave enough back that the Yetis became battered
(https://i.imgur.com/N1lxjUy.jpg)
The Elven knights managed to catch the Wolf riders (who failed to evade) and destroyed them
This put the Ogre force below 50% causing another round of Courage tests, which meant the Yetis broke, leaving just the Ogre Infantry, who had suffered a fair number of wounds by this stage
(https://i.imgur.com/CIsxuTX.jpg)
This was effectively game over, as the Ogres where being hit by 2 Elven units, with a 3rd on its way
Overall it was good to get the figure son the table, and the scenario was interesting. I like the DR combat mechanism with different to hit scores depending if you are attacking or defending, along with armour affecting the number of hits needed to score a wound. This tends to give the results you would expect, but has a bit of variance in there too.
But the activation rolls - which are needed for each unit (typically 5+ or 6+ on 2d6), and with a failure it is turn over, means that for many turns large parts of the force does nothing. The Courage rolls feel equally swingy with both combatants falling back on more than one occasion.
This is my second solo play through of DR - and after the first, some time ago, I felt it was too random, and this play through reinforces that. I do like a degree of randomness and friction to the activation within a game, but I don't like it to totally dominate.
If I was to play again, I'd perhaps do some or all of the below
1) Failed order doesn't end the turn
2) Leader can give a re-roll per turn (this is one of the Leader traits, but perhaps give it too all leaders)
3) Give a small pool of re-rolls to each side
Which might help it feel what you as the player is doing has more influence than just the dice.
Looks like it was fun in any case, Forbes.....which is the main thing.
Cheers - Phil :)
Great report, bought the rules during lockdown 1, and still not played.
Lovely guns too.
Quote from: Techno II on 11 April 2021, 10:20:46 AM
Looks like it was fun in any case, Forbes.....which is the main thing.
It was - but only because I wasn't too bothered about the outcome - as a 2 player game I think the Ogre player would have been annoyed by the dice rolls for activation and courage tests.
Quote from: Lord Speedy of Leighton on 11 April 2021, 01:20:21 PM
Great report, bought the rules during lockdown 1, and still not played.
Lovely guns too.
Cheers Will
Continuing the sporadic updates...
Painted some 10mm this week - added on detailing to some Ashigaru I'd started some time ago - these figures do paint up nice and quickly, I don't know why they had been on the back burner quite so long!
(https://i.imgur.com/wLLpo0Q.jpg)
Should get them based over the weekend - then need to find the sashimono I have got printed out somewhere!
This should give me six more bases, 2 x archer, 2 x yari and 2 x naginta
Looking good, Forbes ! 8)
Cheers - Phil. :)
Top work Forbes
Thanks chaps
Getting closer to basing....
Got on with finishing off painting on as many in-progress bits as I could. Which turned out to be rather a lot!
(https://i.imgur.com/DGaEJsd.jpg)
Here they all are pretty much ready to get some PVA and sand added.
At the back various WWII desert bits - mainly command and support stands for Battlegroup. And since I took the photo, I've managed to find the few extra bases I needed.
On the left various figures for Irregular Wars, several stands of Balkan shot, and more Kerns, on the right the Ashigaru from the previous photo.
Good progress
Good stuff, Forbes. :-bd
Cheers - Phil. :)
Looks good.
Irregular Wars - Sengoku Samurai vs Ikko Ikki
Just a couple of photos for now
Battle lines drawn up - Ikko Ikki on the left (don't look too closely at the figures...) Both sides have had a couple of impetuous units rush ahead
(https://i.imgur.com/tyjsNAW.jpg)
Towards the end
(https://i.imgur.com/nlpkb2R.jpg)
Blue dice are wounds on the Ikko Ikki, red on the Samurai
Was a great game - the Ikko Ikki held on a lot longer than expected (they have lots of low resolve units). The Ashigaru shooting was terrible.
Looks beautiful
Fred
Really impressed by your artillery bases for ITLSU. Great looking samurai game.
Regards Mart
More good stuff
Wot they all sed !
Cheers - Phil :)
Don't remember giving you typing lessons Phil
Thanks all - glad you like the look of the game. I've been upgrading various bits of scenery over the last couple of years.
Mart - I really enjoyed putting together the WWI guns with limbers - interesting how a rule (50mm square base) led to some research, and then making mini dioramas for the guns, which look so much better than the typical couple of crew around a gun.
Dungeon Exploring
Unfortunately due to my youngest daughter testing positive for COVID, we are in self-isolation at home now - she is fortunately fine, as are the rest of us, but being confined to the house again feels very constrained. Not that we were out that much, but when you can't do something you do miss it.
But on a positive I have found the Four Against Darkness rules by Ganesha Games, and have had the chance to get out my Pendraken Dungeon modules and play some games. The rules are good fun, give a good mix of exploring, fighting and finding treasure. The rules are pretty abstract and don't need figures, but figures and 3D terrain are the point of miniature gaming!
(https://i.imgur.com/ovAKyUd.jpg)
First encounter with 2 trolls - party was making heavy weather of it, but then the rogue got behind and backstabbed them to victory
(https://i.imgur.com/PQBzPUP.jpg)
The party meet an Anubis Warrior in a corridor, the Barbarian shows how it is done with the power of exploding 6s
(https://i.imgur.com/xGDMuuV.jpg)
The whole of the first level - laid out like this it could do with some casualty figures to show the party's progress / trail of destruction
(https://i.imgur.com/mdEtoll.jpg)
In the third level the party meet a swarm of undead, who were dispatched rapidly by the now much more powerful characters
(https://i.imgur.com/Pw8q6eY.jpg)
The whole of the third dungeon
The 4AD rules have their own charts for randomly generating rooms - but I made my own rules so that I could use my dungeon terrain - basically I assigned each piece of terrain to a playing card - red for corridors black for rooms, and dealt a card out at a time to build the dungeon. Which works well. It seems to take 2 levels of my dungeon pieces to make a 4AD adventure.
If you fancy a good solo game, which you can use figures with, a fiver on these rules is money well spent.
Great stuff Fred. I had many fun games of 4AD with pencil and paper but works great with miniatures here.
Looks good, sounds fun. What more can one ask!
I like a bit of eye-candy even if it's not strictly necessary.
Looks damn fine, Forbes..... :-bd
Sorry to hear you've all had to self isolate. :(
Get well soon to the youngster !......And hope the rest of the family manage to avoid it.
All the best - Take care - Phil.
Quote from: Ithoriel on 05 July 2021, 12:34:02 AM
I like a bit of eye-candy even if it's not strictly necessary.
Indeed, I don't think I'd suggest going out and getting dungeon tiles to play 4AD, but if you have them, then why not use them! It certainly helps me be more engaged with the game.
Looking at these photos I realise that I've not added any of the bits of dungeon furniture and accoutrements that I have - which would definitely help in the photos. I think adding a couple of rooms to my available tile set might help, as I seem to have ended up a bit corridor heavy, and within 4AD corridors are less likely to generate encounters.
Quote from: Techno II on 05 July 2021, 06:19:07 AM
Get well soon to the youngster !......And hope the rest of the family manage to avoid it..
Thanks Phil - fortunately she is fine, and the rest of us are still testing as negative, so lets hope it stays that way.
Excellent Forbes.
Hope the all clear comes soon!
Thanks Will
Love the dungeon - looks really good.
I have 4AD (and a couple of other solo rpg-lite type games) and using the tiles & miniatures really enhances those games, I think.
Quote from: Raider4 on 06 July 2021, 09:25:29 AM
Love the dungeon - looks really good.
I have 4AD (and a couple of other solo rpg-lite type games) and using the tiles & miniatures really enhances those games, I think.
Cheers - its taken a long while to get it on the table - but recently it has got a lot of play, first with Night Hunters, and now a number of games with 4AD
Sludge
Inspired by Ogrob's excellent army over on LAF https://leadadventureforum.com/index.php?topic=131883.0
I have bought a copy of the Sludge rules (in Blaster magazine) and have started thinking about how to put some forces together in 10mm. Whilst Sludge is certainly written (and illustrated) with 28mm figures in mind, there is nothing that makes in a 28mm rule-set, indeed it uses multi-based figures.
From looking at unit sizes and typical bases sizes, my plan is to stick with the base sizes in the rules, but to double up the figure count. So a 20mm base will get 2 x 10mm figures, and a 40mm line regiment base will get 6 figures.
Where I am torn is whether to go square bases or round bases. I have huge amounts of figures for different armies already based on 40mm square bases, and many of these cover the 'period' that Sludge is based around - "knights and firearms" as it is summarised in the rules.
But these figures tend to be a much higher density (often 10-16 figures per base) than I'm thinking for Sludge, and perhaps more significantly they are all a bit bright and colourful. So not really very Sludge like.
All the examples in the rules are of figures on round bases, and the look good, and I do like the look of round bases. But I am aware that if I build a couple of sludge forces on round bases they will be orphaned from being able to be used with all the rest of my square based stuff. I'm not sure this is a major problem, but being able to use square based figures is more likely to get my gaming buddies involved. But any of our existing armies would need additions of smaller based units (skirmishers and elites) to build a sludge force.
I think I am leaning towards round bases.
But I'm also aware I have a lot of late war WWI figures on 30mm square bases, who almost be definition fit the feeling of sludge! Adding a few knights to WWI forces also seems possible. But perhaps I will keep this as a separate thought - as these are already a distinct set of figures from the earlier period ones.
Some WIP pictures of figures for my first faction
(https://i.imgur.com/AiS0yAA.jpg)
The whole lot, going for a dark grey main clothing colour with dark for turbans and some highlights. Mainly brass for metal work. These figures should give me 6 bases of crossbow armed line infantry, 12 of skirmishers and 6 of shock infantry, pulse a few command figures.
(https://i.imgur.com/8a82y35.jpg)
TB Line crossbow troops
(https://i.imgur.com/vvyMI98.jpg)
Pendraken NW Frontier figures
More work on the figures today. Getting there on the main colours. Need to pick out some more bits of equipment then give everything a brown wash.
Tried a green wash on the shields so will see how that comes out before doing the helmets.
(https://i.imgur.com/PRUPVZK.jpg)
(https://i.imgur.com/4cme09M.jpg)
Coming along very nicely, Forbes ! :-bd
I love the 'contrast' on the chaps with the Orange ? (Vermilion ?) headgear*...really makes them 'pop'.
Great stuff.
Cheers - Phil. :)
* What colour does everyone else see that as ?
Thanks Phil
It's orange paint, and to me looks pretty orange in the photo
Your figures are coming along nicely.
Sludge is a really, really terrible name for a game.
Quote from: Raider4 on 19 July 2021, 07:42:49 AM
Sludge is a really, really terrible name for a game.
Yes Wargame rules should be a doublet like "Muck and Sludge"
Quote from: DecemDave on 19 July 2021, 07:47:05 AM
Yes Wargame rules should be a doublet like "Muck and Sludge"
Thats even worse !
Interesting concept!
Sludge may be an odd name for a game - but it really grasps the concept of it. This is the intro to it:
"Sludge is an incredibly rich game with grit and depth that you may not be expecting. Sean has crafted a world that shows the deep tolls of war. Massive armies are on the march in an unceasing conflict that shadows over humanity, and even the environment, grinding it all down into a pulp. It's inglorious black powder plus gaming at its finest. I'm already looking forward to the possibility of seeing more of Sludge in BLASTER in the future!"
Quote from: fred. on 19 July 2021, 11:11:17 AM
Sludge may be an odd name for a game - but it really grasps the concept of it.
I look forward to the first publisher brave enough to release "This is Feces"
Have you seen the Turnip 28 rules and models? It's a bit like Sludge but seems even darker...
Interesting things are happening The main question will be how to stay clear of this next money and time devouring vortex...
Cheers,
Rob
I hadn't seen Turnip28 but having had a quick Google it does seem to have quite a bit in common. Not least the use of Perry plastics to kit bash up Napoleonic and Medieval hybrids.
For me this is proving a pretty cheap project so far, as all the figures have come from what I had in stock for another project, I've ordered some bases and 1 pack of Arabic Knights to round things out.
Skirmishers based
(https://i.imgur.com/frH3UtB.jpg)
Gone for filler for the bases to give a Sludge like look - I'll probably tone the colour down a bit to fit with the base cloth I have.
Rest of the infantry are ready for basing, just waiting on that nice Mr Leon to ship them to me.
Also got some TB Line knights assembled and undercoated.
Nice!
They certainly are. :-bd
Cheers - Phil. :)
Very good, those bases are suitably sludgy
Good stuff
Thanks chaps
Dungeon Bits
As Four Against Darkness (4AD) is proving popular for gaming at the minute, I've been working on some more monsters and bits of terrain.
(https://i.imgur.com/zaOiMSk.jpg)
A right old mix of different figures - skeletons and sand orcs and the most numerous, but all sorts of others, including a number of 15mm figures that I got with something else from eBay, which I finally found a use for as boss monsters. Mostly Pendraken figures, with a few others interspersed.
(https://i.imgur.com/kxiedxy.jpg)
And a couple more dungeon rooms - I've been mounting the parts of the rooms onto 2mm plastic card to allow me to hide the join between parts, it slightly reduces flexibility, but gives a much better looking room, and makes them quicker and easier to move around, as each room is nice and solid rather than 2 or 3 separate pieces.
Looking good, Forbes ! :-bd
Cheers - Phil. :)
Very nice
Keep it up !
Superb batch Forbes!
Thanks chaps, glad you like them
Now for something completely different...
Landing Craft Flotilla
(https://i.imgur.com/WgYcgUT.jpg)
A variety of Landing Craft assembled and crewed up - though I have so many crew figures left, I'm not quite sure what I was planning with them all.
I say, those are rather top! 8)
Looking forward to seeing those painted
Quote from: paulr on 10 August 2021, 01:35:22 AM
Looking forward to seeing those painted
Me too! I need the weather to sort itself out so that I can spray them grey as a first stage.
Sludge Infantry
The bases I had been waiting on arrived - so I've had chance to get the crossbow armed line infantry based up, along with a few shock infantry
(https://i.imgur.com/6tcTUkY.jpg)
And cleaned up are some more figures, some light cavalry and some foot knights and casualties, who where part of the same order as the bases - so far the only figures I have needed to buy for this project, all the rest has come out of the lead mountain
(https://i.imgur.com/lyyaw19.jpg)
Superb!
Very nice, indeed, Forbes ! :-bd
Cheers - Phil. :)
Sludge
Finished off the basing on the infantry, added some different brown shades, tufts and even a bit of water effects (this hasn't been that effective)
(https://i.imgur.com/mwT5uow.jpg)
The whole force (so far)
(https://i.imgur.com/0JGSj84.jpg)
(https://i.imgur.com/giFEjgZ.jpg)
Crossbow armed Line Infantry
(https://i.imgur.com/xU7gMOI.jpg)
Skirmishers, 2-3 units worth
(https://i.imgur.com/pn9njx8.jpg)
Shock troops
(https://i.imgur.com/ARNlzN7.jpg)
Another high level view
Working on the cavalry at the minute
Very nice sir.
Good stuff
What they said ! :-bd
Cheers - Phil. :)
Thanks chaps - I'm liking how these figures are looking
Landing Craft
Made good progress with the landing craft last week, and managed to take some photos when it was fairly bright on Sunday. Apologies for the 'sea' it was the most obvious blue background I could think of!
The whole flotilla
(https://i.imgur.com/NSQqtOt.jpg)
Big boat, small boat, and middle boat!
(https://i.imgur.com/mYtXvYp.jpg)
The LCM will always be iconic to me, probably due to the Airfix version I had many years ago. The LCA are just cute!
LST6 with added okerlein guns and crew. These were pretty uncommon for D-Day, most went to the Pacific. The numbers on these come from a 40 year old 1/35th Tiger I kit - and they took an age to come off the backing paper
(https://i.imgur.com/XBeSeLQ.jpg)
Another whole fleet shot
(https://i.imgur.com/iKjdk1r.jpg)
Stunning
Agreed, terrific.
Just need to add Tom Hanks and Co. . . . ;)
Thanks chaps!
These have certainly come out well for the relatively low effort
Quote from: Raider4 on 16 August 2021, 05:43:49 PM
Just need to add Tom Hanks and Co. . . . ;)
One of the few WWII forces I don't have is US GIs
:-bd =D> :-bd =D>
Old Skool Harlequins
Bit of a change of pace - made a start on these old metal figures for Kill Team
(https://i.imgur.com/u4Iv5M9.jpg)
Now there's a regret!
Wish I had not sold mine.
These will be awesome.
Cheers Will
I picked these up on eBay fairly cheaply a couple of years ago
A trip down memory lane !!
Cheers - Phil. :)
Late War WWI Game
We played a WWI game set in 1918 using If the Lord Spares Us rules. This was our first try with late war, and it general worked!
The table is bit pale as I used a desert mat to give a brown colour rather than my normal green one. The overall look is very brown. Which whilst OK for some parts of WWI is also a bit visually unappealing.
(https://i.imgur.com/CVZlHxE.jpg)
Early on in the game, the British are attacking from the bottom right, some of their troops are still on Blinds, one infantry battalion supported by Mark V tanks advances
(https://i.imgur.com/YA8XaGB.jpg)
End game, the British attack has stalled. They have managed to take the village on the far side. But in the middle have lost a full battalion, and its replacement is taking heavy casualties. On the near side the British are engaged in the fire fight with the defenders in the trench.
The Germans have lost approx 2 coys of defenders from the first trench line.
The scenario was very challenging for the British. There were too many defenders, and they had too much ground to cover. The British tanks proved much slower than the infantry, mainly as the infantry were able to advance rapidly on blinds at the start of the game.
As always ITLSU gives a good game - and this one really illustrated the problems of attacking strong defences.
(https://i.imgur.com/TS6ZTdw.jpg)
One of the German battalions, 9 Infantry, 3 HMG, minewerfer, MG08 and HQ
There were two of these on the table, with 3 x 77mm field guns. And another in reserve.
Suitably muddy :-bd =D> :-bd
Definitely a tough nut to crack X_X
Interesting to hear that ITLSU worked well for late war, what amendments did you make?
Thanks Paul
I don't think we really made any, the core rules have tanks and trenches.
I decided that MG08 where 2dice MGs when firing. Gave the British +1 dice for Lewis guns per company.
Half way through we up the Whippets to 3d Average for movement (rather than 2dAv). Each tank was on its own card.
Germans had the option to deploy as companies, but effectively deployed as battalions - but again I think that is implicit in the rules - certainly is in some of the scenarios. I think having the Germans activate as companies would have been a good idea.
Nice one Forbes! 8)
Quote from: fred. on 14 September 2021, 07:53:36 PM
Germans had the option to deploy as companies, but effectively deployed as battalions - but again I think that is implicit in the rules - certainly is in some of the scenarios. I think having the Germans activate as companies would have been a good idea.
Having them activate by companies would 'break up' the German defense a little more, hopefully allowing some of the British to make a bit more ground
That's a nice looking game and as you say, quite a tough ask for the Brits.
Good one !
Cheers - Phil. :)
Thanks both
Quote from: Steve J on 15 September 2021, 05:31:32 AM
That's a nice looking game and as you say, quite a tough ask for the Brits.
Yes it was, in scale terms they had a mile to cover to get to the first German trench line. I'd set things up fairly quickly, and had gone with what looked OK, without really thinking about the ranges and moves within the game.
Which rules Forbes ?
Thanks
Harlequins
Some more work on these figures the last couple of days. I think all that is left is the 'gems' on the flip belts
(https://i.imgur.com/yxhQwIf.jpg)
Oh aye, they work!
8)
Certainly do !
Cheers - Phil. :)
Thanks both - I think with a final check on these, might get them varnished today.
10mm Commandos and Germans
Back to 10mm and WWII - at least for this week...
(https://i.imgur.com/ya0wdxR.jpg)
Started work on some Pendraken Commandos that I undercoated aeons ago, along with Victrix Germans, who were only undercoated the other week. I do like painting WWII figures, so nice and quick to get good progress on them - everyone in the same dull coloured tops and trousers really helps with painting. Basically a heavy dry brush of the main uniform colour gets you a long way to done
These are at the final checks and tidying up stage. I might go back for a slightly light green on the British helmets
The sizing on the commandos is a little odd - the two with berets, one kneeling and one standing seem quite small compared with some of the other sculpts
Does anyone know what weapon the central guy of this group is carrying code BRF41, it seems to have a drum magazine, but the barrel is fairly thin (unlike a Lewis gun)
https://www.pendraken.co.uk/nbrf41-ncommandos-with-mixed-weapons-type-2-3515-p.asp
I can't work out how to direct link to the image on the new website?
The Victrix figures are a very different style to the Pendraken ones, much the same height (despite being called 12mm) but more slender, and also generally quite flat / 2D in their poses. They are very crisp and detailed sculpts though.
Looking good! :-bd
Looking good, definitely not a Lewis gun!
Vickers K?
(https://preview.redd.it/5trns9m6wqb51.jpg?width=276&format=pjpg&auto=webp&s=c19652651e84624b0e92d6570e6de0faa16260da)
Quote from: fsn on 28 October 2021, 05:14:48 PM
Vickers K?
Could well be, I hadn't realised they were used hand held. I knew they were mounted on Para and SAS jeeps (and probably LRDG ones too)
(https://www.warlordgames.com/wp-content/uploads/2012/02/Vickers-K-gun-with-bipod.png)(http://www.warlordgames.com/wp-content/uploads/2012/04/WGB-BI-153-Cmndo-VickersK-1-600x437.jpg)(https://i2.wp.com/vickersmg.blog/wp-content/uploads/2018/03/img_0304.jpg?resize=640%2C431&ssl=1)
https://vickersmg.blog/the-guns/vickers-gas-operated-no-2-mk-i/ (https://vickersmg.blog/the-guns/vickers-gas-operated-no-2-mk-i/) :D
Thanks. So some use, but not entirely clear how much. But plenty to have them in my units.
WWII Commandos and Germans
Made more progress on these figures - got them finished off painting wise, and based up. All that is left to do is a spray of matt varnish - but that is rather weather dependant
Commandos
(https://i.imgur.com/7xSVw14.jpg)
(https://i.imgur.com/hImGpg3.jpg)
(https://i.imgur.com/EJR3ut0.jpg)
Small green and brown troops on green and brown bases, don't really make the best photos!
Victrix Germans
(https://i.imgur.com/6UYKX4I.jpg)
(https://i.imgur.com/1F7UpFH.jpg)
Very nice Forbes
Cheers Will. Thought these had managed to slip under the radar...
Having a rummage yesterday discovered some more commandos - probably the same again. 12 bases should be plenty, and they should be able to proxy for standard British infantry too.
Nice one, Forbes ! :-bd
Cheers - Phil. :)
Sludge Araby Units
Got the latest of these figures based up, and decorated the bases - feeling this forces is getting pretty close to done - I've got one more Line Infantry unit to do, and could add more mounted or foot knights if needed.
(https://i.imgur.com/SbDOvV8.jpg)
Line infantry, Jaegers, Shock Infantry and Commanders
(https://i.imgur.com/WyINoXL.jpg)
Knights, Light Cavalry, Foot Knights and gore tokens
(https://i.imgur.com/LAfDemC.jpg)
Knights - these are TB Line figures
(https://i.imgur.com/v9zA0AJ.jpg)
Gore tokens (a key part of the rules) and Foot Knights (more TB Line figures - I really like these models)
(https://i.imgur.com/It1472i.jpg)
Line Infantry - armed with Crossbows (TB Line)
(https://i.imgur.com/UdqoIZK.jpg)
Jägers - Pendraken NW Frontier figures (and possibly others)
(https://i.imgur.com/JPsrpIL.jpg)
Mages and Commanders
In Sludge most units consist of 3-6 bases (chosen by the player) so with most of these figures I can do 1 large or 2 medium sized units.
8)
You've been busy! Looking good
Wow!
Thanks all :)
I now need to work out what their opponents might look like. I have a few thoughts, that don't necessarily work together!
* Infantry in great coats
* TB Line foot knights
* The new LoA Hussars
* The new AWI skirmishers
* Seven Year War troops (mainly as I have loads of these spare)
I'm fairly sure I can make the first 3 work together - its the last 2 that feel more of a challenge...
:-bd =D> :-bd
Getting all those to work together does look to be a bit of a stretch
Quote from: paulr on 01 November 2021, 06:06:22 PM
Getting all those to work together does look to be a bit of a stretch
Thanks Paul
Yes, the SYW stuff feels the hardest to make fit - and I happen to have quite a lot of figures for this period - not entirely sure why. I think they probably came in bulk buys.
Had a bit of a move around of stuff at home, and moved my work stuff up stairs, freeing up my desk for proper stuff, like painting! This has been good and I have progressed quite a lot more figures just by having a fixed location. So expect more photos over the next few days
First up some late 19th C Japanese Marines - for Boxer Rebellion type games.
(https://i.imgur.com/0Zv1LMz.jpg)
28mm figures (obvs) needed a small amount of build, heads and back packs in the main
Also in coming to base these discovered that many of the unopened cheap tubes of super glue I had had dried up. Fortunately not all, though this was a very runny super glue, and nearly ended up gluing a couple of figures to the cutting mat.
Oh interesting
Indeed! I've got a load of Boxers dating back to when IHMN came out, and more recently have added a couple of sets of British figures, one in red coats and one in kakhi to allow for skirmishes with Fistful of Lead. FFoL is great as about 5-6 figures is enough for a gang, slightly more if you add a lot of minions, and its a great multi-player game.
Dwarves
(https://i.imgur.com/AbgWSFk.jpg)
Back to 10mm but classic Warmaster Dwarves, but based up for home-brew fantasy rules with 40mm square bases. 3 bases of Rangers, 2 Cannons and a Flame Cannon with coal wagon. I've got a fair old army of stunties painted up now. Got 3 gyrocopters in progress. And a load of 2nd hand, hand gunners that need some tidying up. Then I need to decide whether I paint more BoFA infantry or get more copplestone ones. The problem is the BoFA figures are pretty small (even for a dwarf)
Those are rather nice, Forbes ! :-bd
Cheers - Phil. :)
:-bd
Thanks chaps - these are great little figures, nice sculpted detail which is easy to paint, and lots of fun bits too - particularly the artillery crews who all seem to have their beer mugs at the ready! The paint jobs were fairly basic, with just a wash over the hair and skin.
Japanese Buildings
I picked up a few extra Japanese buildings to add to the ones available from Pendraken, a Temple, a large Warehouse and a Torii Gate, plus a couple of the Pendraken range.
(https://i.imgur.com/rwoozca.jpg)
Those are very nice
Thanks - one of those fairly quick bits that give a good result for the effort! :)
Cewertainly look the part.
Very impressive
Zippy, or what ? :-bd
Cheers - Phil. :)
Thanks chaps :)
Dwarf Gyrocopters
Finally some Pendraken figures! 4 Dwarf Gyrocopters which have been hanging around waiting to be painted for ages - so got them done today.
(https://i.imgur.com/4tEVp4p.jpg)
Ghosts
These are intended to add a supernatural / fantasy element to my medieval/ renaissance Irish force. Any other suggestions for fantastical elements to add?
(https://i.imgur.com/zVhpFeF.jpg)
Those are great Forbes! 8)
Looking good Forbes
What they said ! :-bd
Cheers - Phil. :)
Thanks chaps.
Anyone got any thoughts on mythical / fantastical units to add to an Irish army?
We played a late war WWI game using If the Lord Spares Us (ITLSU)- with a British attack on German trenches, which are fairly lightly held, with a counter attack force available.
We've tried this game a few times over the weeks - as we get to grips with late war vs early war - and finally I managed to get the balance of the scenario right, and the game played out very much as you read from accounts of WWI.
The Germans started fairly lightly deployed in their two trench lines - with these defenders suffering a low amount of shock as an abstracted representation of the barrage. The British attackers where on blinds - representing them advancing behind a barrage and the general obscuration of vision.
The British fairly quickly took the first trench line, due to overwhelming fire power, not least from their 18pdrs on the start line. But due to their orders being very focused on this trench line, suffered some casualties from a gun gun deployed in the remains of the wood behind the trench. One of the key bits to these rules is that units must conform to one of 4 basic orders, and these orders need command points from the CO to change. Feels very WWI, where troops take an objective then get rather bogged down.
(https://i.imgur.com/Z2hRT9J.jpg)
The German reinforcements stared arriving and got a company into the ruined village who put a lot of fire into the flank of the British battalion - more new orders required to send part of the British force to deal with this threat. The German reserve artillery deployed at this stage too. But the British artillery stuck in their own trench line no longer had targets.
(https://i.imgur.com/dLQlail.jpg)
The British started to advance on the second (empty) trench line. But another German company and an A7V tank arrived (a rare occurrence but one of the players was keen to try some tank on tank action...) Who blunted this attack - the British infantry in the open suffering heavily - and although they had two tanks in support, they where significantly out gunned.
(https://i.imgur.com/iIcJ0iN.jpg)
The Germans did manage to kill one of the Mark V tanks - they are very durable in these rules. But can be slowed down a lot (the left most tank, just behind the hill in the above picture had suffered a lot of shock from a lot of firing so hasn't moved that far at all). The tank vs tank action was rather limited though - with some poor dice rolling on both sides. The main damage was from close range MGs and AT rifles as well as from the 7.7cm guns.
An enjoyable game for all 3 of us - not sure how many turns but 6-8 - ITLSU being card driven means turns can be quite short or quite long. We had two turns where all the cards came out before the Tea Break.
I do need to do some more work on terrain - to add more types and to finish what I have. We have found with remote games its much clear for the players to have the hills above the cloth, rather than below it - less good on photos but you can at least see the hills on camera.
Looks good.
Storming report, great looking game.
Thanks both
QuoteThanks chaps.
Anyone got any thoughts on mythical / fantastical units to add to an Irish army?
Hello
How about Cuchulainn? Fancy chariot, spear that never misses, a marvelous magic weapon the gae bolg, a kind of spear with thirty darts that could kill an enemy in a matter of seconds. Legend has it this terrible weapon made only one wound when entering, and immediately exploded into thirty small barbs once inside the enemy's body.
https://www.ancientpages.com/2017/06/06/cuchulainn-irish-mythical-hero-cruel-magical-spear-gae-bolg/ (https://www.ancientpages.com/2017/06/06/cuchulainn-irish-mythical-hero-cruel-magical-spear-gae-bolg/)
(https://i.pinimg.com/originals/3d/f7/25/3df725738a27b9ba1758be86f5fd7b00.jpg)
Cheers
GrumpyOldMan
Oooh! That's an interesting idea - I like it.
Anyone have suggestions on good figures for this?
Good to see you've got ITLSU working for late war :-bd
QuoteGood to see you've got ITLSU working for late war :-bd
Yep, in the end we are playing the rules as written - it was the scenario that needed a bit of work. For 1914 balance is much easier as we tended to go with meeting engagements to reflect the fluid battles early on.
Nice game report!
Another Irish hero of myth and legend is Finn MacCool, alternatively a heroic human and a mighty giant scooping out lakes, kicking up causeways and pretending to be a wee baby to scare off a Manx giant.
Though both quite early for a renaissance era army.
The various fair folk give some possibilities. The Tuatha Dé Danann are one of the inspirations for the modern fantasy high elves, as well as many of the gods and goddesses of Celtic myth, e.g. Lugh and his firey spear and the dark Morrigan, goddess of war. There's also the more mischievous Leprechaun's, Far darrig's (Red Man) and the like.
Nice looking ITLSU game Fred....been a while since we played a game using those rules. I'll have to come up with another scenario for my 1914 BEF 17th Brigade boys.
For Cuchulainn's fancy chariot could you use the Gallic chariot (AGA 7) but replace the horses with "uparmoured" ones from the scythed chariot (PER 17) in the Achamenid Persian range? There are plenty of suitable spear armed figures in the Gallic range for the big man himself. Purhaps add a Gallic hornblower or standard bearer (or a draco type Late Roman standard?) riding in the chariot (if room) to mark it out as a special unit?
QuoteNice looking ITLSU game Fred....been a while since we played a game using those rules. I'll have to come up with another scenario for my 1914 BEF 17th Brigade boys.
Glad you liked it, we are finding ITLSU a really good set of rules. We have likely played more games of it this year than anything else, and most with both players remote.
QuoteFor Cuchulainn's fancy chariot could you use the Gallic chariot (AGA 7) but replace the horses with "uparmoured" ones from the scythed chariot (PER 17) in the Achamenid Persian range? There are plenty of suitable spear armed figures in the Gallic range for the big man himself. Purhaps add a Gallic hornblower or standard bearer (or a draco type Late Roman standard?) riding in the chariot (if room) to mark it out as a special unit?
Good suggestions, I'd been wondering about the Gallic chariot, but adding the Persian horses would work well. The extras sound good too.
QuoteNice game report!
Another Irish hero of myth and legend is Finn MacCool, alternatively a heroic human and a mighty giant scooping out lakes, kicking up causeways and pretending to be a wee baby to scare off a Manx giant.
Though both quite early for a renaissance era army.
The various fair folk give some possibilities. The Tuatha Dé Danann are one of the inspirations for the modern fantasy high elves, as well as many of the gods and goddesses of Celtic myth, e.g. Lugh and his firey spear and the dark Morrigan, goddess of war. There's also the more mischievous Leprechaun's, Far darrig's (Red Man) and the like.
Some more good ideas, a giant is always a good option, and the Red Man might work although they seem fairly solitary, but the Red Caps from Anglo Scots lore are close, who seem to have been more in gangs. As to time periods, as they are likely to end up against Orcs or Undead, I'm not sure this is too important!
QuoteQuoteOooh! That's an interesting idea - I like it.
Anyone have suggestions on good figures for this?
Hello
Well if I was doing it I'd look at the horses and axles from the Persian scythed chariot, moved to the Gallic Chariot and use the figures from the Gallic Foot command....
(https://39.cdn.ekm.net/ekmps/shops/89204c/images/-n-PER17-n-Scythed-chariot-with-crew-and-driver-2--1030-p.jpg)
(https://39.cdn.ekm.net/ekmps/shops/89204c/images/-n-AGA7-n-Chariot-with-crew-2--1112-p.jpg)
(https://39.cdn.ekm.net/ekmps/shops/89204c/images/-n-AGA3-n-Foot-command-1108-p.jpg)
(I hope I can use those pictures, tell me if not..)
Cheers
GrumpyOldMan
Cool - they look like good options, thanks
And yes the photos show fine - which is good. As the other day I couldn't work out how to get a link to them
WWII Game - Hannaut 1940
This was a game from a couple of weeks ago - played face-to-face, with plenty of space for the 3 of us
(https://i.imgur.com/cgFTfu7.jpg)
The French defending the town
(https://i.imgur.com/iVaF3N9.jpg)
7th Panzer mass on the left flank, Char 1Bs counter attack
(https://i.imgur.com/AoLlGFV.jpg)
View from the left flank as the Char 1Bs press forward
(https://i.imgur.com/VWHQEGu.jpg)
The right flank - the might R35s move up - and roll rather well against the Panzers!
Overall the German attack was rather stalled at this point. We felt we hadn't really got the scenario right - as the forces were approximately equal, but the French were in defensive positions.
Nice layout! :-bd
:-bd =D> :-bd
Looks good
Great looking game.
On the chariots, don't forget the High Elved in Warband have good chassis but solid wheels.
And don't forget Keira for riders...
Terrific looking game.
The town, especially, looks cracking ! :-bd
Cheers - Phil :)
Thanks all - the table and buildings (Timecast I think) are my mate Dave's. French tanks are mine, Germans were Jon's. One of the big advantages of playing face to face is that the host doesn't need to provide everything
Sengoku Japanese
Finally got the next batch of these figures done, some of these have been hanging around on painting sticks for ages!
(https://i.imgur.com/ps6glCE.jpg)
This gives
2 Priests
1 Ninja
1 Samurai with yari
6 Peasants
2 Cannon
8 command stands
4 individuals (2 ninjas, 2 priests)
They look very spiffy, Forbes. :-bd
Cheers - Phil. :)
Very nice
Thanks both. Next stage is sorting out sashimonos and other banners, some on these but mainly on figures painted previously when i had run out of sashimonos
QuoteThanks both. Next stage is sorting out sashimonos and other banners, some on these but mainly on figures painted previously when i had run out of sashimonos
I've run out of sashimono a couple of times now. Got a big batch in my latest order but burn through them so quickly! Even just adding to a handful of troops per unit. I am going to attempt making some of my own banners for some of the styles not covered by existing offerings, such as the horo (the balloon style cloak) and the multiple small flags, but hard to beat the standard rectangular sashimono.
I've thought about the horo cloaks - feel they out to be makable from green stuff. But who knows!
Yes sashimono do seem to be needed in large numbers. I've printed the designs for mine which makes adding them very straight forward, but still a fair number of steps to the process
Yeah I'm thinking green stuff for the horo too. Plan to use them for individually based "messengers" and maybe for some of the hatamoto too. For the coloured flag style hopefully a bit of wire and paper will do the job.
Irregular Wars - Royal English vs Mere Irish
As there were just two of us available to play this week, we fell back to the old stalwart of Irregular Wars, which always gives a good game and a quick game (and pretty much all the rules are in my head so is easy to play). Also the small size makes it a good game for a remote game.
I took the English, Stuart the Irish. The forces are quite different, with the English having a good command range, heavy cavalry and cannons available to them. The Irish are generally light and quicker, with high initiative.
(https://i.imgur.com/982BxUC.jpg)
The English (defending) deployed on the left (red dice and arrows) the Irish attackers are on the right (green dice and arrows). In Irregular Wars there is quite a lot of randomness in the setup, you have to dice for the number of troops you get for a 'pick' it might be 1d2, it might be 1d6. For this game I rolled pretty low for almost every pick!
Then you deploy, then you roll for disease and mishaps - 2d6, on 7+ all is fine, on a 2-6 bad things happen. For the Irish two units of Kerns were enthusastic and dashed forward (top of photo), a unit of Bonnachts were late, and just 1 unit suffered 1 point of damage due to disease - overall not a bad result.
The English had a unit of shot enthusiastically run forward (towards the Kerns!) and had a unit of Billmen delayed, and rather a lot of disease amongst their troops (4 units, with one suffering 2 points of disease damage).
(https://i.imgur.com/bqea0t5.jpg)
This is a couple of turns in. One of the enthusiastic Kerns had ended up out of command range, so needed to roll for an impetuous action - getting Retreat - clearly deciding that discretion was the better part of valour they dropped back. Which was fortunate for the English musketeers who would have been rather outnumbered! This unit of Kerns ended up out of command for most of the game, and did nothing much.
The Irish cavalry advanced on the left flank (nearest the camera), and rather quickly decided to get stuck in and charge the English troops. The English were making a steady advance but I was generally happy to do some shooting to start with to disrupt a few units.
When the Irish charged, they ended up rather isolated, which let my troops get in a lot of counter charges. Whilst my Kerns (yes both armies have Kerns available to them) moved round on to the flank to see what mischief they could get up to.
(https://i.imgur.com/moUOEuJ.jpg)
My counter charge against the Irish cavalry put a lot of wounds on them, but not quite enough to break them. But in the next turn I was able to kill one unit, which caused a cascade of routing friends (in Irregular Wars morale is dealt with by causing a unit that has a friendly unit destroyed with 10cm loose a point of resolve (effectively take a wound). This can lead to a cascade of badly damaged units being lost from a single combat. Which is what happened here. The whole Irish cavalry attack has melted away!
The Irish Gallowglass in the centre pressed forward irregardless. I was able to retreat a couple of my damaged units to protect them.
(https://i.imgur.com/r0nYN1E.jpg)
The Irish won initiative again (I think they won every roll in the game, and choose to take the initiative each turn). The Gallowglass piled in - but again they were rather isolated and outnumbered, allowing lots of flank charges, which led to the loss of the whole Irish force, with the English loosing a unit! Brutal.
The Irish seemed a bit too keen to get into combat - they were net +2 on initiative rolls, and therefore were likely to win most - but every turn they choose to go first, which isn't always the best choice, as if you go first, you get your charge bonus, but you allow enemy counter charges on your attackers, which can be deadly. Also the Irish cavalry are light-medium cavalry, so probably better to go in with support, or be used to flank the enemy with their speed.
As the game only took about an hour, we were able to get a second game in (to follow).
Good wee game there. I have irregular wars on my Christmas list as looks to be an interesting rule set
QuoteGood wee game there. I have irregular wars on my Christmas list as looks to be an interesting rule set
Thanks - it was fun. Not least when I remembered just how good my Demi-lancers were.
Irregular Wars is a great set of rules. But you do have to be careful with the many army lists as these can very easily have you building many forces as they are intriguing and seem small enough to be quick to build.
Excellent report.
I really appreciated the arrows on the photos, showing the ebb and flow of the battle.
It's inspired me to return my 10mm armies to the painting table, and prepare some units.
Great stuff, Forbes ! :-bd
Cheers - Phil. :)
Nice report Forbes. Like it
QuoteExcellent report.
I really appreciated the arrows on the photos, showing the ebb and flow of the battle.
It's inspired me to return my 10mm armies to the painting table, and prepare some units.
Thanks Steve - glad you like the arrows. Having owned an Apple Pencil for my iPad for a number of years, I would hope I would remember to use it more often!
And good to hear you have the 10mm back on the painting table!
QuoteThanks Steve - glad you like the arrows. Having owned an Apple Pencil for my iPad for a number of years, I would hope I would remember to use it more often!
And good to hear you have the 10mm back on the painting table!
The arrows really help.
A typical after action report tends to be a digest of pictures, without a connecting narrative.
Lots of shots of single units or captions like "The guard rolled a 1" don't do much to tell a story.
Unless you were at the table for the game.
Panoramic shots, with some view of where units are going (or came from), really do convey the proverbial thousand words.
Yours is a great example, fewer pictures, but panoramic views with arrows formovement.
Another handy technique (if units are intermixed) is to underline or outline bases in a distinct colour to identify friend and foe.
Keep up the excellent Irregular Wars work!!
Fewer pictures, because stuff happens quickly, and I forget to take photos!
Good tip on the colouring of bases in post-production. These are not the easiest units to tell apart, as they are all based by me, and some (Kerns) are on both sides.
Sashimono
Got the sashimono added to lots of Japanese figures
(https://i.imgur.com/JLTwTlh.jpg)
For these I have printed the design on normal paper, then folded in half around the cast banners. Then just needs a bit of tidying up on the edges.
The banners are proving a bit more tricky as they have cast streamers on them.
Really nice work, Forbes ! :-bd
Cheers - Phil :)
:-bd =D> :-bd
Looking good :D
Thanks guys!
Those banners really do look very good 8) .
QuoteThose banners really do look very good 8) .
Thanks Steve
Sengoku Overview Took some snaps of my painted Japanese Sengoku figures in their storage drawer the other day (pre the addition of banners)
(https://i.imgur.com/bNxQouX.jpg)
(https://i.imgur.com/XqasQF3.jpg)
Houses(https://i.imgur.com/QmMfMzo.jpg)
Lead pile
(https://i.imgur.com/QK4K1H1.jpg)
Not too many left here
You've got a very good collection there already Fred 8) .
Impressive stuff
Wot they sed. :-bd
Cheers - Phil. :)
Thanks chaps 8)
Coming along nicely, looks like I need some more cavalry though, I already have lots more peasants ready to paint, mainly bow and teppu armed.
Had a bit of a count up, very nearly 80 bases plus commanders.
Commanders 10 (2p base)
Individuals 5 (1p base)
Peasants (melee) 6
[ Priests 2
Ninja 2
Cannon 4
Monks 4
Samurai bow cavalry 3
Samurai spear cavalry 4
Samurai yari 4
Ashigaru yari 8
Ashigaru naginta 4
Ashigaru bow 4
Ashigaru teppu 4
Tengu - 6 bases
Oni 18 - 6 bases
Komaninu - 8 bases