Does anyone have any recommendations for rules that can handle predominately armour actions for WW2 games?
I have tried BKC and its not my cup of tea.
Thanks
Si
An idea of what you didn't like in BKC and perhaps any rules sets you do like might help guide people's suggestions.
Even just an indication of the size of game your after, whether you like complex or simple rules and if realism or playability are more important to you.
Otherwise I suspect you'll drown in a million and one suggestions of people's favourite system.
Since I like BKC and Chain of Command I'll keep quiet since neither are what you're after!
I use rapid fire and bkc, might be worth trying rapid fire
Take care
Andy
Yep fair enough.
BKC twisted my knickers with the platoon fire way it plays. It seemed to kill anything you needed to pick on one vehicle and have everyone pour fire into it in the hope of killing it that turn. If you failed then some magic happened and it was fixed again.
Scale wise I was thinking very small scale like 5 tanks per side which would provide some interesting challenges for a gamer with specific objective to accomplish. Obviously doing that way models would be 1:1 and 10mm.
IABSM is my cup o tea
Would it work well for predominately armour games?
OK then I revise my original post :)
At that size of game Chain of Command (http://toofatlardies.co.uk/) might be worth a look.
We use 15mm figures and mainly infantry forces but I've played a few games with either mainly or all armour and see no reason it shouldn't work in 10mm.
Also, for BKC we leave damage on but remove 1 damage point per unit for regular troops and 2 points for elites at the end of a player's turn. Greens are stuck with the damage taken. No unit can go back to full hit points if damaged so you're always at least one point down. It means units pulled back can bandage the wounded, rally the shocked or "'it it wiv' a spanner" and return to the fray but those stuck in place tend to be whittled away.
We're playing mainly mid-war Eastern Front stuff.
Hello sdennan
It's hard to know what to recommend, in terms of complexity, etc.
I always recommend that people should look at Free Wargame Rules http://freewargamesrules.wikia.com/wiki/Freewargamesrules_Wiki (http://freewargamesrules.wikia.com/wiki/Freewargamesrules_Wiki), there are many WW2 and tank games there.
If you're looking for a simple game there's http://www.fanaticus.org/DBA/periodadaptations/DBA-WWIIv2.pdf (http://www.fanaticus.org/DBA/periodadaptations/DBA-WWIIv2.pdf) (Fanaticus is closing at the end of the month I believe). There's also Storm of Steel http://freewargamesrules.wikia.com/wiki/Storm_of_Steel (http://freewargamesrules.wikia.com/wiki/Storm_of_Steel)
Cheers
GrumpyOldMan
Blitzkrieg Sergeant?
Big COC (Chain of Command free download but you need the full rules too) would seem ideally suited.
I saw in a newsletter from Northstar or maybe it was a faceshag alert that there is a rule set called TANKS! due out soon which is pitted as tank skirmish whatever that is.....
There's also Bolt Action set specifically for tank on tank action but I havent played it and if its anything like the original it's probably miss-able.
I use the WRG set from way back. Work okay for me.
MickS
We use Rapid Fire with 15mm miniatures, find them easy to play with loads of scenarios and easily adaptable to either all infantry, infantry/armour or all armour games :)
Quote from: sdennan on 25 May 2016, 11:12:36 PM
Would it work well for predominately armour games?
IABSM I presume - yes it works well for armour, even though it's predominantly an infantry company game.
But as others have said at the size of action you're looking at then either (BIG) Chain of Command or Bolt Action or even Iron Cross may suit your needs
I find not playing WWII works best for me.
If tanks are the sole focus then you could try the old QRF rules - can't remember the name off hand, but the post war one was "East of Suez". Don't think they sell them any more, but you could email them and see. One to one model scale, and ground scale didn't feel odd (like many "skirmish" sets where you can't shoot a rifle more than an apparent small garden...).
Two recommendations for you to check out would be Battlegroup by Iron Fist Publishing and Iron Cross by Great Escape Games.
Quote from: Ithoriel on 25 May 2016, 11:16:22 PM
(...) At that size of game Chain of Command (http://toofatlardies.co.uk/) might be worth a look. (...) and see no reason it shouldn't work in 10mm.
Also, for BKC we leave damage on but (...)
I agree with these two statements ! ;)
We play CoC and Big CoC with 10mm ( http://2d6.fr/?tag=cocommand (http://2d6.fr/?tag=cocommand) )
Quote from: ronan on 01 June 2016, 05:22:30 PM
I agree with these two statements ! ;)
We play CoC and Big CoC with 10mm ( http://2d6.fr/?tag=cocommand (http://2d6.fr/?tag=cocommand) )
Yep - if it's not BKC, for me it's CoC (and Big CoC too)
Quote from: nikharwood on 01 June 2016, 09:26:20 PM
Yep - if it's not BKC, for me it's CoC (and Big CoC too)
I'm sure Rich Clarke gets some perverse pleasure from making wargamers bang on about CoC and Big CoC! :-\
CoC will always be Call of Cthulhu to me :)
Quote from: Ithoriel on 01 June 2016, 11:28:36 PM
CoC will always be Call of Cthulhu to me :)
That's a fair point.....buggrit ;)