I had the Frostgrave gang (Mark, Henry and Colin) over for a game to try out some of Mark's ideas for our new Frostgrave campaign. We have played two previous Frostgrave campaigns in monthly games and Mark has been inspired by my new Streets of Venice layout.
More pictures on the blog http://grahamsgaming.blogspot.com/2020/01/frostgrave-wetgrave-in-venice.html
(https://live.staticflickr.com/65535/49453533048_e00212139b.jpg) (https://flic.kr/p/2im3hrw) (https://flic.kr/p/2im3hrw)
Looks good
It looks brilliant.
Something I learned form living in a canal city is how much the water opens up sightlines, but breaks up landlines.
Quite the opposite of most city terrain.
For example, I lived 300 metres from the Olympic stadium, but getting there involved a 1.5Km bike ride (Varied depending whether bridges were open for road or water traffic).
Some routes became a lot easier when I managed to borrow a boat.
Perhaps it's time for an extra character class - the Gondolier.
Stonking, Graham. :-bd
Cheers - Phil
Top idea
Quote from: steve_holmes_11 on 28 January 2020, 10:47:53 AM
Something I learned form living in a canal city is how much the water opens up sightlines, but breaks up landlines.
Quite the opposite of most city terrain.
That is something players commented on, hence the liberal use of fog!
Thanks for all the kind words chaps.
Cracking stuff :-bd
Coracles is what you need: light and portable :-\
Love it, looks really good. Great to see lots of urban scenery. What games of Mordheim ought to have looked like, but rarely did in my experience.
Quote from: Raider4 on 28 January 2020, 10:12:31 PM
Love it, looks really good. Great to see lots of urban scenery. What games of Mordheim ought to have looked like, but rarely did in my experience.
Spot on, good comment. Nice :)
Quote from: O Dinas Powys on 28 January 2020, 01:17:16 PM
Cracking stuff :-bd
Coracles is what you need: light and portable :-
I understand there's a "Wall" spell, usually used to block movement.
I wonder whether a wall projected onto a canal bottom would create a narrow causeway across.
Wizard projects wall from some way down the canal.
Henchmen dash across.
Fun ensues.
Walls are 3" high IIRC (and 6" long). So as long as you specify depth of water pre-game, that's no problems. Unless the spell dissipates when someone's halfway over :D
Quote from: toxicpixie on 29 January 2020, 09:21:43 AM
Walls are 3" high IIRC (and 6" long). So as long as you specify depth of water pre-game, that's no problems. Unless the spell dissipates when someone's halfway over :D
It might just work, does it specify how thick they are? :-\
Can you cast the spell on it's edge to create a 6" x 3" bridge?
Do you have to lie on your side to cast it like that? :)
We just treated them as 1" wide, I honestly can't recall of Joe ever specified? They might even be 6" tall, my FG stuff's in the loft of doom so I can't double check :D
And I guess you could house rule casting at odd angles, but I can forsee some bugger making life difficult with that so maybe not ;)
Quote from: toxicpixie on 29 January 2020, 10:14:51 AM
We just treated them as 1" wide, I honestly can't recall of Joe ever specified? They might even be 6" tall, my FG stuff's in the loft of doom so I can't double check :D
And I guess you could house rule casting at odd angles, but I can forsee some bugger making life difficult with that so maybe not ;)
Walls ae three inches high, same as fog. No thickness is mentioned, but this is not really relevant in the game. Climbin gover a wall is normally leathal, as you end up stuck in plain sight at least once.
They ae a straight line from any point in line of sight , again same as fog.
The thickness question ends up being debated ad neaseum whenever a new player discovers the joys of battlefield control - not sure Joe ever said more than "it's your game", but we ruled them at 1" as that's the physical size the plastic sheeting I used for my wall sections was ;)
It's not so much the angle of placement in the horizontal that Ithoriel has discovered a gimmick for, but rather laying them flat to make a massive "ramp" you can charge over three abreast instead of tight rope walking across single file. Bloody players.
Quote from: toxicpixie on 29 January 2020, 11:29:42 AM
It's not so much the angle of placement in the horizontal that Ithoriel has discovered a gimmick for, but rather laying them flat to make a massive "ramp" you can charge over three abreast instead of tight rope walking across single file.
Make your rivers canals a smidge over 6" wide so the far end can't be anchored ;)
Quote from: toxicpixie on 29 January 2020, 11:29:42 AM
Bloody players.
Always the way . . .
Quote from: O Dinas Powys on 28 January 2020, 01:17:16 PM
Cracking stuff :-bd
Coracles is what you need: light and portable :-
Easily sourced form Venice's famous "Welsh Quarter".
What do you mean you've never heard of it?
How do you think Treviso learned to play Rugby.
Quote from: Raider4 on 29 January 2020, 11:44:49 AM
Make your rivers canals a smidge over 6" wide so the far end can't be anchored ;)
Always the way . . .
Hehehehehehehehe :D
Just wonderful 8).
Quote from: Ithoriel on 29 January 2020, 10:10:38 AM
Can you cast the spell on it's edge to create a 6" x 3" bridge?
Do you have to lie on your side to cast it like that? :)
If you cast it flat it would no longer be 6" long and 3" high, so according to the strict wording of the rules, no you can't.
We will now have to argue about the thickness of the walls, but as I only play Frostgrave with one group of (usually) reasonable people, we should be able to come to a decision.
If you lay a real wall horizontally over a gap, it will collapse. Either under it's own weight or as soon as someone tries to cross it.
Pah! It's a magic wall, held together by Awizarddidit which is stronger than Gorilla Glue! :D