Has anybody had a play with siege warfare in Warband?
I'm wondering if the Warmaster Medieval rules might port straight across?
What sort of protection might castle walls offer from firing and close combat? Will it break the rule mechanisms to offer additional protection for being in defences?
I'm thinking charge bonuses might be nulled by walls.....
Got some seize engines that need a run out!
Quote from: Nosher on 22 November 2015, 03:32:16 AM
What sort of protection might castle walls offer from firing and close combat?
I'm thinking charge bonuses might be nulled by walls.....
Ummm...Are these questions?
http://nosherswargames.blogspot.co.uk/2015/11/warband-siege-rules.html
Some thoughts and suggestions for Siege Warfare.
If I've posted something I shouldn't that compromises the rules copyright, please feel free to delete and I will delete the post from my blog