With the horse completed the whole expansion is finally done, the figures are a mix of old and new lists:
(http://i.imgur.com/fYtkkVr.jpg)
The whole lot:
(http://i.imgur.com/fpiYKeH.jpg)
Nicely done! Very impressive!
Nice - a jocular assortment.
Very cool work sir.
Seen worse
You been on my thread then?
Comments much appreciated :) I'll just toddle off now and see if I can do something with them, the troops I mean.
:-bd =D> :-bd
Reet bonnie the noo. And I love the reactions of English opponents who think that Scots dragged their knuckles on the ground as they walked when the northerners set up all that heavy artillery....
Nice, will you be using hex based rules?
Blessed be the commenters.
Norm, what I'm going to try first is One Hour Wargames' Pike and Shot with ranges and movements translated to Kallistra hexes. Modded to include artillery only because I like artillery.
This is the battlefield of Balkankle 1645:
(http://i.imgur.com/LNUpNEM.jpg)
Should get done over w/end, AAR later. (The felt sticks to the tiles).
Looking forward to it
Great looking miniatures and game board.
Looking good. 8)
Cheers - Phil
:) 8)
It will be interesting to see how that turns out. I really like the Neil Thomas approach.
That makes two of us mate ;)
Random thoughts prior to kick-off.
For aesthetic if no other reason all the 'Units' must be the same size (i.e. number of bases). Would look a bit odd when one base of Highlanders attacks three bases of pike and shot infantry and it's not even the kamikaze season, a bit much even for me. Single bases of dragoons I don't have a problem with, these sneaky devils will shoot and scoot anyway. Scoring therefore has to be for the entire 'Unit', not base for base; e.g. artillery fire on a foot regiment scores hits on the whole regiment, not on one of the musket wings or on the pikes. The whole concept is perfect for DBA armies where a 'Unit' is a single base anyway and I've got a shed load of them.
I'm using those dinky little dice from Minibits to record damage. In order to use as few as possible, 1 to 6 hits is a green die, 7 to 12 is a yellow die and 13 to 18 is a red die, each replaced at the appropriate moment. Therefore elimination is at 18 rather than the OHW 15. Also easy to see the state of any 'Unit' at a glance.
If you are in any way desirous of historical realism then this is definitely not for you. Probably will suit me as to be perfectly honest, the gaming bit is not really where my main interest lies.
Very interesting idea on the dice, and taking the value to 18. Playing the games at 15 strength I've never had a one go beyond 45 minutes.
I've no idea how long the overall game is going to take as it's being done turn by turn interrupted by other things. The photography and journalising doesn't help. What I need is a chess timer. May as well play chess instead ;D