Pendraken Miniatures Forum

Wider Wargaming => Rules => Topic started by: old smokie on 11 February 2017, 12:19:46 PM

Title: Longstreet Bases per Unit
Post by: old smokie on 11 February 2017, 12:19:46 PM
Just bought these from ebay £28 for the rules and two card sets, one unopened  :-bd

Anybody playing these rules, how many bases in your units on average if there is one, from a quick read through of Longstreet it says anywhere from 2 to 10 bases per unit. Would it be better just to take a divisions OOB and go from there, dividing the number of men in a division by the 75-100 men per base as in the rules to get the number of bases. So a 5000 strong division would be 50 bases at a 100 men or 66 bases at 75 men

thoughts on the above
Title: Re: Longstreet Bases per Unit
Post by: jimduncanuk on 11 February 2017, 12:22:57 PM
Whenever my playing group finds the time to play we will be starting with full strength units (10 bases for infantry) and losses will apply as we work through the campaign.

Playing a particular battle may require a different approach.

Title: Re: Longstreet Bases per Unit
Post by: Leman on 11 February 2017, 12:57:41 PM
If you play the rules as intended then you start your career with a small brigade. All the infantry regiments have 10 bases to start with. TBH this is the best way to play Longstreet. Personally I wouldn't use Longstreet for fighting historical battles. Prefer FOB2 for that.
Title: Re: Longstreet Bases per Unit
Post by: Aksu on 11 February 2017, 06:54:13 PM
Hullo,
Our experience based on a couple of campaigns and quite a few historical battles: Six to eight bases is fairly normal, four is the practical minima for useful units. Ten bases, the maximum under the rules, is a bit unwieldy.
Cheers,
Aksu
Title: Re: Longstreet Bases per Unit
Post by: Leman on 12 February 2017, 11:54:50 AM
However, those ten bases represent a brand new regiment just out of training camp (usually in 1861). Very quickly bases are lost to casualties and camp fever. It is possible to recruit replacements and have your home state send replacements, but various decisions you have to make means that they rarely get back above 7 or 8 bases again, as happened in the actual war. I happen to think that these are Sam Mustafa's best rules to date as they really do put you in the position of an officer of the time beset by realistic decisions and political interference. As your force is a brigade or at best a small division, the battles are never unwieldy affairs, which also means there is not the necessity to invest in many hundreds of figures, as is often needed in the likes of RF&F.