An AAR of a game we played last night, on the 75th anniversary of the Koevering raid during Operation Market-Garden:
https://wwiiwargaming.blogspot.com/2019/09/the-koevering-raid-operation-market.html (https://wwiiwargaming.blogspot.com/2019/09/the-koevering-raid-operation-market.html)
(https://1.bp.blogspot.com/-_pU3ykWTEIU/XYyQDYFwdxI/AAAAAAAAH-Y/0GHBEtQEuiI-wUzlCGnJ8Vz5Ei9zIeOvwCLcBGAsYHQ/s400/P1110175.JPG)
(https://1.bp.blogspot.com/-M2KY5mZjTFg/XYyQENe0GBI/AAAAAAAAH-k/WEXiFEqBqBgR8Js0RDVqyK9-qTr3T8RjwCLcBGAsYHQ/s400/P1110178.JPG)
(https://1.bp.blogspot.com/-HI0J6aYQOa8/XYyQI3T5eBI/AAAAAAAAH_g/6u8ONI_Z0XkYVc6dUC_rT2EEU7SZKhpBgCLcBGAsYHQ/s400/P1110193.JPG)
"Good Beans Wellington" ... oops wrong battle!
Good looking game and an excellent AAR.
Nice game Steve and agree on the dose of common sense to keep things moving, we tend to game that way.
There was a tipping point in the game where Allied gun tubes, artillery and air support ensured the 'win', but I like that the German force can claim their win by causing successful delay.
Must get BKC IV back to the table.
:-bd =D> :-bd
QuoteThere was a tipping point in the game where Allied gun tubes, artillery and air support ensured the 'win', but I like that the German force can claim their win by causing successful delay.
The Germans can't win, short of a miracle, in the traditional sense, but keeping the road closed past Turn 4 ensured that they had done their job. Always nice to have unusual 'victory conditions'.
Everyone is a winner ... until USAF CAS comes in :o
Great stuff, Steve, thanks for posting! A very nice looking game, a fun read, and inspirational/motivational now that I'm finally getting back into BKC.
I was very impressed with the Desert Rats, coming up on the flank against the two Stugs and the Tiger, they didn't even slow down! ;)
V/R,
Jack
:-bd
Thanks for sharing, Steve. :)
Cheers - Phil
Nice game Steve.
The Shermans thought is was Wacky Races, Stugs and Tiger being mere speedbumps. #FURY
Very nice game!!