Pendraken Miniatures Forum

Wider Wargaming => Rules => Topic started by: jchaos79 on 07 March 2015, 02:56:16 PM

Title: Dux Bellorum - archers
Post by: jchaos79 on 07 March 2015, 02:56:16 PM
Finally I am in the middle of my first (solo) game of Dux Bellorum, I went for an army of sea raiders vs some arabs (I do not like to do modification before learning well the rules, but I only have arab figures). So the list is not dare, is just copy paste the profiles of the booklet.

Here is look like the game

(http://i648.photobucket.com/albums/uu205/jchaos79/DSCF4160_zps7mvpnjt2.jpg)

But a question arise in my head so I take a break to ask you:

Situation, some skirmisher with bows fire a group of warriors

(http://i648.photobucket.com/albums/uu205/jchaos79/DSCF4166_zpskxknwqbq.jpg)
Horse archers can move 4BW = 16cm
warriors can move 2BW = 8cm
Arrow range is 4BW = 16cm
Charge range is 3BW = 12cm

Sequence is allocate leadership points, then fire, then move skirmisehrs, then move warriors and finally melee.
If movement is any direction diagram page 27. It could happen that skirmishers horse archers can move backwards some cm to finish their movement to 12cm of warrior but less than 16cm so they can not charged and could fire every turn. A point in ledearship on the horse skirmishers will assure that they can not fail the bravery roll so they can make that sort of "parthian shot move" every turn. Unless warriors score 1+1 (snake eyes) and then they could have 2 moves and catch the skirmisher horsemen.

Is it right? Am I playing wroing? is it the phylosophy of bux bellorum?


(http://i648.photobucket.com/albums/uu205/jchaos79/DSCF4167_zps8d6bcrkx.jpg)



Title: Re: Dux Bellorum - archers
Post by: Leman on 07 March 2015, 05:25:22 PM
Looking very good as a game. I think you may have run into a problem because Dux Bellorum is not designed for horse archers, as there were none in the British Isles in the time frame of the game. In all the games I've played the closest has been light cavalry with javelins, and they are mainly just a nuisance.
Title: Re: Dux Bellorum - archers
Post by: irregularwars on 07 March 2015, 05:40:53 PM
Yes, from memory on the the Late Roman army list has horse archers and they are limited to one unit.
Title: Re: Dux Bellorum - archers
Post by: getagrip on 07 March 2015, 05:53:56 PM
Thing is though,  is Chaos right?

Can they effectively evade forever?
Title: Re: Dux Bellorum - archers
Post by: Steve J on 07 March 2015, 07:22:06 PM
See page 9 and page 24: Mounted skirmishers shoot at 2 BW, whether with bow or javelin. So NOT 4 BW as per foot skirmishers.

Mounted skirmishers have a bravery of 8, so would need 3 LPs allocated to them to all but gaurantee a move in the movement phase.

So you can see from the above that they can easily be charged by Warriors, unless you want to spend a lot of LPs on such a weak unit.

Hope this helps?
Title: Re: Dux Bellorum - archers
Post by: jchaos79 on 07 March 2015, 11:02:30 PM
It helps a lot thanks SteveJ,

I will say that when you read Dux Bellorum all is clear, smooth and easy. When you play all is smooth and easy, but profiles are not clear, then I found myself jumping from page to page in every minute to find the bravery, cohesion, etc... The profiles are easy to learn by heart, but this kind of things happens.

I continue playing even with 4BW for horse archers, and the battle takes its own life beacuse a lot of thing happens and the "parthian move" get diluted without weight in the battle.

The game was fun and rules as  the introudction said, are fun and works well for a game more than a simulation.

Lesson learned: (I already known it): do not touch the writting of original author until you have a proper vision/few games of the ruleset. So I will write the battlereport and will do a Dux Bellorum army form the book. As Leman and irregularwar points the ruleset is written to be played in British Isles.

Thanks for the responses