Here are some details of my 2D Silhouette Scenery.
http://jim-duncan.blogspot.com/2020/11/2d-silhouette-scenery.html
Perfect for 10mm figures on Heroscape tiles (40mm) but there may be other options is the future.
Jim
Those are very cool
Very effective Jim. I saw something similar at Colours a few years ago with a teddy bear game (18mm figures I think), as well as a post on Bob Cordery's Blog. They would be perfect for my mdf figures too.
Quote from: Steve J on 19 November 2020, 09:06:21 PM
Very effective Jim. I saw something similar at Colours a few years ago with a teddy bear game (18mm figures I think), as well as a post on Bob Cordery's Blog. They would be perfect for my mdf figures too.
I'll be sharing my findings with Bob Cordery.
Those look rather spiffy ! :-bd
Cheers - Phil :)
Nice stuff
Very nice, I can see a possible demand for a broader range of bases.
An update on the 2D Silhouette Scenery front.
http://jim-duncan.blogspot.com/2020/11/2d-silhouette-scenery-update.html
(https://1.bp.blogspot.com/-ydyZ2auOsvo/X7l_YiEeONI/AAAAAAAAJ5Y/OiIVJTckVcUMg7oodT_4Z8NXmV6kBvuPwCLcBGAsYHQ/s320/P1010292.JPG)
:-bd =D> :-bd
Works very nicely, Jim. :-bd
Cheers - Phil.
These look good - how do they work in the game?
Is it the hex face / boundary that counts as terrain, or it it the hex itself?
Very effective Jim.
Those look really well all painted up and in play. Fits very nicely with the aesthetic of the figures.
Quote from: fred. on 22 November 2020, 08:28:28 AM
These look good - how do they work in the game?
Is it the hex face / boundary that counts as terrain, or it it the hex itself?
Good question.
It is the hex.
I'll explain more in due course but a single hex is defined by a two edged piece of scenery which must match.
A three edged piece of scenery will define three beers so they must match as well.
These are very inspiring Jim!