Hi,
I'm new to 10mm and am trying to figure out what scale buildings to go with. At first 10mm seemed obvious, however I wondered whether 6mm or 15mm could work as well.
After reading a little on the Antenociti's Workshop site about scale information for wargamers, and adding the base depth to the overall casting could 10mm figures be treated as effective 15mm for the purpose of buildings on the table, and would it look good? I'm also torn about whether to consider 6mm buildings when gaming a large battle and going for a more built up look on the table?
I wondered what thoughts/experiences members of this forum had as to scale buildings?
Cheers
Meic
YMMV of course, but I find most 6mm buildings look wildly out of scale. So do *most* 15mm buildings, but the older "Architectural heritage" line from JR Miniatures is a bit on the small side and works ok (In fact, it has been sold in the past as N-scale to the railway hobby).
I was at the Austerlitz bicentennial reenactment a few years ago. Noticed that they used much smaller buildings than the real things to represent the various villages that had to be bombarded and destroyed. It didn't look particularly convincing, though the troop spectacle was memorable.
I have some experience because I play with both 10mm and 8mm (Adlers) as well as with some of my buddies' 15mm models.
I think that both visually and practically speaking 6mm is out of the question. A 10mm unit cannot convincingly invest a 6mm building or occupy a 6mm village.
However many 15mm buildings fit in remarkably well with 10mm models, and even more so the 1:200 scale Hovels buildings.
But the best advice I can give you is to make them yourself. That isn't as hard as many people think. Just look up some of the many original and practical instructions on websites. Or the YouTube videos of that brilliant Canadian weirdo, the Kamloopian. After a bit of trial and error you will get the hang of it, and then there is no going back. Scratch-buidling is remarkably easy and you will love the capacity to be able to build whatever buidling you fancy, from watermills to factories to alien bunker stations. You can also scratch-build rows of houses and other buildings on one base, or even entire villages.
Cheers,
Aart
Many thanks for the replies.
Aart, I'll definitely have a look at the Kamloopian, thanks. I've scratch built for 25/28mm, though for some reason I'm a little nervous for 10mm? I think it's because I've no points of reference.
Off to view You Tube.
Cheers
Meic
Meic,
This is obviously a question of taste, no prescriptive answer. I have experimented along all these lines and it depends particularly on what effect you are looking for. For an isolated farm house, a 10mm scale building will work. From my point of view they don't really do it for a village because they take up too much space, or you have too few buildings. Ultimately I have gone for using 6mm buildings, the beautiful ones ones from Timecast, and am very pleased with the effect. I also feel they sit "in" the terrain better. Somewhere along the line, unless playing 1:1 figure and ground scale, both vertical and horizontal, we are going to make some visual compromises. I like big battles, with lots of figures, and when representing a large field 6mm buildings seem to blend in OK. Just finished a multi player Gravelotte StPrivat on a 16ft by 7ft table, with about 6,500 figures ultimately deployed, and 6mm buildings. I hope to post a battle report shortly, and Dave will have a few pictures to add to give the impression. But I come back to "its in the eye of the beholder"!
Mollinary
It is a matter of personal taste but I've found that 10mm figures go well with 6mm buildings
For my 10mm 1859 project I originally bought Timecast's 10mm buildings
However at the scale I was using of 1 battalion = 1 stand of 10 figures the buildings and figures didn't look right
Magenta looked like a small village instead of a large town that several battalions could fight over and villages were single buildings insteads of a cluster
So I bought a load of Timecast's 6mm buildings and it looked "right".
My rules for buildings allow 1 infantry base to occupy a 40x40 square
I put my buildings on either 40x40mm, 80x40mm or 80x80mm bases to give the impression of narrow streets and alleys
regards
Alan
See http://www.flickr.com/photos/alanmillicheap/4216866684/in/set-72157622950074405/ for an example
Alan
Thanks for the replies definitely food for thought.
Must admit that 6mm looks good to my eye (thanks for the link Shedman).
Hi Molinary, looking forward to the battle report and seeing some pics, 6500 figures on the table 8), trust me I hardly need temptation like that being generally weak of will, I can see a 10mm lead pile beginning to rival my other scales..... ;D
Cheers
Meic
Hi Meic,
Come over to the 10mm side, you know it makes sense! If you haven't found them already, the Battlereport and game pictures are in the BATREP section, under FPW Gravelotte StPrivat and Henry's photos of (you guessed it!) Gravelotte St Privat.
Mollinary
Quote from: Shedman on 10 September 2010, 02:15:14 PM
It is a matter of personal taste but I've found that 10mm figures go well with 6mm buildings.
Yes, let's agree about how important personal taste is. To me your set-up looks distinctly out of whack, no matter how well you painted up the little houses (and you did!) or how well the ground, road and scenery colours were chosen. Your town still looks like a village, although this may be due to its lay-out as much as its components. In my view slightly bigger houses make for better towns because they 'dwarf' the soldiers a bit. Soldiers being able to look across the roof of a one-storey building would be a no-no for me. As for lay-out: put the houses tightly together in rows, twist the main road and add some side-roads so that at table-height you can't see right through the thing, and you get much more of a town feeling I believe. I apologize for being unable at the moment to put my own pictures where my mouth is, but this picture of my scenery guru Bruce Weigle shows what I mean. Weigle uses figures (Heroics &Ross) and scenery (scratch-built) of the same scale and to great effect. Building a town like this from Timecast stuff or some other brand would cost a fortune, but once you get the hang of it scratch-building is a good solution.
(http://img265.imageshack.us/img265/6225/mooiegametafel13brucewe.jpg)
Cheers,
Aart
Hi Mollinary,
Got my first batch of 10mm yesterday (7YW Prussians), started painting tonight (why the delay? Too much time spent looking and trying to figure out basing for BP, so decided to get on with the painting and figure the basing out later). Must admit they are very nice figures indeed.
Looked the battle report up at lunch, amazing.
Hi Aart, thanks for the post, I can see you point it really does look the part. Dare I ask for more pics please?
Cheers
Meic
Hey Meic,
I have the exact same problem: working out the right BP basing for my soldiers ;)
Mollinary's CR is astonishing indeed. I don't want to criticize anyone with a different view or taste from mine, let that be said, and my favourite Bruce Weigle is so far out of my league I couldn't even begin to copy him.
However I am in the process of making a town for my 8mm Adlers. Just like Mollinary I was not satisfied with the look of a cluster of 5 odd houses on the table supposed to represent a town. So I gave a thought or two to what exactly makes a town on a gaming table. I haven't got any pictures, besides I only finished 3 of the 14 houses I planned so a piccie wouldn't help much anyway. But I looked around for some to give you an idea of what I meant. Lo and behold, on Will's Wargames Blog I found a pic of a medieval town that sums it all up for me.
(http://img17.imageshack.us/img17/3780/mooiegametafel43.jpg)
It's only a small grouping of houses, but already they make a convincing town because:
1) the houses are closely together
2) you can't see right through the thing
3) the houses are two or three storeys high, thereby 'dwarfing' any same scale model soldiers
For modern towns I would add two more things; the mentioned twist in the main road + at least one cross-road.
Now I am as willing to learn as the next guy, so I would love to hear and see pics from people with other views. Scenery rulez, man. Interesting thread. :-*
Cheers,
Aart
EDIT
Here's another one from Will's site. Now that is a town.
(http://img823.imageshack.us/img823/439/mooiegametafel45.jpg)
Hey Aart,
I don't think we have any real difference of view here, merely different compromises to make - and I think they are different in 6mm and 10mm. They boil down to ground scale and table size. For Gravelotte St Privat, we had a table 16ft long and 7ft wide, but it needed to fit 7 villages (no towns really, Gravelotte at the south end of the board is the largest, but it is still only a village in 1871) and 7 fortified farm houses. At 10mm building scale they take up a lot of ground, so the only viable compromise I could see was 6mm buidings. Play a large 6mm battle on the same table, and although you use the same buildings they would meet your visual requirements better. Curiously, I have been lucky enough to get to know Bruce Weigle over the last few years, and to drive him around Bohemia, southern Germany and northern France looking at battlefields. I agree a thousand per cent with your analysis of his work on terrain, his battlefields are simply unequalled - but even he admits that his buildings are 20-30% undersize. When you see the field overall this does not look at all obvious, but close ups around the edges of some of his villages do show guys whose heads could look into the bedrooms. That said, I still think he is the best out there. Another compromise I make, but I think you would be unhappy with, is I like to make sufficient space to allow troops into the villages with their feet/bases still on the ground (although not all the players in the big game used it!). This means quite wide streets and gardens. The thing that destroys the image for me is bases standing on walls, or floating across the top of cornfields! Agree with you, interesting thread .
Cheers,
Mollinary
Hey Mollinary,
indeed, this thread is getting interestinger and interestinger. :D
Bother me sideways, so you've actually walked beside Him, and spoken to Him, and He to you? Must have been a very pleasant outing. I once did a tour of the western WWI front with a good friend and I still cherish the memory. In your case, collecting the words directly from His mouth during such a tour must have been quite an experience.
I'll admit I never noticed the slightly smaller scale of His buildings, but since you pointed it out I see the same bits and corners of His townscapes where the difference becomes obvious. That gives me some serious food for thought. Though I would still maintain that the 'towniness' of his set-ups is due to the specific composition with twisted roads and such.
Tell me, did He ever elaborate on his choice of houses? It occurred to me that his scratch-build houses are all more or less similar in size, build, colour. Maybe this has a particular visual effect as well.
Cheers,
Aart
Aart,
Yes, the trips were good fun. I think the "towniness" of his stuff is also something to do with scale. At the smallest scale, my eyes tend to get drawn to the town as a whole, rather than the individual buildings, and at 6mm -25% scale they do not have an obvious vertical dimension which is out of scale with the horizontal ground scale. So they sit IN the scenery, rather than ON it. Bruce's buildings are multi purpose, and are not permanently attached to his terrain. Most of them get re-used again and again on new boards. But what makes the difference for me is his habit of producing some individual/iconic larger buildings which set the context of the battle. Churches in particular do this very well. I don't know if you are familiar with Bruce's YAhoo Group "1870" to support his rules? Debates about his terrain and buildings turn up regularly, and he has added a file setting out his techniques. Worth a visit.
My final (probably!) take on this is that my concern is mostly focussed on the look of the table as a whole, that it looks like a battlefield covering some Kms. Taking in the bigger picture, the scale of individual figures against buildings drops out of sight, and you are looking at scale of clusters of buildings, units, hills, woods etc. If you then take close up photos of the buildings and figures, you are not really looking at the most important dimension for me. MY problem with larger scale buldings is even if you have a relatively small ground scale of 1" = 25metres, then your buildings are some 50metres tall! Somewhere, in all our battlefields, we have to make a compromise. This thread has helped me to recognise why I made the ones I did!
Cheers,
Mollinary
Mollinary,
you are absolutely right about the necessity for compromise. And I understand why your scale choices enabled you to lay that superb table for Gravelotte St Privat. If one of these days I put two pingpong tables side by side for an 8mm (Adler) scenario with several build-up areas and a lot of 'space' in between, I will certainly emulate your style and give priority to the bird's eye view. For smaller set-ups with close battles in towns, however, I think I will still prefer the lay-out I mentioned with slightly oversized houses. Anyway it's given me a lot of food for thought, thank you very much.
I think your Gravelotte table makes it clear that love of scenery is not merely an exercise in visual nit-picking or hyper-aesthetics. It reflects one's love of detail, of nature, of colour, human habitation, the patina of history that gathers on a landscape - in short: love of life. I have no doubt that you will agree, and some hope that even He would agree if He ever visited this humble forum.
Cheers,
Aart
Quote from: Aart Brouwer on 19 September 2010, 09:51:51 AM
...if He ever visited this humble forum...
He would be very welcome!
I made some desert buildings a couple of years ago to scale for use with 15mm figures. Although they were completely accurate scale wise (I am a professional modelmaker by trade) they simply looked too big on the table.
Having seen some of the Timecast buildings that we used for the SCW game at Colours up close and personal, they were definately smaller than 10mm when figures were placed next to them. But more importantly, they looked right on the table, which to my mind is the most important thing.
So ultimately, I think it is important to go with something you feel happy with on the table. Hope this helps.
Steve J.
Mollinary,
we're probably going to lose some readers who do not consider our subject as
vibrant and
exciting as we do, but so be it. 8)
I have joined the yahoo 1870 group and read some of the good stuff, including Weigle's file on building construction. He states that His building scale varies from 1/350 to 1/450. The 1/350 ones would be the same scale as the H&R figures he uses! Remember that these are not really 6 mil but actually 5 mil. Only the 1/450 houses would be distinctly smaller. But then Weigle adds some lines on his 'mass effect':
Quote[...] all the detail that you include assumes an exaggerated importance because your viewers aren't expecting to find much detail at all. [...] Remember that your viewer isn't primarily looking at the buildings... They just have to look sufficiently realistic to not be embarrassing.
Weigle calling his cityscapes 'not embarrassing' would be the understatement of the year in wargameland. :P
I think I have just found the sort of compromise that might suit me: some buildings of the 'proper' scale, some slightly smaller buildings, the whole group massed and laid-out in a tight and somewhat skewered formation along a twisting road or two.
My planned 14 houses might just do the trick, or I may have to add 4 or 5 slightly smaller ones. I have the feeling I'll be coming back to this subject..
Cheers,
Aart
Good discussion.
I think the whole relationship between models of buildings, real towns and ground scale is both interesting and complex.
One of the biggest compromises is do you want streets that can fit based figures on? This then leads to hugely wide roads, and the ability to see straight through a "town".
I have been slowly putting together an Arnhem bridge board, and went with 1/300 ground scale. I've used a variety of commercial houses, but for some I have scratch built I went for mixing the ground scale of 1/300 with a vertical scale of of 1/150.
(http://www.kerynne.com/games/images/arnhem/100_0355.jpg)
More photos at http://www.kerynne.com/games/ArnhemBridge.html (http://www.kerynne.com/games/ArnhemBridge.html)
There is enough space for manoeuvre here - but there is still be problem of where to put stands representing troops in buildings - the floating on the roof looks rubbish - but is easy.
Then there is the opposite problem on most game boards of trying to represent a village or two separated by a couple of kms of ground. The photos you have provided give a good look of a village - but I'm not clear how the figures fit into the village?
Hi Fred,
Not sure who your question is directed at, Aart or me?
Regards
Mollinary
Possibly both?
It was a sort of muse /combination of question...
Fantastic project, Fred! That Arnhem scene looks very ambitious and I admire your meticulous approach with the contemporary aerial photography and all. Remember I'm a denizen of this country and I know the area quite well. Your stuff looks quite convincing even in its preparatory stage.
So you've applied another form of visual distortion by making house with heights and bases of different scales? The human eye is our fondest witness, yet it betrays us all the time! ;D
What I like about your approach is that it 'dwarfs' the soldiers. Somehow soldiers always look lost in cities, they belong in the open field and appear out of their depth in a townscape. When playing with 10mm models this effect can be obtained by judicious use of some 15mm buildings. However, I have found that if you play with 8mm Adlers you can't really put them amid 10mm buildings. I don't know why, it probably has to do with the thickness of the basing in relation to the height of the models.
The pictures I posted are of towns that permit only a careful movement of troop bases, probably too fiddly for some. But then Bruce Weigle's tables aren't usually bigger than a pingpong table and players can easily lean over them and reach 'into' a town with their fingers to move their troop bases.
Cheers,
Aart
Cheers Aart!
I think your point about the buildings dwarfing figures is important for city battles - several of the photos of Arnhem around the bridge really indicate how tall the buildings where and how small the troops looked. I also wanted to capture the sheer size of the bridge ramp and the fly-over to the bridge proper. The bridge it's self is actually quite short. But to give another indication of the strange size of "scale models" the bridge is actually a HO/OO model railway scale bridge, which I think is only just wide enough and long enough for this project.
Aart, as a local perhaps you can help me with the colours of buildings around Arnhem bridge (though I understand that few original ones survived the war). Photos indicate pale walls and dark roofs. Is this white painted walls with grey slate roofs, or some other combination? Some photos also seem to show pale stone façades to buildings? Houses further out loo like they are mainly red brick with slate roofs, but this style looks less common with the taller buildings around the bridge.
Hi,
Apologies for coming back late to this been a tad distracted this week.
So many options, not sure the way to go yet. I'll certainly have a look at 1870 group and Bruce Wiegles buildings.
Aart, I have a small confession, I happen to know Will, and should have thought of asking him, especially as the last time I spoke to him he mentioned he was making some buildings and bridges. :-[ :-[ :-[ But in my defence I've not seen the town layouts before... I shall be picking his brains soon though.
Hi Fred, love the look of the Arnhem board, would love to see updates as this progresses.
Anyone going to Fiasco, there's a chance I might make it?
Cheers
Meic
Quote from: Meic on 23 September 2010, 07:50:47 PM
Hi Fred, love the look of the Arnhem board, would love to see updates as this progresses.
I too would quite look some updates too! I see its been over a year since I did anything towards it. In my defence I have moved house twice in that period! But I don't intend moving again for a long time, so hopefully I will be able to get the Arnhem board setup again, and move it towards completion.
Seeing all these wonderful townscapes had prompted me to return! I don't really go in for full blown towns, largely because the battles I am currently fighting (FPW) took place in village territory. Indeed, in doing Sedan last year we created three boards to the West East and South of the city in order to avoid having to model Sedan itself!
However, we did do a representation of the straggling village of Bazeilles, which is a major feature of the battle. The photo shows how it looked:
(http://farm5.static.flickr.com/4112/5033590422_28ce02c317.jpg)
This covers two 10" x 10" terrain pieces, and was made following a trip to Bazeilles to get an idea of the basic building types, and a close look at the street map from contemporary maps of the battle together with today's 1:25000 maps. I then drew a scale outline of the village, with the main streets conforming to my standard 30mm wide road pattern, and the church, village square, and Maison de la Derniere Cartouche which played such a part in the battle. Buildings were all Timecast 6mm, specially chosen by me, and located on the map I produceed.
I then passed the whole lot to Keith Warren of Realistic Modelling who did the donkey work (artistic creation would be a better description)of producing the final model. I think it shows the compromises I make - I believe it loooks like a real village (it has about 11 buildings) but it also has roads and spaces (gardens, often neglected by wargamers) in order to allow troops to deploy effectively.
It was the centre piece for much of the game, and changed hands numerous times between the French marines and the Bavarians. The more observant among you will note that the south end of the village containing the church did sterling service as Gravelotte in this year's megagame.
Mollinary
Interesting scenery, Mollinary! Thanks for putting in your two cents - or a couple of quid, to say the least, given the care and thought that went into your Bazeilles model.
I've been doing some reading on a short autumn holiday. One of the books I brought was Peter Hofschröer's
Wellington's Smallest Victory (Faber & faber, 2004) about the tribulations of Lieutenant William Siborne who in the 1820's was give the task of producing a scale model of the battle of Waterloo. Hofschröer, whom some of you may know from various Osprey titles, is an acclaimed and award-winning military historian and a specialist in the Napoleonic era. His
1815 - The Waterloo Campaign is probably his best known book on the subject. Wellington alll but destroyed Siborne because the latter uncovered some unpleasant facts about Wellington, such as his mindless dithering on the first day of battle (he left Brussels a day late, never delivering the promised support to the Prussians at Ligny) and his deliberate distortion of the all-important Prussian contribution to the Waterloo outcome in his
Waterloo Dispatch.
Writing on the subject of the actual mode, Hofschröer gives the following information about the scales used by Siborne:
QuoteAs Siborne had some experience of the construction of relief maps - he was, after all, a published authority on the subject - he knew what problems he would have to face when planning the model. The first decisions he had to make regarded the questions of size and scale and what proportion to take for the necessary differences between the horizontal and vertical scales. To explain, in topographical modelling, if the same scale is used both horizontally and vertically, things will appear out of proportion. This is because of the great disparity between the view obtained when crossing terrain and that presented by a model of it. When crossing terrain, the eye is only five or six feet above the ground and it sees all objects in profile, or nearly so, and consequently in their greatest apparent magnitude. However, when viewing a model, the perspective is as if the eye is several miles above the ground, as if floating in a balloon. IN choosing the size of the vertical scale for a model, both the horizontal scale and the character of the terrain had to be taken into account to give a realistic impression to the viewer.
Siborne's earlier work on the subject had shown that horizontal scales of six inches or more to a mile were best suited to produce the effect desired. One third had to be added to the horizontal scale if the terrain were mountainous, one half if hilly and two thirds if composed of of gentle undulations. If the horizontal scale were less than six inches to a mile, these additions for the vertical scale would be increased in proportion.
Siborne chose a horizontal scale of nine feet, or 108 inches, to the mile, roughly1:600, which was a much larger scale than he had used for his previous work. His vertical scale was roughly 1:180, this combination of scales giving a good feel for the terrain. Siborne must have undertaken considerable experimentation to establish this.
Each figure displayed on the Large Model represented two actual soldiers. These figures were disproportionately large when compared to the terrain features, but the units occupy the correct area on the model. This too was a compromise between accurate realism and aesthetics. The final result was 'the most perfect model'. It looked right and conveyed a most realistic impression of the battle.
pp74-76
Members will be not at all surprised to learn that our illustrious predecessor used God's own military model scale of 1:180, which coincides perfectly with 10mm... :D
In any case the above provides more corroboration to the view that terrain should be of a smaller scale than the soldiers. As is indeed shown in this picture of the Large Model, wherein the soldiers are distinctly larger in scale than the peasant hut in the upper left quadrant.
(http://img691.imageshack.us/img691/1746/largemodel1.jpg)
Nonetheless I find it hard to reconcile this insight with my own impression that soldiers should look slightly dwarfed by buildings and such. Anyway, some more food for thought, I reckoned.
Cheers,
Aart
I'll argue for the reverse - think there are some photos of the Geytsburgh 6mm game by Baccus - using Irregular 2mm Buildings, and I've seen the same with 10mm WWII. It looks good.
IanS
For me it's a question of balancing visiual effect against ground scale and trrop representations.
One of my compadres uses 10mm figures for true ground scale of 5mm:1m or 1:2000, one man is one figure and a building represents its actual footprint. Comparing that to BKC where a stand of infantry can represent a squad, platoon or company and the ground scale varies accordingly, one building represents a built up area of streets, houses, gardens etc.
In addition to Timecast's very nice but expensive resin buildings, there are a few pdfs available which can be printed using different scaling to produce a desired effect before having to resort to scratch building :D
http://www.instantdurable.com/ACCUEIL/accueil_franglais_menu.htm (http://www.instantdurable.com/ACCUEIL/accueil_franglais_menu.htm) (free download)
http://www.paperterrain.com/ (http://www.paperterrain.com/) (free download)
http://www.toshachminiatures.com/ (http://www.toshachminiatures.com/) (free download)
I prefer to go with what looks right and is visually pleasing rather than getting too hung up on the accuracy
I find the biggest problem with buildings is they are the place where vertical and ground scales meet. Take BP. I reckon a ground scale of 1 inch = 10yds/meters is about right (I know 10m is closer to 11 yds, but wargamingly* they are effective interchangable).
Even if you use 10mm figs at the BP inch scale, the house foot print is out of scale with the height by masses. A house 20 feet wide is 609 cm. Divide by 180 to get to N scale is 3.4 cm wide. At ground scale 3.4cm is 40 feet (1in to 10yds is after all 1:360). However that is 140 figures a unit (I get 6 figs on a 2mm square base). Now as much as Dave and Leon would love us to be buying 2000 figure armies (and that is just the infantry for 15 bns) two of the reasons people go 10mm is 1) Cheaper - same number of figures at 10% of the price, and 2) space saving - I do BP at cm measure units, not inches. This makes the ground scale 1cm - 10m 1:1000 - or a 11 to 2 ratio difference - that house is in excess of 30m (100 feet-ish) wide! Hougoumont will dominate the landscape even more that it did. If you take it down to 6mm/1:300 the trrops can fire over the roof!
*Yes I've invented a new word.
Actually the reason I went into 10mm was scale; the possibly of fielding big armies for big engagements without the necessity of hiring the local squash court!
The further away you move from a figure ratio of 1:1 the more 'unrealistic' the housing becomes; simply put, if your figure scale is 1:70 and your ground scale is 1cm:25m, then the local village church, either in 10mm or 6mm will have a footprint the size of a Cathedral, same goes for houses, cottages etc etc. obviously there has to be be a compromise. My compromise entailed getting Steve at the Baggage Train to make me some houses, cottages and churches; these I mounted on 3mm MDF; the overall effect isn't nearly as naff as you might imagine, also it allows you to build a small town from 20 or 30 buildings rather than from 2 or 3. Have a look here and see what you think. Like I said, it really only works if you are going for SIZE (whether or not size matters, is, I have found, an entirely personal thing! Make up your own mind)
http://www.flickr.com/photos/55665103@N03/
I prefer my buildings to be in scale with the figures, I suppose it all depends on what you want to represent on the table. I'm more into it the visual aspect, I'm playing a game with (hopefully) pretty figures so I want pretty buildings too.
Some excellent points, for both cases. I also tend to go for buildings that are more or less in scale with the miniatures as far as doors and windows go, but my buildings will be small. And just yesterday, when trying to come up with a way to add gardens to my houses, I realised that if the garden is in scale with the house, it becomes the size of a tennis field for the troops. The stuff is still on my worktable, question is still open. If I make the garden small, it looks funny. If I make it big, it takes an infantry squad a full turn to walk across.
Quote from: Pruneau on 24 November 2010, 08:30:55 PM
Some excellent points, for both cases. I also tend to go for buildings that are more or less in scale with the miniatures as far as doors and windows go, but my buildings will be small. And just yesterday, when trying to come up with a way to add gardens to my houses, I realised that if the garden is in scale with the house, it becomes the size of a tennis field for the troops. The stuff is still on my worktable, question is still open. If I make the garden small, it looks funny. If I make it big, it takes an infantry squad a full turn to walk across.
But then it could represent a whole series of gardens/houses just as figures represent a whole series of troops.
Yes, it could, depending on the scale of your game. With WW2 miniatures, I have this thing that I'll represent every single vehicle with one model, and I cannot see a unit (with say 3 models) to represent more than a fireteam (half a squad, 4 to 8 soldiers). Therefore, I need open houses where units can move into, and my 5' by 5' table represents only 750 m along the side (1cm=5m). So for me a house represents just that. I feel that if you'd play say company per unit scale, 6 mm houses would do the job perfectly, since they are only representations of a village, and not so much a series of houses.
One might wonder (if one were actually reading this) why I always use so many brackets, but that's just the way my mind works, it seems. Lots of random subroutines.