Pendraken Miniatures Forum

Wider Wargaming => Rules => Topic started by: d_Guy on 02 February 2016, 05:56:56 PM

Title: Regiment of Foote 2nd edition
Post by: d_Guy on 02 February 2016, 05:56:56 PM
I am trying out RoF2 with my 10mm ECW guys. I play solo almost exclusively but have been looking for a simple rules set for getting friends interested in playing. I love gridded systems so really wanted to try this one. Has anybody else tried it yet?

I am doing a series of blog posts if anyone is interested in seeing what RoF2 looks like:
http://inredcoatragsattired.com/category/regiment-of-foote/?order=ASC

Incidentally the above link puts posts in chronological order, this is last first:
http://inredcoatragsattired.com/category/regiment-of-foote/
Title: Re: Regiment of Foote 2nd edition
Post by: Duke Speedy of Leighton on 02 February 2016, 06:09:20 PM
Nice work fella! Now go stomp on them Wuperts!
Title: Re: Regiment of Foote 2nd edition
Post by: Zippee on 02 February 2016, 06:35:59 PM
Still on my first read through, always like Martin's rules - particularly the precursor to battle sections.

Slightly disappointed that it's such a small game though.

Still will have to run through a couple of games - not this week though, it's Jutland this week
Title: Re: Regiment of Foote 2nd edition
Post by: Leman on 02 February 2016, 06:46:48 PM
Picking up a copy at Vapnartak.
Title: Re: Regiment of Foote 2nd edition
Post by: d_Guy on 02 February 2016, 07:41:31 PM
Zipper,
It is small but if you've looked at the scenarios, they are taking on the biggest ECW battles - but like you, don't know how it will work until some play throughs.
Somewhere I've got German and British Battle Cruiser fleets - What rules will you use for Jutland?
Title: Re: Regiment of Foote 2nd edition
Post by: d_Guy on 02 February 2016, 07:42:41 PM
Sorry Zippee
Zipper was auto-correct!
Title: Re: Regiment of Foote 2nd edition
Post by: paulr on 02 February 2016, 07:44:47 PM
Quote from: Zippee on 02 February 2016, 06:35:59 PM
Still will have to run through a couple of games - not this week though, it's Jutland this week

A bit early for Jutland, or are you talking about something on land?
Title: Re: Regiment of Foote 2nd edition
Post by: Zippee on 02 February 2016, 09:27:14 PM
It's a practice game for the NWS main event on the anniversary in Portsmouth

Mainly because we have to remember how to play GQ2 - we now almost exclusively play GQIII and Fleet Action Imminent, so this feels like a bit of a backward step, and I remain to be convinced its actually simpler or more streamlined. Still its what the 'powers' dictate we'll use so we'd better get familiar with them  :D

Naturally we'll be playing with the Big Cats - to be truthful the rest of Jutland is a bit of a damp squid, it's all about the cats!

I have all of the Battlecruisers plus Iron Dukes, Edward VIIs, Argylls, Comus's, Birminghams, Weymouths and a couple dozen Admiralty M class v Konigs, Deutschlands, Hessens, all battlecruisers, Scharnhorsts, Roons, Adelberts, Bremses, Pillaus, Frankfurts, Regensburgs, Karlsruhes, Breslaus, Augsburgs and a bunch of G and V TBs (all 1:3000 Navwar)
Title: Re: Regiment of Foote 2nd edition
Post by: d_Guy on 02 February 2016, 10:10:46 PM
Well - best get the flash doors fixed!  :D
Title: Re: Regiment of Foote 2nd edition
Post by: Leman on 02 February 2016, 10:39:11 PM
My grandad was at Jutland on HMS  Tiger - took a bit of a pounding there.
Title: Re: Regiment of Foote 2nd edition
Post by: Zippee on 02 February 2016, 10:58:43 PM
Both the doors and the crappy ammo. Less of an issue if I get to run the Scouting Groups though  ;D

My granddads were on the Western Front - one getting gassed, the other profiteering on prisoner escort and supply and later 'running' the docks in Middlesbrough (for the Pendraken link)

My uncle though was in command of X turret, Warspite 38-46
Title: Re: Regiment of Foote 2nd edition
Post by: paulr on 02 February 2016, 11:10:50 PM
Quote from: Zippee on 02 February 2016, 09:27:14 PM
It's a practice game for the NWS main event on the anniversary in Portsmouth

Mainly because we have to remember how to play GQ2 - we now almost exclusively play GQIII and Fleet Action Imminent, so this feels like a bit of a backward step, and I remain to be convinced its actually simpler or more streamlined. Still its what the 'powers' dictate we'll use so we'd better get familiar with them  :D

Naturally we'll be playing with the Big Cats - to be truthful the rest of Jutland is a bit of a damp squid, it's all about the cats!

That sounds like a fun event :)

Wise to have a practise game, I've played both and GQ2 definitely plays faster

We have settled on GQ1/2 and compared to the other guys who play GQIII we typically have 2-3 times the number of ships involved and finish our games ;)
Title: Re: Regiment of Foote 2nd edition
Post by: Westmarcher on 03 February 2016, 09:02:16 AM
Quote from: d_Guy on 02 February 2016, 10:10:46 PM
Well - best get the flash doors fixed!  :D

;D
.... visions of smoke, bright flashes & explosions from side rooms and buckets of water thrown in (and over you) from open doorways!   X_X
Title: Re: Regiment of Foote 2nd edition
Post by: Zippee on 03 February 2016, 06:53:08 PM
Quote from: paulr on 02 February 2016, 11:10:50 PM
That sounds like a fun event :)

Wise to have a practise game, I've played both and GQ2 definitely plays faster

We have settled on GQ1/2 and compared to the other guys who play GQIII we typically have 2-3 times the number of ships involved and finish our games ;)

We hope so - it also has the capacity to be a miserable damp day on the docks  :o

We played GQ1/2 a lot in the past, I don't recall it as being faster - I do recall more maths! Anyway we'll see at the weekend.  :-\

To be honest there are a lot of elements in GQIII that aren't needed most of the time (you can say similar about GQ1/2) - we have however ditched the written manoeuvre plot log and turn sequence and replaced it with card activation sequencing for divisions/flotillas - each has a Bridge (signals, damage control, TT launching, special stuff), Helm (movement - compulsory), Guns (firing - optional). Then there's a TT resolution card and a weather card in the deck. If using them each side gets 3 cards for aircraft and/or for MTBs (each card activates all aircraft flights /MTB flotillas) If a  carrier is present it gets a Flight Ops card in addition to Bridge. Each captain is rated for ability which effects how many actions he can perform on a Bridge card (inevitably damage control takes priority but it can be a hard call between launching TTs or fixing the leak/fire/steering at times).

Hmm maybe we don't really play GQIII anymore either  :o

We find that removes a lot of the dithering and need for secret plots and TT fiddling, decisions on multi battery options, who shot at whom, etc. Which is what really slows the game down :D Process for process there's not so much to choose between the editions. D12 v ratio maths and 3 step v 2 step firing mechanic, not a lot more than that  8)
Title: Re: Regiment of Foote 2nd edition
Post by: paulr on 03 February 2016, 07:01:19 PM
Quote from: Zippee on 03 February 2016, 06:53:08 PM
We played GQ1/2 a lot in the past, I don't recall it as being faster - I do recall more maths! Anyway we'll see at the weekend.  :-\
...
Hmm maybe we don't really play GQIII anymore either  :o

We find that removes a lot of the dithering and need for secret plots and TT fiddling, decisions on multi battery options, who shot at whom, etc. Which is what really slows the game down :D Process for process there's not so much to choose between the editions. D12 v ratio maths and 3 step v 2 step firing mechanic, not a lot more than that  8)

I put together a a printed spread sheet that lets you look up the attack & defence factors and gives you the ratio, saves a lot of the maths ;)
Let me know if you want a copy

It certainly sounds like you have removed a lot of the time consuming stuff from GQIII  ;D
Title: Re: Regiment of Foote 2nd edition
Post by: Leman on 03 February 2016, 07:39:38 PM
Amazing the way this went from ECW on land to WWI naval faster than you can say Llanfairpwllgwyngyrchgogerychwrndrobwllllantisiliogogogoch!
Title: Re: Regiment of Foote 2nd edition
Post by: Duke Speedy of Leighton on 03 February 2016, 07:51:38 PM
Or you can cut and paste Leman! ;D
Title: Re: Regiment of Foote 2nd edition
Post by: d_Guy on 03 February 2016, 07:55:11 PM
Quote from: Leman on 03 February 2016, 07:39:38 PM
Amazing the way this went from ECW on land to WWI naval faster than you can say Llanfairpwllgwyngyrchgogerychwrndrobwllllantisiliogogogoch!

I took it as a sign and am now rooting through boxes trying to find my dang battle cruisers!
Title: Re: Regiment of Foote 2nd edition
Post by: Zippee on 03 February 2016, 08:43:20 PM
Quote from: paulr on 03 February 2016, 07:01:19 PM
I put together a a printed spread sheet that lets you look up the attack & defence factors and gives you the ratio, saves a lot of the maths ;)
Let me know if you want a copy

It certainly sounds like you have removed a lot of the time consuming stuff from GQIII  ;D

Thanks for the offer, I found an interactive excel calculator on the old yahoo group - just say yes to the necessary modifiers and hey presto instant calculation.

Well it works for us!  ;D
Title: Re: Regiment of Foote 2nd edition
Post by: Zippee on 03 February 2016, 08:46:34 PM
Quote from: Leman on 03 February 2016, 07:39:38 PM
Amazing the way this went from ECW on land to WWI naval faster than you can say Llanfairpwllgwyngyrchgogerychwrndrobwllllantisiliogogogoch!

to be fair that's not a very high bar you're setting there.

I thought we were doing well, we're still talking wargaming, no-one's mentioned centurions or French howitzers or totty - pretty on message I thought!
Title: Re: Regiment of Foote 2nd edition
Post by: paulr on 03 February 2016, 09:35:35 PM
I did wonder about whether we were going too off topic when I posted my most recent response ;D
Title: Re: Regiment of Foote 2nd edition
Post by: Zippee on 06 February 2016, 09:09:45 PM
In the interests of closure, I thought I'd report that the playtest of the opening battlecruiser encounter (1st Scouting Group v 1st & 2nd Battlecruiser Squadrons) saw both sides heavily engaged - possibly too much so.

Ultimately Hipper got away, albeit with Lutzow as little more than a floating hulk, and Derfflinger and Seydlitz heavily damaged, Moltke and Von der Tann barely scratched.

Beatty was not so fortunate, pushing too hard, he allowed Hipper to turn into him and close the range, in a series of savage close range and accurate salvos Lion and Princess Royal were sunk, and Tiger and Queen Mary reduced to burning shambles unfit to maintain contact.

Packenham attempted to close with the rear of Hipper's line but lost the duel with Moltke and Van der Tann. Although he doggedly attempted to maintain contact he couldn't maintain the pace, effectively engage or endure the pounding of being outgunned and outnumbered and so broke off the fruitless pursuit, by which time both Indefatigable and New Zealand had sustained extensive superstructure damage and were limping badly with damage control working overtime.

It's hard not to think that Beatty was too rash, too eager and too impatient. And Hipper judged his moment well, bringing his 12" and 11" batteries inside the long reach of the big cats' 13.5"s. Anyway Beatty had plenty of time to think it over whilst being rowed away from his sinking flagship!

To answer the rules questions - yes the high level of abstraction and lack of granularity of GQ2 led to quick play, quicker that GQIII/FAI (but not quicker than our modified GQIII/FAI) but I was correct that the flow of the game was constantly interrupted by the mental effort of calculating ratios - not so much the maths being horrendous but just the hurdle being too much 'rule administration' and not immersion, so it broke the rhythm noticeably.

Still a fun game for a Saturday afternoon and the first of a series of practice games.

Title: Re: Regiment of Foote 2nd edition
Post by: Duke Speedy of Leighton on 06 February 2016, 11:07:55 PM
Sounds like quite a scrap!
Title: Re: Regiment of Foote 2nd edition
Post by: paulr on 07 February 2016, 04:04:14 AM
That sounds bloody :o

But I suspect bloody good fun as well ;)

Quote from: Zippee on 06 February 2016, 09:09:45 PM
To answer the rules questions - yes the high level of abstraction and lack of granularity of GQ2 led to quick play, quicker that GQIII/FAI (but not quicker than our modified GQIII/FAI) but I was correct that the flow of the game was constantly interrupted by the mental effort of calculating ratios - not so much the maths being horrendous but just the hurdle being too much 'rule administration' and not immersion, so it broke the rhythm noticeably.

Interesting feedback

The odds breaking the rhythm was the reason I came up with a look up table, look up attack and defence and it gives you the odds.
To me that doesn't break the rhythm as much as 21:13 => 3:2 (Lutzow firing full broadside at Lion)
Title: Re: Regiment of Foote 2nd edition
Post by: d_Guy on 07 February 2016, 04:23:59 AM
Zippee,
Enjoyed your report very much! As a solo operation I get vicarious enjoyment from reading battle reports. Can't possibly do everything!
You need pics, however - didn't see any WW1 naval in your Flickr albums.

FWIW I finally did find my Battlecruisers!  Panzerschiffe 1/2400 - unpainted but being epoxy resin look reasonably OK. Basing is pretty plain.
https://leadenshipsandtinmen.wordpress.com/2016/02/07/jutland-centenary/
Title: Re: Regiment of Foote 2nd edition
Post by: d_Guy on 07 February 2016, 04:26:49 AM
Quote from: Leman on 02 February 2016, 10:39:11 PM
My grandad was at Jutland on HMS  Tiger - took a bit of a pounding there.

He must have had some amazing stories! Did you have a chance to hear them?
Title: Re: Regiment of Foote 2nd edition
Post by: Zippee on 07 February 2016, 09:00:43 AM
Quote from: d_Guy on 07 February 2016, 04:23:59 AM
Zippee,
Enjoyed your report very much! As a solo operation I get vicarious enjoyment from reading battle reports. Can't possibly do everything!
You need pics, however - didn't see any WW1 naval in your Flickr albums.

FWIW I finally did find my Battlecruisers!  Panzerschiffe 1/2400 - unpainted but being epoxy resin look reasonably OK. Basing is pretty plain.
https://leadenshipsandtinmen.wordpress.com/2016/02/07/jutland-centenary/

I know, I know, my Flickr pages are woefully out if date - I have real sympathy for all those manufacturers who have to defend themselves as too why they don't have pictures of everything. It's incredibly time consuming. Basically I can choose: Play; Paint; Photograph. . . any given evening or weekend is essentially one or the other, which would you pick?

Although in this case it was a roughly put together playtest so pictures wouldn't have been glamorous.

Well done - all my stuff is Navwar 1:3000, my mate has a bunch of the 1:6000 which if I was to be starting now is what I would go for, alas too much investment already to even consider changing.
Title: Re: Regiment of Foote 2nd edition
Post by: Zippee on 07 February 2016, 09:13:10 AM
Quote from: paulr on 07 February 2016, 04:04:14 AM
That sounds bloody :o

But I suspect bloody good fun as well ;)

Interesting feedback

The odds breaking the rhythm was the reason I came up with a look up table, look up attack and defence and it gives you the odds.
To me that doesn't break the rhythm as much as 21:13 => 3:2 (Lutzow firing full broadside at Lion)

It was bloody - I think Hipper had two turns of gunnery where basically he rolled a consistent stream of treble 2's - utterly wrecked Beatty's day in 12 minutes! After that it got a little dull as no-one was able to apply sufficient force to finish it as all vessels were heavily worn or couldn't find an arc through the sinking hulks, smoke and fires. So basically drifted apart, Beatty was hugely frustrated that he couldn't get a bead on Lutzow which was disabled with repaired power and lurching along at 5 knots screened by Derfflinger and Seydlitz and wrecks.

That would be nice to see - I have one that looks up the appropriate straddle and damage with mods and random dice roll generator, but that's the easy bit. Most of the time its a glance at the dice, and instant decision straddle : no straddle. Even the damage dice are quick: straddle with a 5 and 6: forget it. It's the straddle with a 2 and 3, what's the AF? That's when the game lurches. Possibly because the rest is so quick and cursory but it do break the rhythm.
Title: Re: Regiment of Foote 2nd edition
Post by: Leman on 07 February 2016, 06:31:26 PM
Quote from: d_Guy on 07 February 2016, 04:26:49 AM
He must have had some amazing stories! Did you have a chance to hear them?
He never talked about Jutland other than the fact he was there. He served on four other ships, three of which were sunk while he was on board. The only story he really liked to talk about was how on one of the ships that was sunk he saved the ships pet monkey. It must have been pretty awful for him as he was an engineer and used to refer to it as going to sea in a sardine can. He was born in 1888 and first went to sea in 1904 on a sailing vessel, doing his 'two years before the mast.' He transferred to the Royal Navy in 1914, married in 1915 and became a landlubber after the war, when he went to work as an engineer  in one of the London waterworks, working on the steam pumps. My uncle followed in his footsteps as a marine engineer and ended up as a hospital engineer in Australia (he's still there).
Title: Re: Regiment of Foote 2nd edition
Post by: paulr on 07 February 2016, 07:40:31 PM
Quote from: Zippee on 07 February 2016, 09:13:10 AM
It was bloody - I think Hipper had two turns of gunnery where basically he rolled a consistent stream of treble 2's - utterly wrecked Beatty's day in 12 minutes!
...
That would be nice to see - I have one that looks up the appropriate straddle and damage with mods and random dice roll generator, but that's the easy bit. Most of the time its a glance at the dice, and instant decision straddle : no straddle. Even the damage dice are quick: straddle with a 5 and 6: forget it. It's the straddle with a 2 and 3, what's the AF? That's when the game lurches. Possibly because the rest is so quick and cursory but it do break the rhythm.

Ouch, that has got to hurt :o X_X

I've sent you a PM, happy to share. The quick fire resolution is one of the real pluses for GQ 1/2 for us as well
Title: Re: Regiment of Foote 2nd edition
Post by: d_Guy on 07 February 2016, 07:46:38 PM
Quote from: Leman on 07 February 2016, 06:31:26 PM
He never talked about Jutland ...
Amazing to think what he must have experienced! And to be in the engineering section - blind to the outside world - and half deaf too!
Frightening!
Title: Re: Regiment of Foote 2nd edition
Post by: Leman on 08 February 2016, 08:43:48 AM
Having seen Titanic, it's not the part of a warship where I would want to be. Bought Regiment of Foote 2 at Vapnartak yesterday. Quite a bit different from first edition and much more like Square Bashing 2. Quite a lot to get through with over 100 pages, but that does include a goodly number of scenarios, and an extensive section on siege rules. I'm still not keen on the suggested basing, which looks a little sparse to me, and I am much more likely to go for the basing style of Fat Wally (there is a link to him on the Peter Pig ECW site). I hope they will fit in the 6" squares, although on a 6'x4' table I could get away with making them 7" squares. I will be using grey and green adhesive dots with some of the PP sprinkles as square markers as well - scarecrows, tree stumps, pebbles as rocks etc.
Title: Re: Regiment of Foote 2nd edition
Post by: d_Guy on 08 February 2016, 02:46:21 PM
Leman,
I'll be interested to get your take when you start playing through RoF2 - I am finding them fun but still sorting a perceived contradiction here and there, plus making stupid moves out of shear lack of understanding. Because many things are so abstracted the size of the squares would not seem to matter. I put three of my 6 figure bases (1p, 2m) plus three 2 figure command bases in a sabot - so foot looks fairly dense.
Horse not so much with my basing system. RoF2 won't replace what I normally do but plan to use it for quick, fun games - particularly when I have a live opponent!
Title: Re: Regiment of Foote 2nd edition
Post by: Leman on 08 February 2016, 03:47:11 PM
I find these kinds of games are also great for campaign battles, so that a campaign moves along smartly.
Title: Re: Regiment of Foote 2nd edition
Post by: Zippee on 08 February 2016, 07:09:24 PM
Agreed, the basing isn't doing it for me either. Fat Wally's is for Baroque which unfortunately is different to Impetus, grrr!

I particularly don't really like the whole half-base thing, I suspect units of 6x20mm (or 25mm) bases will probably work better than 3x30mm. In fact the whole base counting and casualty thing seems a touch inelegant compared to Martin's other rules. Still they look like the concept works it just needs some finesse applying to the basing.

Whatever I go with I'll need it to work with Baroque - I've been holding off any re-basing or new for ages waiting and waiting  :'(
Title: Re: Regiment of Foote 2nd edition
Post by: d_Guy on 08 February 2016, 07:51:44 PM
Quote from: Zippee on 08 February 2016, 07:09:24 PM
In fact the whole base counting and casualty thing seems a touch inelegant compared to Martin's other rules.
Yeah - I have zero appetite for making a whole slew of different half-bases just to keep track of casualties within a unit - easier just to mark a base with something - I use a garish pink cube - aesthetics not my strong suit.  And the the casualty markers I normally use for - amazingly tracking casualties - are used to tally potential morale hits. 

My other beef so far is I don't agree with the musketry rules. I get that close range firing is abstracted into close combat, that's done in a lot of rules for pistols and carbines, but a one square range translates to about 40 yards (a 6" square = ~35 meters). Effective range is easily twice that (and probably three times). The design notes say that close combat is the decisive issue (and it does justify the presence of pikes which some rules don't) but the ECW is near the tipping point for musketry becoming the desicive factor. I will try a two square range at some point.

Still and all, I am having fun with it and now sure it will join my toolkit for certain applications.
Title: Re: Regiment of Foote 2nd edition
Post by: Zippee on 09 February 2016, 06:44:47 PM
I think the ranges thing is completely abstracted due to squares, units could be at the rear of both squares, we really don't know. if it offends thee then sue bigger squares  :D

Also have you spotted the volley rules in the options?

I think it will give a good game, it's just not as slick as I was expecting for a new version - Martin's had a lot of practice with rules now, I just hoped for more than scattergun text, unnecessary sniping and assumption of gamesmanship and shoddy attitudes backed up by dodgy black and white pictures that quite frankly look rather poor (and I'd swear uses unpainted figures and terrain).  :-\

I still await Baroque with hope  8)
Title: Re: Regiment of Foote 2nd edition
Post by: d_Guy on 09 February 2016, 11:14:31 PM
Quote from: Zippee on 09 February 2016, 06:44:47 PM
I think the ranges thing is completely abstracted due to squares, units could be at the rear of both squares, we really don't know. if it offends thee then sue bigger squares  :D

Also have you spotted the volley rules in the options?

Good point about being in the rear of the squares - OK - 80 yards then.  :)

I had looked at volley fire option which allows you to translate some or all hits to a 66% change of hanging up to 2 morale check die on your opponent (at least I think that's what it means). Will have to get my head around it - I would have preferred lower the opponent's chances for a save.

The "fierce shooting" marker may be another way to "tune" musketry.

The pike differential rule is interesting - just had two conscript (1:2 M:P) units drive off two trained (2:1 M:P) units due mostly the the pike differential remove 5 of the attacker's dice  (some good  rolls were involved however)

Overall - I still like RoF2 well enough - will have live opponents this weekend - so I'll learn more.

And since this is also a Jutland thread - have you used any 1/6000 models?
Title: Re: Regiment of Foote 2nd edition
Post by: Zippee on 09 February 2016, 11:39:46 PM
All fair points - and nice to see actual siege rules included, and as always the pregame mechanics add variety without a lot of heartache.

1/6000 yes - but not Jutland, Tsushima though not mine a friends. Mine are 1/3000 of course  :D

I think they look great, they allow a better feel of space on a decent sized table - I use a 8' x 6' which is Ok for 1/3000 even if big guns can pretty much cover the whole area, but it does look and feel better in 1/6000

I've said it before - if I didn't have so much invested in 1/3000 I would go for 1/6000 in a heartbeat but as I have all the (ie ALL the) RN, KM, USN, IJN, RMI, MF, Dutch, Norwegian, Swedish, Greek, Yugoslav, Rumanian, Soviet WWII, sizeable WWI British and German, as well as pretty comprehensive Russian, Turkish and Japanese 1880-1925 fleets (plus a couple of convoys of merchants, fishing boats, trawlers and lighters) it would be a tad silly to swap scales. . . ;D
Title: Re: Regiment of Foote 2nd edition
Post by: paulr on 10 February 2016, 03:48:39 AM
I also have 1/3,000, only a large chunk of the US & Japanese for WWII and some Dutch :)

I have seen 1/6,000 and much prefer the look of the bigger ships, each to their own ;)
Title: Re: Regiment of Foote 2nd edition
Post by: Leman on 10 February 2016, 08:26:48 AM
TBH naval wargaming doesn't do it for me and I rather wish this naval stuff was in its own thread. Meanwhile, I am also rather disappointed by the poor production values of ROF2. I haven't yet played it, but I could see a lot of time spent by some gamers faffing around on the campaign chart trying to get more points. The original rules' pre-battle campaign had much more of an ECW feel to it, and I can see myself continuing to play the old rules.
Title: Re: Regiment of Foote 2nd edition
Post by: d_Guy on 10 February 2016, 03:56:18 PM
Leman,
Since I stated this thread I figured I had the "power" to start another one for Jutland!  :)

All-
I have only just returned to tabletop wargaming. Played all the way through the 1970's and early 80's but pretty much stuck there.
I wallow in a vast sea of ignorance and basically don't want to annoy people with too many questions or threads. Leman and Zippee have both mentioned production values in RoF2 - the black and white pictures in particular. Martin says that is done for clarity. I think of the hours I poured of "Little Wars", "Charge!", "The War Game", etc - so no real problem. Of course, now having used "Pike and Shotte", Warband", and a dozen others, REALLY appreciate the new world!

I will probably always play from scenarios (self-designed and others) so for me at least most of the pre-game is not neccessary. Martin' s writing style is unique and minimalist and he does seem overly concerned about preventing "cheating" and other bad behavior - his experiences are presumably different than mine. Overall, as I continue to play RoF2, I generally like the experience and its application to my narrow pursuits. I may use it to prototype scenarios for other rules.

With virtually no experience with modern ( current) rules or their evolution I get excited about a new mechanism only to be lectured by a TMP'er that it has been around since the 1990's (yawn!). You lot are much more polite!

So the mechanisms I like in RoF2:
1. Rolling to move out of difficult terrain - thought I would hate it actually love it.
2. Opening cannonade - I fairly realistic way to begin a battle.
3. No diagonal move (old - but believably implemented)
4. Pike effect - arriving at a differential between the number of attacker/defender pikes and then essentially  fighting a pre-battle to see who can reduce the other side - best implementation of "push of pike" I've seen.
5. Except for light and medium guns no constant fiddling with formation and facing.
6. A simple field command ("Generals") implementation that uses three simple gifts that allow re-rolls in certain situations - of course I am paralyzed by the decision to re-roll  :)
7 The avoidance of combat is a simple and straight forward.
8. IGOUGO - right to left - as old as Senet but great for solo play

Not so much:
1. Everything to do with musketry :)
2. Cutesy things like "the preacher" and "the dog"  - love it in fantasy - not so much in historic - although it nows appears to be de rigueur.
Prefer cards for this sort of thing.
3. Did I mention the musketry?  :D

Zippee, I have looked a bit at the Impetus system and am also waiting for "Baroque" to be released - soon apparently.
Title: Re: Regiment of Foote 2nd edition
Post by: Ithoriel on 10 February 2016, 04:22:07 PM
Quote from: d_Guy on 10 February 2016, 03:56:18 PM
I wallow in a vast sea of ignorance and basically don't want to annoy people with too many questions or threads.

I think you underestimate the forum's most vocal members delight in sharing the things they know (or think they do :)  ).
Title: Re: Regiment of Foote 2nd edition
Post by: Leman on 10 February 2016, 04:40:50 PM
Hi Guy - a regular opponent and I are play-testing the forthcoming Baroque rules, as he has offered his services to Lorenzo, so I'll let you know how things progress. As regards ROF2, it just strikes me as very odd as a set of rules, having played and enjoyed Square Bashing 2. SB2 doesn't seem to suffer from the sense of  irritability in ROF2, nor does it suffer from the appalling lack of proof reading. I can't think of another set of rules, and I have played many over the last 50 years, where the substance of the rules is filled with so much ranting. It's not the place for it. I'm a bit miffed at paying £17.50 to be lectured at about things with which I mostly agree anyway. My basic rule of thumb is that if someone is a cheat or a rules lawyer then just don't play them. That's all that needs to be said on the subject. There is also a poorly hidden rant at card driven games as well. I have played many card driven games and they are not all the same. Some I don't like, such as Maurice, others are great fun, such as Longstreet and Field of Battle. To lump them all together as bad games does seem a little excessive, especially as some of my opponents think Maurice is a really good game. For me the most disappointing aspect of the rules is the pre-battle campaign. In the original ROF this was terrific fun, but in ROF2 it seems very similar to the campaign in Blucher, which I think is pants. To sum up, I think the Peter Pig range of figures is really good, especially with the option of switching heads around to provide lots of variety. It's just a pity that the game presented to go with those figures is such a disappointment.
Title: Re: Regiment of Foote 2nd edition
Post by: Zippee on 10 February 2016, 06:16:55 PM
Not a lot to disagree with in Leman's analysis  ;)

I got very irked at the ranting against bad players - it's hard to feel it's not aimed at the reader which is rather silly, basically you're 'aving a go at your customers - probably wrongly, leaves a sour taste

I also heartily disliked the snide remarks about card based games, I like Maurice but appreciate it's only in part a miniatures game, but I'm a great fan of TooFatLardies stuff and it felt that was where the finger was pointing as the criticism was randomness equalling lack of plan. All that demonstrated to me was a very blinkered and uninformed opinion of such rules.

The production values just don't stand up in this day and age - again contrast with the production values of TFL, not a large publisher by any measure but vastly superior values.

I feel the pain of £17.50 - imagine mine I bought a PDF copy as well and had to stump up a whole nother £17.50, no discount bundle, just another mini-rant about suspicions of piracy of those who want the digital copy. Still that was my choice but I bitterly regret not waiting to see the PDF before ordering the hardcopy - wouldn't have happened without the whole personalisation delay.

I love PBI, I love PITS but ROF2 has failed to inspire - its close but just not what I thought it would be.

Roll on the full Baroque - it's been "soon" for far too long, we should have had it last Salute, it's looking doubtful for this one! Then there'll be the longer wait for Impetus 2, I'm not getting any younger folks!  :'(
Title: Re: Regiment of Foote 2nd edition
Post by: Leman on 10 February 2016, 07:40:18 PM
I feel your pain Zippee. Looks like I'll be playing a lot more Honours of War and card based FOB2.
Title: Re: Regiment of Foote 2nd edition
Post by: d_Guy on 10 February 2016, 08:53:21 PM
I got the PDF of RoF2 because I'm over here AND like instant gratification. I was under the impression that the printed copy was in color - fully understand the complaints now. Incidentally it would have been better to watermark the page ("do not copy" or some such). If I where unscrupulous I could just simply ...we'll never mind :) - and Bob's your uncle! (As you guys used to say)

Oh well - back to my little world.