Pendraken Miniatures Forum

Wider Wargaming => Batreps => Topic started by: Steve J on 22 June 2016, 09:55:00 AM

Title: One Hours Wargames AAR
Post by: Steve J on 22 June 2016, 09:55:00 AM
This morning I had a run out with Neil Thomas' One Hour Wargames, using the Dark Ages variant. Details can be found on my Blog as well as my impressions of the rules.

http://wwiiwargaming.blogspot.co.uk/2016/06/one-hour-wargames-by-neil-thomas.html (http://wwiiwargaming.blogspot.co.uk/2016/06/one-hour-wargames-by-neil-thomas.html)

(https://1.bp.blogspot.com/-CDKEzr0T5lk/V2pSZOZO2XI/AAAAAAAADoI/fk-C79PAKKUuFHZweIAbILiKtZvBwaCXACLcB/s400/one%2Bhour%2B006.jpg)

(https://2.bp.blogspot.com/-mbjLcCVAcl8/V2pSl0--ScI/AAAAAAAADpE/So29uRlsf8wyzFcKFzH74blD6E7t2SdigCLcB/s400/one%2Bhour%2B013.jpg)
Title: Re: One Hours Wargames AAR
Post by: Leman on 22 June 2016, 01:33:22 PM
That scenario sounds remarkably like the prelude to Towton. I must give it a try with some WOR forces.
Title: Re: One Hours Wargames AAR
Post by: bigjackmac on 22 June 2016, 02:43:37 PM
Excellent Steve, thanks for posting!

And it sounds like you and I share much of the same thinking; heck, the only real difference I see is, you're thinking if you  modify them you might as well play something else, and I didn't have anything else so I just modified them!  ;)

No doubt the greatest strength is spending about seven minutes to come up with a scenario, pop out two forces, and set up the table.

V/R,
Jack
Title: Re: One Hours Wargames AAR
Post by: Steve J on 22 June 2016, 03:13:20 PM
QuoteNo doubt the greatest strength is spending about seven minutes to come up with a scenario, pop out two forces, and set up the table.

I completely agree. As for tweaking the rules, I might, such as adding artillery to Pike & Shotte (see below), but for now will play them as they are.

After this game I had a break and then played another one, but using the Pike & Shotte rules. This one I found more interesting as I wasn't comparing the rules to Dux Bellorum & Lion Rampant. Again the game was over quickly and super quick to set up. What I did like was that any unit that can shoot can run out of ammo, which the Blue forces did in the first Turn :o!!! I'm pretty sure I will try some more P&S games over the next day or two.
Title: Re: One Hours Wargames AAR
Post by: Techno on 22 June 2016, 03:34:49 PM
Good report & review, Steve.

Cheers - Phil.
Title: Re: One Hours Wargames AAR
Post by: nikharwood on 22 June 2016, 08:47:18 PM
Interesting, Steve - thanks for posting - might well have to pick these up at some point  8)
Title: Re: One Hours Wargames AAR
Post by: paulr on 22 June 2016, 09:53:35 PM
Thanks for posting Steve, definitely interesting
Title: Re: One Hours Wargames AAR
Post by: Steve J on 23 June 2016, 06:06:00 AM
Glad you liked it chaps :). As for the rules, I think they'd make a great intro set for a club, as they are so fast to learn and you can play lots of games in one night and from different periods, all with the same core mechanics. Perfect for getting new blood into historical gaming, something that we struggled with at my old and sadly defunct club.