Here's my write up of the Napoleonics game, Et Sans Resultat, that I played this weekend.
http://gamingreference.blogspot.com/2020/07/esr-first-game-thoughts.html
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Ace looking game. 8)
Great looking figures and terrain.
🐵
Simply a joy to behold 8).
Very impressive!
Interesting read and beautiful game!
Really excellent !! :-bd
Cheers - Phil :)
What scale was the game? As I understand the example of basing I read some time ago basing varies according to the scale of the game.
Chad
Thanks for the kind words.
We used the 150 yard scale. 10mm figures (of course!) on 30x30mm stands.
:-bd =D> :-bd =D>
I believe each base represents a battalion, battery or squadron. I may be wrong
Quote from: paulr on 27 July 2020, 07:03:18 PM
:-bd =D> :-bd =D>
I believe each base represents a battalion, battery or squadron. I may be wrong
That is correct. The author recommends 10 figures per infantry base but try as I may I can only get 8 Pendraken figures.
Terrific looking game. With 150 yards = 1 inch, it looks like you could fight Waterloo on 3' x 4' playing area(?). The idea of being able to field whole Corps without too much painting and basing time and grief is also attractive. Nevertheless I'm unsure about Et Sans Resultat because, rightly or wrongly, I'm probably still wedded to the idea that you need certain aspects of Napoleonic warfare to make it a Napoleonic game - squares, columns (I'm quite happy to do without the need to represent skirmishers with figures) - so it's helped to make my own mind up that I'd probably prefer a set of rules that involved some 'bath tubbing.' Of course, I realise that when you play such higher level games you've got to assume that the lower level formation choices and changes will be carried out by their own commanders and that this is not a feature you should be worrying about - your job is to deal with strategy and the grand tactical. Without these typical Napoleonic features however, it makes me wonder how 'Napoleonic' the game feels (and also how it compares to similar level rules like Snappy Nappy, Bloody Big Battles, Volley & Bayonet and Grand Armee). The more I think about therefore, the more I am inclined to go down the line of thought that you need more than one set of rules to cover the lower and higher level aspects of Napoleonic warfare.
That looks really good.
Lovely write up too which suggests the rules have caught the "right stuff" when it comes to this scale of fight.
There's an added bonus for me, it looks as through I could divide my Black Powder units into quarters to provide the units for this game.
One idea I'm quite comfortable with is that as the size of the fight scales up, so do its key features.
If you want to be Major Sharpe, you're probably concerned about company boundaries, and skirmish density.
If you want to be Brigadier Gerard then formations of adjacent units, an gaps to shake out into line really matter.
If you want to be Napoleon, Kutusov, Blucher, Schwarzenburg or Wellington; formations start to fade while the size and timing of attacks, cannonades and reinforcements really matter.