Hi all,
Anyone use Polemos ACW rules?
Any good?
Avoid like the plague?
Cheers :)
Bought the Napoleonic ones, they went into the next Bring and Buy, dunno about the ACW ones but theyre the same family of games.
Can heartily recommend the Civil War Battles by Peter Pig though, plus they play very well solo. Theres a battrep thingy on the PP website all about them. (with piccys)
I have the Napoleonic ones and like them but never tried the ACW version.
Cheers fellas. :)
Quote from: GordonY on 25 March 2015, 10:08:50 PM
Bought the Napoleonic ones, they went into the next Bring and Buy, dunno about the ACW ones but theyre the same family of games.
Can heartily recommend the Civil War Battles by Peter Pig though, plus they play very well solo. Theres a battrep thingy on the PP website all about them. (with piccys)
Why didn't you like them Gordon?
Quote from: Ithoriel on 25 March 2015, 10:17:40 PM
I have the Napoleonic ones and like them but never tried the ACW version.
How do the mechanics work Ithoriel?
I thought they were overly complicated with way too many tests.
Civil War Battles on the other hand once youve played a game or 2 are dead easy, you wanna change formation, use an action point, you wanna fire off a volley, that uses 2 action points, How'd you get action points, easy you roll a d6, thats how many action points you get. Also no fudging around with how far to the left or right your unit can fire, its zero degrees, always dead ahead, how many can fire? Also easy, the number of bases in the front rank plus half the bases in the second rank. Scroll down to the bottom of this page for a quick batrep. http://www.peterpig.co.uk/Range2.htm
Like that a lot.
Thanks Gordon ;)
Curious about the zero degrees though; doesn't that throw up some weird "you can't shoot but in reality you would" situations?
Quote from: getagrip on 26 March 2015, 08:55:59 AM
Curious about the zero degrees though; doesn't that throw up some weird "you can't shoot but in reality you would" situations?
Yes, it seems a curiously "tunnelled" method. Even DBR allows you one base-width either side of the firers.
...with very odd artillery performance, don't you think? One of the reasons I dropped DBR.
That's the best and worse thing about this forum; you never get consensus on anything. :)
Oh, yes you do! :d
Quote from: Hertsblue on 26 March 2015, 09:17:49 AM
Oh, yes you do! :d
I'm not going to do it but someone will ;D
Quote from: getagrip on 26 March 2015, 08:09:54 AM
How do the mechanics work Ithoriel?
I play the Marechal d'Empire, big battle, version of the rules.
Suggested base sizes are: Infantry and Cavalry bases 60mm square, 30mm square for artillery. That's for 6mm figures. Measurements are in Base Widths so other base sizes could be used without problems.
As an example, a French brigade will be 1 or 2 bases.
Each turn players generate Tempo points (1D6 plus a point for each subordinate commander) which are used to a) bid to be 1st player in that turn and b) to perform actions.
We found them straightforward to play and they gave the feel of a large scale action.
YMMV :)
Thanks Ithoriel; fairly comprehensive ;)
Hmm.... :-\
"Curious about the zero degrees though; doesn't that throw up some weird "you can't shoot but in reality you would" situations?"
Well it might seem curious but taken in the scope of the came (Corps sized) an individual unit is a entire brigade, and it gets worse as if the centre line of your unit isnt going through the target unit then your shooting suddenly gets worse (hitting on a 6 rather than a 5,6)
semi detailed breakdown of the rules
Corps General his only function in the game is to provide determination dice (re-rolls) to one of his divisional generals based on Corps Generals quality (between 0 and 3) plus Divisional Generals quality (between 0 and 3) plus distance modifier.
Divisional Generals well their function is to move first then start activating units under their command (1 at a time until they fail) its simply Divisional Generals quality (between 0 and 3) plus the Units quality (between 1 and 3) plus distance modifier.
Once a unit is activated successfully then it rolls a d6 for the number of action points it has (different actions take different amounts of action points) rolling the dreaded 1 can leave you stranded at close range and unable to fire.
Its all handled on a 2 side playsheet, after about 1 game thats all you even need to look at, the book contains army lists for doing what-if scenarios for all periods and theatres of the war, it also contains 12 historical scenarios. Theres rules for running low on ammo, disorder, morale, and my favourite the falter test (or bottle test as I like to think of it) just because youre unit is in charge range dont think its automatically gonna charge. It could be stuck there ready to receive (up to 3 if the opposing unit rolls well on action points) short range volleys.
Apart from that one of my favourite mechanisms is that youre never quite sure how long this battle is gonna last, game length is on a countdown with the defender rolling 1d6 at the end of his turn and reducing the number, this means the attacker cant dither about with a lot of artiillery softening he has to "get stuck in".
In short excellent value for money.
Thanks Gordon; that sounds quite straightforward and fun ;)
Think I will give that a go! :)
Tried the Napolionc's couple of times. And tested a version of WOTR. Both have good ideas, but are broke. You bid to gain initiative, and use any remaining bidding points to to move your forces. In essence if you win he bid you cant move your troops as you have no points left, whilst if you loose everything costs twice as much so you dont have enough to move troops.
IanS
The tempo system makes it cheaper to move whole formations than individual components, cheaper to keep moving than to stop and start.
Tempo points may, within limits, be saved for use in subsequent turns.
A player does need to spend lots of tempo points if they want to move in the other players phase.
So movement is not terribly limited if you plan ahead (although "No plan survives contact with the enemy!") and if you commit entire Divisions rather than trying fancy stuff with individual units. At least that's been our experience.
We played with the Polemos ACW rules on one occasion but decided not to use them again. As someone has said,
there are a great many tests to be taken and these become very repetitive and tiresome over the course of a game.
I know that many people will enjoy this style (and it was popular in the 80's) but I can't face it now. I love 6mm
figures and was very keen to like the rules but it drained our enthusiasm to play. We moved to Black Powder
(again, a love / hate style) but found we (a) enjoyed the game and (b) played through a lot of moves in an average
games night.
There are now so many rules for most periods that you are bound to find something you enjoy. The downside to
this is that finding an opponent may be harder with this level of variety.
I am sure it must be a thankless task to write rules !
Phil
Thanks guys, all fodder for machination :)
You'll go blind!
I dont think you could go wrong with either version of Fire and Fury
Or if you want to do huge battles then BBB by Chris Pringle might fit the bill
Quote from: Fenton on 28 March 2015, 09:45:27 AM
Or if you want to do huge battles then BBB by Chris Pringle might fit the bill
Big is good; I always end up going mad on the purchase front :-[
Played our first game of BBB yesterday. I'd certainly recommend them for very big games.
Quote from: Hertsblue on 30 March 2015, 09:16:35 AM
Played our first game of BBB yesterday. I'd certainly recommend them for very big games.
I think I'm looking for the impossible ; rules which can handle small to large battles. :-\
Although BBB is designed for fighting the biggest C19 battles in about 3 hours, by popular demand there are now numerous scenarios for smaller games (division-sized actions or thereabouts) which can be played by two players, on 4'x4', in 90 minutes or so. The game is scaleable.
Chris
Bloody Big BATTLES!
https://uk.groups.yahoo.com/neo/groups/BBB_wargames/info
Thanks Chris, I'm looking for a simple, fast rule set to represent generis ACW battles (I'm not into hours of historical research).
I like that you can call a division a side "small" :D
Polemos - we tried the Sun King era version, and the mechanisms were interesting and took some time to get used to (like Ithorial says, you have to work out what your doing before you get stuck in, as otherwise it's like others have said - both sides just end up flailing around spasmodically because neither has the pips to do something when they can, or can't act when they do :D), but it was just too finicky for playing long term.
We still use F&F for ACW, but are playing some "Mit Blud und Eisen"/FFF for Europe/Crimea and it's good fun for big games. Think it's pitched similar level to BBB - manoeuvre units are Brigades, formations are Divisions and a player might easily push a Corps around in a short-ish evening.
Quote from: getagrip on 26 March 2015, 08:55:59 AM
Like that a lot.
Thanks Gordon ;)
Curious about the zero degrees though; doesn't that throw up some weird "you can't shoot but in reality you would" situations?
The units in Civil War battles are brigades, not regiments. Yes, some of the troops in a brigade would fire off at an angle, but not enough to make any difference in the scale of the game. Your brigade is going for the enemy brigade to your front. If there's no one to your direct front, but enemy offset to your front the rules force you to behave like a Civil War brigadier and manoeuvre your brigade to face the enemy to deliver maximum firepower and hopefully a charge. Good rules, and would recommend stick with the base sizes given for 15mm but stuff 'em with 10mm figures. These are brigades after all.
Quote from: Leman on 30 March 2015, 03:15:36 PM
The units in Civil War battles are brigades, not regiments. Yes, some of the troops in a brigade would fire off at an angle, but not enough to make any difference in the scale of the game. Your brigade is going for the enemy brigade to your front. If there's no one to your direct front, but enemy offset to your front the rules force you to behave like a Civil War brigadier and manoeuvre your brigade to face the enemy to deliver maximum firepower and hopefully a charge. Good rules, and would recommend stick with the base sizes given for 15mm but stuff 'em with 10mm figures. These are brigades after all.
Nicely explained Leman; thanks ;)
Toxicpixie - I did say "smaller", not "small" - important difference!
Getagrip: understood. I consider BBB to be simple and fast, but there are undoubtedly simpler and faster games available that may suit you better. But there are BBB players who have created points systems to use BBB for generic games as well - no historical research required. For instance, see here:
http://www.greathallgamers.org/forum/forums/thread-view.asp?tid=2052&posts=1#M14097
Anyway, whatever you decide to do with your ACW boys, good luck and happy gaming.
Chris
PS - gotta have zouaves - they look cool!
Thanks Chris, that's a big help. :)
Zouaves do look cool but I also want to get an army on the table reasonably quickly too. ;)
Bear in mind that some zouave units wore all dark blue (eg 9th NY) or all light blue (eg 146th NY) uniforms.
Quote from: Leman on 30 March 2015, 03:50:11 PM
Bear in mind that some zouave units wore all dark blue (eg 9th NY) or all light blue (eg 146th NY) uniforms.
Yeah but I think if you're doing that you might as well use standard foot. :-\
Want to use them as a splash of colour. ;)
Heh, that's an important caveat, Chris :D
Although tbh that whole "Americas thing" was pretty Mickey Mouse, I can't see it catching on.
Quote from: getagrip on 30 March 2015, 03:51:15 PM
Yeah but I think if you're doing that you might as well use standard foot. :-\
Want to use them as a splash of colour. ;)
A damn fine approach ;)
Quote from: getagrip on 30 March 2015, 09:18:40 AM
I think I'm looking for the impossible ; rules which can handle small to large battles. :-\
My suggestion would be Volley & Bayonet ;)
An older set of rules while not specifically for ACW it does have good mods that cover the period. There are of lots of ACW V&B players with plenty of support on the Yahoo group and Keith McNelly's V&B pages.
You can use the various scales to play games with a few battalions a side up to Gettysburg :)
There are also various campaign books if you can find them. Rate as rocking horse pooh...
Beyond another endorsement for Big Bloody Battles, an other option I find attractive though had not the chance to play yet is Altar of Freedom. Base is a brigade, and commanders play a big role having characteristics that impact the battle. They have done a very good job with providing a massive amount of scenarios, and an attractive package. I have not had the chance to play them yet (working on finishing painting two small forces), but they sure read and look nice.
As Polemos ACW appears to be getting the elbow and other rules are being recommended, just to mess with your mind further, Grip (but not deliberately).
If you find you like gaming the ACW and decide to game other historical periods (e.g., Napoleonic, 18th Century, Crimean War, FPW, etc.), you could do what I did and buy period / conflict specific rules and end up with something like 30 different rule sets
OR
buy yourself more generic rules (with period / conflict adjustments) like Black Powder or Field of Battle. These cover a period of roughly 200 years up to the end of the 19th century, it will be cheaper in the long run and you only have to worry about the nuances of one or two rule sets and not a couple of dozen (most of which you'll probably never play anyway).
Makes for an easier life. If you really get into a period, that may then be the time to start to buy period specific rules(?).
Another problem with period specific rules is basing, eg. Johnny Reb and the F&F stable have completely different basing systems so are incompatible with one another as the former is organised as the number of figures on a fixed number of variable sized bases and the latter on a variable number of same-sized bases. Every Johnny Reb unit has four bases, but some units have thirty figures and some units only eight, or sometimes only four figures. Great game, but opt for it and you're a bit stuck. BP, BBB and FOB2 all have regular sized bases. Altar of Freedom uses the same size bases as Polemos.
Quote from: Westmarcher on 31 March 2015, 07:44:55 AM
As Polemos ACW appears to be getting the elbow and other rules are being recommended, just to mess with your mind further, Grip (but not deliberately).
If you find you like gaming the ACW and decide to game other historical periods (e.g., Napoleonic, 18th Century, Crimean War, FPW, etc.), you could do what I did and buy period / conflict specific rules and end up with something like 30 different rule sets
OR
buy yourself more generic rules (with period / conflict adjustments) like Black Powder or Field of Battle. These cover a period of roughly 200 years up to the end of the 19th century, it will be cheaper in the long run and you only have to worry about the nuances of one or two rule sets and not a couple of dozen (most of which you'll probably never play anyway).
Makes for an easier life. If you really get into a period, that may then be the time to start to buy period specific rules(?).
That's worth considering, thanks West.
I'm also considering writing my own. :-\
I play Warmaster and BKC, so ACWarmaster doesn't seem too big a leap does it? :)
Actually, if you're happy with the *Master series, try Black Powder/Pike & Shotte, they're both using the same basic system...
Quote from: toxicpixie on 31 March 2015, 08:38:55 AM
Actually, if you're happy with the *Master series, try Black Powder/Pike & Shotte, they're both using the same basic system...
And these are ACW?
Black Powder is specifically for C18/19th warfare, so covers ACW :)
They're rather a "toolset" of rules, as whilst you use the same framework for any period within them, the conflict specific flavour comes from the bucket of potential special rules and tweaks you can apply.
They're not to everyone's taste, but if you like the *Master series you'll probably like them, and certainly find them simple to pick up!
Quote from: toxicpixie on 31 March 2015, 08:48:10 AM
Black Powder is specifically for C18/19th warfare, so covers ACW :)
They're rather a "toolset" of rules, as whilst you use the same framework for any period within them, the conflict specific flavour comes from the bucket of potential special rules and tweaks you can apply.
They're not to everyone's taste, but if you like the *Master series you'll probably like them, and certainly find them simple to pick up!
Thanks Nathan. :)
Do they have army lists?
Although I'm thinking these wouldn't be very detailed for ACW:
1) Infantry....DONE! :D
I assume so... it's a pretty popular conflict and they normally have a small "potted army list" section for each big one. I only own Pike & Shotte though so can't tell you for certain! I suspect they do as Warlord produce ACW figures so likely support them in the rules ;)
Infantry - might be similar, although you'd tweak the stats up and down appropriately so particularly steady brigades might have an extra point of Stamina (take four hits not three to lose a base), or maybe a special rule to reroll a Cohesion test, different shooting dice/different ranges for muskets or rifled muskets or breech loaders etc.
There's a shedload of articles on the Warlords site tagged for ACW but I can't find any definitive "we have army lists ready made" on there, but I'd guess it does. Anyone with a copy that can tell us?
ACW Gamer, the Ezine for ACW gamers, issue 1. This contains a large ACW supplement for Black Powder called Crucible of Valor (sic). It is obtainable by issue through Wargame Vault.
Thanks Nathan, great help. ;)
Quote from: Leman on 31 March 2015, 09:04:21 AM
ACW Gamer, the Ezine for ACW gamers, issue 1. This contains a large ACW supplement for Black Powder called Crucible of Valor (sic). It is obtainable by issue through Wargame Vault.
Ooh, brilliant. :)
That's perfect Leman!
Thanks. :-bd
BP are muttering about an ACW suppliment soon.
Quote from: mad lemmey on 31 March 2015, 09:06:48 AM
BP are muttering about an ACW suppliment soon.
Think I'm going to build my own rules. Thinking Warmaster with additional command points. :-\
QuoteWe still use F&F for ACW, but are playing some "Mit Blud und Eisen"/FFF for Europe/Crimea and it's good fun for big games. Think it's pitched similar level to BBB - manoeuvre units are Brigades, formations are Divisions and a player might easily push a Corps around in a short-ish evening.
Units in MBuE are usually brigades but can be divisions, for example in the ACW the units are usually divisions. I would guess BBB, I haven't seen the rules, is about the same scale but MBuE is a more detailed set, I think. Presumably this will mean that for the same battle MBuE will take longer/need more players but would feature more tactical play than BBB.
Quote from: getagrip on 31 March 2015, 09:11:40 AM
Think I'm going to build my own rules. Thinking Warmaster with additional command points. :-\
http://www.nick101.f9.co.uk/rules/Docs/ACWarmaster.pdf
;)
Quote from: petercooman on 31 March 2015, 01:39:15 PM
http://www.nick101.f9.co.uk/rules/Docs/ACWarmaster.pdf
;)
Damn I'm good, forgot I'd written that!
;D ;D ;D
Thanks Peter ;)
;D ;D ;D
Just as an aside, Black Powder, Hail Caesar and Pike and Shotte all developed out of Warmaster.
Quote from: Leman on 01 April 2015, 08:18:50 AM
Just as an aside, Black Powder, Hail Caesar and Pike and Shotte all developed out of Warmaster.
Black powder is okay for ACW isn't it?
Yep - the book's got ACW scenarios and armies in, but there's no points system as I (after a bit of reading on t'web) understand it.
Quote from: toxicpixie on 01 April 2015, 08:37:54 AM
Yep - the book's got ACW scenarios and armies in, but there's no points system as I (after a bit of reading on t'web) understand it.
Hmm, bit of a deal breaker for me!
Thanks anyway. ;)
There's probably a shedload of reverse engineered systems out there (unsurprising, as Pike & Shotte has one!), and I suspect there might be one in the ACW specific book as/when it comes out...
Quote from: toxicpixie on 01 April 2015, 08:37:54 AM
Yep - the book's got ACW scenarios and armies in, but there's no points system as I (after a bit of reading on t'web) understand it.
Quote from: getagrip on 01 April 2015, 08:39:00 AM
Hmm, bit of a deal breaker for me!
Now that you are getting the history bug, Grip, the next thing to do is to try to wean yourself off points systems. A
Shining light that opens up wider horizons. 8->
red rum ... red rum ..... Black Powder ..... Black Powder ...... Black Powder .....
Quote from: Westmarcher on 01 April 2015, 09:11:02 AM
Now that you are getting the history bug, Grip, the next thing to do is to try to wean yourself off points systems. A Shining light that opens up wider horizons. 8->
I only want a points system so I know the games are roughly balanced.
I don't want to get into researching which general had what and who wore green uniforms. :-\
As a way of giving something reasonably balanced without much faff, and not requiring a shed load of set up time making asymetrical objectives and clouded info for either side, points systems are fine and dandy and for my mind should be a pre-requisite for any game; if not, there should be some method in the rules of generating a battle that either side can "win" according to their victory conditions/army set up and be enjoyable.
I think peoples "eeeew, points?! I'll catch competition gaming!" stems from bad game design which allows excessive cheese and shoehorns players into shoehorning in bad and ahistorical set ups. As a case in point, the Spearhead points system is superb - generates really good battles that have a brilliant WW2 feel, where neither side can quite know what they're facing or what they're aiming for, or necessarily how well they have to balance do they risk their units getting burnt out to grab a last objective or road junction or can they just hang back and go slow and conserve forces or...
The FoW seems designed to cheese in weirdly good stuff in surprising numbers with odd and badly costed special abilities...
Basically, a "good" points system is a boon and an asset, and helps generate even a "pick up game" that feels right, with a reasonable set of forces either side and doesn't require three weeks setting up the scenerio. A bad system forces you to mash up weirdass combo's in something that might be off Flash Gordon.
Agree entirely. :)
I need points to give me a "rough clue."
When I play Warmaster I don't use anywhere near the maximum uber troops and my BKC armies are deliberately lacking in "big boys " and better for it in my opinion. :)
Getagrip prepare for a PM.
Quote from: Leman on 01 April 2015, 10:18:40 AM
Getagrip prepare for a PM.
Received and replied; thanks Leman. ;)
;D Thought you said prepare for PM! ;D
Quote from: getagrip on 01 April 2015, 12:25:11 PM
Received and replied; thanks Leman. ;)
;D Thought you said prepare for PM! ;D
Go back to your painting table and prepare for Matron
This won't hurt, at all ! :^o :^o :^o
Cheers - Phil
Phil,
We've seen your list of injuries! Does "it won't hurt" mean you only need an hour in A&E instead of the weekend...
:o
Matron, matron, what are you doing with that wax carver 5? :-SS
Quote from: toxicpixie on 02 April 2015, 08:37:32 AM
Phil,
We've seen your list of injuries! Does "it won't hurt" mean you only need an hour in A&E instead of the weekend... :o
I'll have you know, that I
was a qualified First Aider, Pixie.....
Though I haven't kept it up to date...and forgotten most of it. ;)
Quote from: getagrip on 02 April 2015, 09:43:40 AM
Matron, matron, what are you doing with that wax carver 5? :-SS
You need to go to the optician first, you plonker......This is a 12 bore hypodermic syringe....Not a wax 5 !
Sheesh !
Cheers - Phil
Quote from: Techno on 02 April 2015, 09:48:49 AM
I'll have you know, that I was a qualified First Aider, Pixie.....
For you, that's not even training, it's a life skill. :D
Quote from: Techno on 02 April 2015, 09:48:49 AM
You need to go to the optician first, you plonker......This is a 12 bore hypodermic syringe....Not a wax 5 !
Cheers - Phil
;D ;D ;D
:D
Quote from: Techno on 02 April 2015, 09:48:49 AM
I'll have you know, that I was a qualified First Aider, Pixie.....
Though I haven't kept it up to date...and forgotten most of it. ;)
... and all these opportunities to practise on yourself, too! ;)
Quote from: Westmarcher on 02 April 2015, 09:54:25 AM
:D ... and all these opportunities to practise on yourself, too! ;)
I just use a lot of 'thin' superglue........And an inordinate amount of 'industrial' language. :P ;)
I need to slow down....Just that tiniest bit...And concentrate a little more, rather than going "Rush, rush, rush !" ;)
I've always been like that though.
"Fidgety Phil, can't keep still !"..Can remember that being said to me when I was
very young !
Cheers - Phil.
Fidgety Matron, preserved in natron! :D
Possibly less coffee, more herbal tea needed :D
I can't use too much industrial language, else the wee one will inevitably hear and the first thing she'll say to the relatives or in public will be something toddlers really shouldn't!
Quote from: Techno on 02 April 2015, 09:48:49 AM
I'll have you know, that I was a qualified First Aider, Pixie.....
Though I haven't kept it up to date...and forgotten most of it. ;)
You need to go to the optician first, you plonker......This is a 12 bore hypodermic syringe....Not a wax 5 !
Sheesh !
Cheers - Phil
You will probably need a refresher as modern day thinking in medicine suggests that the blood should be kept on the inside of the body
Just remember who's got the chainsaw !
:P to the lot of you ! ;)
Cheers - Phil. (18 hours without an injury..................................................I should NOT have put that down, should I ?)
Quote from: Techno on 02 April 2015, 03:54:35 PM
Just remember who's got the chainsaw !
:P to the lot of you ! ;)
Cheers - Phil. (18 hours without an injury..................................................I should NOT have put that down, should I ?)
;D ;D ;D
Tick tick tick...
Check out the "Fun Stuff" thread. :D
Quote from: Fenton on 02 April 2015, 03:49:45 PM
You will probably need a refresher as modern day thinking in medicine suggests that the blood should be kept on the inside of the body
;D ;D =D>
Quote from: Fenton on 02 April 2015, 03:49:45 PM
You will probably need a refresher as modern day thinking in medicine suggests that the blood should be kept on the inside of the body
Are you telling me that the chapter about 'letting blood' is out of date now ? :o :o
What will they think of next ?
Cheers - Phil
Letting blood stay put is the theory now, Phil. However, superglue can be used for other purposes. When I gashed my hand some years ago they glued strips across the cut instead of stitching it. The strips then biodegraded as the gash healed. Good 'ere, innit?
My wife is a veterinary nurse and she uses super glue, or medical equivalent, quite often.
I believe it had a role in the Viet Nam war to seal wounds.
Mind you I also believe that Leon is a supernatural being with dark eldrich powers, Techno was constructed in the C17 by a Swiss anatomist, everyone else in the forum is a bikini clad lovely, and Runcorn is a nice place to live, so I wouldn't believe me either.
All I can tell you is it really works but BE CAREFUL! Matron.
Quote from: fsn on 03 April 2015, 01:34:53 PM
I believe it had a role in the Viet Nam war to seal wounds.
Mind you I also believe that Leon is a supernatural being with dark eldrich powers, Techno was constructed in the C17 by a Swiss anatomist, everyone else in the forum is a bikini clad lovely, and Runcorn is a nice place to live, so I wouldn't believe me either.
As I understand it that's possibly an urban myth (although maybe not, I think it's a one of those that's not very substantiated!), but it was originally supposed to be another type of plastic for use as aircraft gun sights!
Quote from: toxicpixie on 03 April 2015, 02:18:39 PM
As I understand it that's possibly an urban myth (although maybe not, I think it's a one of those that's not very substantiated!), but it was originally supposed to be another type of plastic for use as aircraft gun sights!
In the 80's I was loose-forward or prop for Leic RL (now Leicester Storm) and (thankfully not often) did used get the occasional split cheekbone or eyebrow. The Royal Infirmary never used thread type stiches on facial wounds they always used a sort of super glue. Stings when applied but for a facial wound it usually means no scar and they disappear on their own. :)
As I understand it they developed and approved "different" superglue-like compound by then, that was "skin friendly" - the original available at the time of the Vietnam War was pretty rough on skin (mmmm burny goodness...). That said it crops up regularly, so they may well have done. Probably better than bleeding to death...
Pah! Sissies. When I was in the Spartan army, we riveted wounds shut! And you didn't whimper about its stinging, either.
Quote from: getagrip on 03 April 2015, 12:55:40 PM
My wife is a veterinary nurse and she uses super glue, or medical equivalent, quite often.
Shouldn't she be helping poorly animals, instead of assembling your figures ? ;)
Quote from: FierceKitty on 04 April 2015, 12:44:24 AM
Pah! Sissies. When I was in the Spartan army, we riveted wounds shut! And you didn't whimper about its stinging, either.
I'm sure someone suggested using a stapler the other day. :-\
Cheers - Phil
Quote from: Techno on 04 April 2015, 04:30:06 AM
Shouldn't she be helping poorly animals, instead of assembling your figures ?
;D
The chance of getting her to assemble a mini; zero!
Quote from: Techno on 04 April 2015, 04:30:06 AM
I'm sure someone suggested using a stapler the other day. :-\
Yep, she also uses "staples " too. They are medical grade but essentially a staple nonetheless.
Superglue and staples Matron, could be valuable resources to have in your medicine cabinet. ;)
Quote from: Techno on 04 April 2015, 04:30:06 AM
I'm sure someone suggested using a stapler the other day. :-\
Hello! :-h
Techno with stapler gun! :o :o :o
(doesn't bear thinking about)
btw Nobby. Laughed. You scamp!
Quote from: Westmarcher on 04 April 2015, 07:03:06 PM
Techno with stapler gun! :o :o :o
Never had an accident with a staple gun.....Must work on that one ! :P
Can't use an 'ordinary' stapler on myself.....There's not enough spare flesh to pull the sides together.
Have given myself a nice little 'burn' with
extra thin Superglue, though.....That smarted !
Cheers - Phil
X_X
Quote from: Techno on 05 April 2015, 07:45:28 AM
Never had an accident with a staple gun.....Must work on that one ! :P
Can't use an 'ordinary' stapler on myself.....There's not enough spare flesh to pull the sides together.
Have given myself a nice little 'burn' with extra thin Superglue, though.....That smarted !
Cheers - Phil
#-o
Having read through the previous comments I am now concerned
I think it was foolish to mention the sealing of wounds with superglue. We concerned members of the forum have to realise that Mr Techno's sight is failing and I now have serious concerns of Phil cutting himself,ripping off his optovisor whilst in pain and while in his visually challenged state accidentally spreading a whole tube of Airfix polystrene cement over his hand by accident
Please fellow members,think before you post ;)
Quote from: Fenton on 05 April 2015, 08:02:31 AM
Please fellow members,think before you post ;)
That would be a
massive change to my current lifestyle. :D