Hi
Anybody play these rules.
opinions would be most welcome.
Jim
Overall good. The rules aren't particularly well written, but so long as you take it carefully they should give a good game. Look on the AA web site for downloads like QRS, and turn flow charts, which will help greatly.
IanS
In contrast to Ian S, I found them to be possibly the worst written rules I've played in many, many years :(.
Hullo,
The basic concept and mechanisms of the rules are great and produce a very good game. The rulebook, as mentioned, is very poorly edited. Even the core mechanism of "one unit acts, the others can react. Repeat until you fail to act" is so poorly presented that I have seen wildly different styles of play.
However, they are one of my favourite sets for modern-ish skirmish games. Our club has played all sorts of games from WW2, cold war, soviet afghanistan, ultramodern with these rules. The scenarios have ranged from squad a side to big games with multiple vehicles and off board artillery and heli support.
I have listed some of our house rules at http://www.the-ancients.com/gemigabok/force-on-force-our-rules/
Cheers,
Aksu
Quote from: Jim Ando on 06 June 2015, 10:08:36 AM
Hi
Anybody play these rules.
opinions would be most welcome.
Yes we used to play FoF ( and Ambush Alley) and liked it, but we always had to argue about some (minor) rules. We played modern, and WW2.
http://2d6.fr/?tag=fof (http://2d6.fr/?tag=fof)
We found Chain of Command better and switched our campaigns.
Its a great assymetric game, if (as others have said, and its a BIG if) you can actually figure out how the rules work.