Pendraken Miniatures Forum

Wider Wargaming => Non-Pendraken Stuff => Topic started by: Ithoriel on 09 March 2015, 04:46:55 PM

Title: King of Kish
Post by: Ithoriel on 09 March 2015, 04:46:55 PM
As well as the walled city made from Pendraken bases I now have a small naval force.

I usually start a project like this by painting one of each unit to get an idea on colours to use and what to paint in which order. I still need to paint a Command Stand, a Professional Spear unit and a Tribal unit to have one of each of the planned units.

The naval component is just 7 models - a flagship, three "standard" warships and three reed-built transports.

The flagship is a Grumpy's Miniatures' Cossack Chaika with the bow gunners converted to conscript spearmen/ marines and the GW Man O' War mast has a crow's nest manned by a Rapier Miniatures slinger.

(http://i1335.photobucket.com/albums/w669/ithoriel/King%20of%20Kish/Naval%20Items/Flagship%20005_zpss9oqtmmx.jpg)

The "standard" warships are Grumpy's Miniatures war canoes, again with GW masts and spars. At least they are paddling, as they should be, not rowing like the flagship crew.

(http://i1335.photobucket.com/albums/w669/ithoriel/King%20of%20Kish/Naval%20Items/Standard%20Warships%20003_zpsfwqyfufo.jpg)

Museum Miniatures 15mm reed canoes were given GW mast and spars and a Rapier miniatures javelinman steering the ship with a dressmakers pin steering oar.

(http://i1335.photobucket.com/albums/w669/ithoriel/King%20of%20Kish/Naval%20Items/Transports%20005_zpstpfgvnvn.jpg)

The warships have crews of the right size to match my 16-figure skirmish unit, assuming a couple of crew need to remain with the ship, so I plan to have an option for crew to disembark and fight as infantry, if required.

More pictures, including those of the walled city, here http://s1335.photobucket.com/user/ithoriel/library/King%20of%20Kish (http://s1335.photobucket.com/user/ithoriel/library/King%20of%20Kish)
Title: Re: King of Kish
Post by: Duke Speedy of Leighton on 09 March 2015, 05:21:44 PM
Those are beautiful Ithorial!

Love the basing too. :)
Title: Re: King of Kish
Post by: petercooman on 09 March 2015, 05:45:35 PM
 :-bd :-bd
Title: Re: King of Kish
Post by: Techno on 09 March 2015, 05:54:13 PM
Top notch, that man !  :-bd
Cheers - Phil
Title: Re: King of Kish
Post by: paulr on 09 March 2015, 06:01:17 PM
 :-bd =D> :-bd
Title: Re: King of Kish
Post by: getagrip on 09 March 2015, 07:08:56 PM
Love em =D>
Title: Re: King of Kish
Post by: FierceKitty on 10 March 2015, 12:20:39 AM
I'll have six, please. :)
Title: Re: King of Kish
Post by: Ithoriel on 10 March 2015, 12:54:25 AM
Some pictures of the army units. General and bodyguard, professional spearmen and tribesmen (at least) still to come.

First up, the Gish Gigir or Donkey Carts :)

(http://i1335.photobucket.com/albums/w669/ithoriel/King%20of%20Kish/Armies%20and%20Enemies/GISH.GIGIR%20Donkey%20Carts%20001_zpshrfo1pqx.jpg)

Then the Erin Summa or conscript spearmen - the backbone of any Sumerian army.

(http://i1335.photobucket.com/albums/w669/ithoriel/King%20of%20Kish/Armies%20and%20Enemies/ERIN.SUMMA%20Conscript%20Spearmen%20002_zpsstuo4kau.jpg)

Then what I'm calling the Erin Pana. Erin are conscripts either military or civilian and Pana is a bow. No idea what the Sumerians actually called such troops.

(http://i1335.photobucket.com/albums/w669/ithoriel/King%20of%20Kish/Armies%20and%20Enemies/ERIN.PANA%20Conscript%20Archers%20002_zpsz6kbzvfr.jpg)

Finally the Nim (it means Flies) - here armed with javelins, slings and bows though some of the originals had throw-sticks - similar to an Australian aboriginal war boomerang.

(http://i1335.photobucket.com/albums/w669/ithoriel/King%20of%20Kish/Armies%20and%20Enemies/NIM%20Skirmishers%20002_zpswse5y6qq.jpg)
Title: Re: King of Kish
Post by: FierceKitty on 10 March 2015, 12:57:16 AM
Jolly collection.
Title: Re: King of Kish
Post by: paulr on 10 March 2015, 03:06:13 AM
 :-bd =D> :-bd
Title: Re: King of Kish
Post by: Techno on 10 March 2015, 05:54:13 AM
Terrific !  8)
Cheers - Phil
Title: Re: King of Kish
Post by: jchaos79 on 10 March 2015, 06:46:05 AM
That is soooo good. Bronze age is one of my favorite periods. You are doing a cracking work!  :-bd
Title: Re: King of Kish
Post by: Duke Speedy of Leighton on 10 March 2015, 06:47:25 AM
Top work
Title: Re: King of Kish
Post by: Bodvoc on 10 March 2015, 07:10:20 AM
Fantastic stuff.
Title: Re: King of Kish
Post by: getagrip on 10 March 2015, 07:45:38 AM
Lovely job, the basing really sets them off a treat. :-bd
Title: Re: King of Kish
Post by: Ithoriel on 07 April 2015, 06:59:49 PM
Still plodding away with this project.

First General stand completed. Rapier General in chariot, the original spear armed general has become an army standard-bearer and a driver has been converted into the Lugal (King) himself. He's lurking behind Rapier New Kingdom Egyptian swordsmen (crudely) converted to represent Shub Lugal guardsmen with bronze sickle swords. "Conversion" is mainly paint but with slivers of card to make the shields rectangular Sumerian ones rather than the curved top types they come with.

(http://i1335.photobucket.com/albums/w669/ithoriel/King%20of%20Kish/Armies%20and%20Enemies/SAM_1541_zps1tkfejlk.jpg)(http://i1335.photobucket.com/albums/w669/ithoriel/King%20of%20Kish/Armies%20and%20Enemies/SAM_1540_zps0ntc1j2h.jpg)

Also completed my first objective marker.  6mm scale Baccus "Baa Sheep" herded by a Rapier Skirmisher Shepherd. Baccus sheep from their Equipment range with a shepherd created by removing the javelin from a Rapier skirmisher figure. Sadly Baccus don't do "Woof Dogs" to go with the "Baa Sheep" and "Moo Cows" :(

(http://i1335.photobucket.com/albums/w669/ithoriel/King%20of%20Kish/Scenery/SAM_1544_zpszctojnpk.jpg)(http://i1335.photobucket.com/albums/w669/ithoriel/King%20of%20Kish/Scenery/SAM_1542_zpskjosmnch.jpg)

Title: Re: King of Kish
Post by: Techno on 07 April 2015, 07:04:39 PM
Looking good again, Ithoriel !! 8)
Cheers - Phil
Title: Re: King of Kish
Post by: Duke Speedy of Leighton on 07 April 2015, 07:26:00 PM
Lovely work! Brilliant bases.
Irregular do dogs...
Title: Re: King of Kish
Post by: paulr on 07 April 2015, 08:01:22 PM
 :-bd =D> :-bd
Title: Re: King of Kish
Post by: Ithoriel on 07 April 2015, 08:26:07 PM
Quote from: mad lemmey on 07 April 2015, 07:26:00 PM
Lovely work! Brilliant bases.
Irregular do dogs...

Great. Any idea which range they're in?
Title: Re: King of Kish
Post by: Duke Speedy of Leighton on 07 April 2015, 08:58:01 PM
Farm animals?
Title: Re: King of Kish
Post by: Ithoriel on 07 April 2015, 09:11:31 PM
Far as I can see 15mm is the smallest scale that Irregular do dogs in. Nothing I can see in 6mm. If anyone knows I'm wrong, please say.
Title: Re: King of Kish
Post by: petercooman on 07 April 2015, 09:45:39 PM
They have :  GWBE3
   

Dog pulled MG and crew (3)

It's in the 6 mm WW I  section.

You could drop them a line and see if the dog comes separate or if it's one single cast.
Title: Re: King of Kish
Post by: Ithoriel on 07 April 2015, 10:37:14 PM
Thanks, I'll investigate further!
Title: Re: King of Kish
Post by: jchaos79 on 08 April 2015, 05:37:51 AM
That is a pretty good job! really nice project and great execution!
Title: Re: King of Kish
Post by: Bodvoc on 08 April 2015, 06:31:01 AM
Fantastic stuff!
Title: Re: King of Kish
Post by: getagrip on 08 April 2015, 07:53:50 AM
They are fantastic Ith. :-bd
Title: Re: King of Kish
Post by: toxicpixie on 08 April 2015, 09:11:50 AM
Really cool - I have to say I like the chariot general plus spearmen approach, looks very Bronze Age :)

I liked it so much my Dwarf barbarian Fey pseudo-proto-pretend Bronze Age European/Steppe-ish warbands are the same :D
Title: Re: King of Kish
Post by: Ithoriel on 27 October 2016, 12:11:14 AM
Quick shot (camera phone, low light) of a test game of my "King of Kish" rules.

An Elamite raid on a Sumerian town.

This is the end of turn two. In turn three rather a lot of 60x60mm bases with things like Chariots #1 or Spears #4 written on them appear! The bulk of both armies are still off table at this point.

The Elamites were to capture the sheep and herd them off the table, burn the Amorite camp, burn the famous "Blue Temple of Ninkhursag" near the town of Erewhon and if possible capture and pillage the small fort nearby.

The sheep, controlled by die rolls for speed and direction, ran full speed away from the Elamites and fled off the Sumerian table edge. The skirmishers sent to burn the Amorite camp discovered it was occupied by a unit of Amorite tribesmen (another random roll) and were routed, fleeing the table. The assault on the fort by the Elamite general and a second unit went to so well the Elamite general was incapacitated (killed or badly wounded) and the army fled.

The bulk of the Sumerian army did little but form a battle line in front of the temple and watch the Elamites collapse due to a string of abysmal die rolls.

So conclusions are that there's still much work to get the rules fully playable but we have something here. So back to eliminating some bugs while adding others :-)

(http://i1335.photobucket.com/albums/w669/ithoriel/King%20of%20Kish/Test%20Games/20161025_184601_zpsprl6nuuy.jpg)
Title: Re: King of Kish
Post by: Duke Speedy of Leighton on 27 October 2016, 06:38:42 AM
As far as featureless desert plains go, that one looks beautiful Mike!
Title: Re: King of Kish
Post by: FierceKitty on 27 October 2016, 07:34:10 AM
I wonder if a few parched skeletons on the further dunes would work....
Title: Re: King of Kish
Post by: toxicpixie on 27 October 2016, 09:35:43 AM
What Will said :D

Oh dear, bad day to be an Elamite, then. Was that an unlikely string of bad dice which is possible but just very very improbable, or was it a "whoops, actually, cocked up the probabilities and factors and should have been different" moment? If that distinction makes sense :D
Title: Re: King of Kish
Post by: Ithoriel on 27 October 2016, 01:13:37 PM
The sheep move directly towards the Sumerian baseline only on a 6. They moved 2D6cms per turn. Players took turns to roll, so each turn one rolled direction, one rolled distance and swapped next turn.  We rolled 6s for every bloomin' roll!! Bean powered, jet-propelled homing sheep? We were giggling like schoolboys before every roll towards the end.

Amorite camp roll saw extra loot worth an additional VP on a 1 and defenders on a 6.

Attack on the fort is decided by opposed die rolls. Elamites have a General (6 dice) and a unit of Gutian Mercenaries (3 dice), Sumerian defenders have 3 dice. Attacking a fort the Gutians don't get their +1 die Shock Charge bonus. Defending the fort the Sumerians count their lowest die roll as a 7 and win ties. Both sides roll. Line up the dice high to low. Opposed dice, high roll wins, unopposed need 3+ to count. Reduce the unit's Effectiveness Rating by enemy successes. Sumerians won 3, Elamites won 1. Elamites decide where to take the casualties and, since the General will automatically recover 1 Effectiveness at the end of the round, they opt to reduce the General by 3. Which means they need to roll 2D6 and roll higher than losses taken .... what can go wrong? :-) All the 1s the  Elamites rolled in the assault (to balance all the sixes rolled for the sheep?) carry on into this roll. Exuent Elamites :D

The lack of scenery was deliberate to keep things simple for the test run.

Vineyards, irrigation ditches, orchards, villages, oases, etc. will come later :)
Title: Re: King of Kish
Post by: toxicpixie on 27 October 2016, 01:16:02 PM
Sounds like you need a change of dice more than a change in the rules, then :D