Pendraken Miniatures Forum

Wider Wargaming => Rules => Topic started by: BeardedHammer on 03 March 2015, 03:50:35 PM

Title: BeardedHammer's Fantasy wargame rules
Post by: BeardedHammer on 03 March 2015, 03:50:35 PM
Hello, I would like to share this with you guys. This is my first attempt at writing rules for 10mm and would love some feedback and maybe some play testers. Its the first draft so it may be a bit rough.

The rules are based around a random turn sequence where only one section of your army gets activated at a time.

If something just like this already exists, just let me know and I'll give myself a smack to the back of the head  ;D

https://www.scribd.com/doc/257538511/Bearded-Hammers-10-Mm-Fantasy-War-Game-Rules?secret_password=xqtdBpqZvFMwE7hH1O4t (https://www.scribd.com/doc/257538511/Bearded-Hammers-10-Mm-Fantasy-War-Game-Rules?secret_password=xqtdBpqZvFMwE7hH1O4t)

Also let me know if the link doesn't work please
Title: Re: BeardedHammer's Fantasy wargame rules
Post by: Lord Kermit of Birkenhead on 03 March 2015, 04:50:11 PM
The link works, but wont download cuase you set it as Private....

IanS  :'( :'(
Title: Re: BeardedHammer's Fantasy wargame rules
Post by: BeardedHammer on 03 March 2015, 05:04:56 PM
woops, sorry. got it fixed now
Title: Re: BeardedHammer's Fantasy wargame rules
Post by: Fenton on 03 March 2015, 05:29:15 PM
I'm only on the tablet at the most and its asking me to download apps so I will look later
Title: Re: BeardedHammer's Fantasy wargame rules
Post by: getagrip on 03 March 2015, 05:49:55 PM
Downloaded those; will have a good look later.

Thanks for sharing :-bd
Title: Re: BeardedHammer's Fantasy wargame rules
Post by: BeardedHammer on 03 March 2015, 07:48:23 PM
I just ran a test game and I found some balance issues that were dragging out play time. I'll adjust and post a new link tonight.
Title: Re: BeardedHammer's Fantasy wargame rules
Post by: jchaos79 on 03 March 2015, 11:52:39 PM
My first impresion (in a diagonal read) is:

- Nice organization of the text.

- Really fast to read. But lack of detail.

- Raw material.

- Interesting combat mechanic. But not fully understood by me.

- Would be nice a profile of some stands to fully understand.


Some questions:

When you say in the chart factors, that it mean:

attacker roll 1D6 per stand in charge + mods. How do you apply the factor (multiplying the final score modified by the factor?)
defender roll the same number of dices + mods

Match dice attacker vs defender (from high to low number) and consult a chart with entries 1 to 4.

what do  you enter in the chart, nÂș of dice higher than defender?

the modifiers are extra dices or modification of a single dice roll?


Let me suggest a rule (do not understood me wrong is not a criticisim but is a suggestion):

If I  understood right, the players rolls and the winner activate a section. Once action is over, they players roll again and the winner activate again (but could not choose a section already activated in that turn), right?

I suppose the sequence goes on until all the sections will be activated. Then I suppouse the turn is over and start again.

My suggestion is if both players roll the same number then the turn is over inmediatly. Start next turn so units already activated can now be chosen to move.

This way gives a random "fog of battle". The sensation of in every moment anything can happens and gives chance to activate sections two times in a short period of time (if they are lucky), simulating effort of units in battle, confusion, advantage, missing orders, etc...

hope I could explain myself (sorry for the grammar) and hope it helps.

I like what I read in your text.  :-bd
Title: Re: BeardedHammer's Fantasy wargame rules
Post by: BeardedHammer on 04 March 2015, 05:42:32 AM
Jchaos, thank you for the reply and  the critique. Many of the questions that you presented are things that I will be clarifying on tonight, so once I post the new link please let me know if it clears up the confusion. I will also include an example/quick reference page at the end of the document.
This is just the first draft of the rules and is purely focused on getting the mechanics and game play straightened out. Once everything runs smoothly I will go back and add in detail work and make it a more appealing read And not just the bare bones rules.
And thank you for the rule suggestion, I will run it by my friend who has been helping me and see what he thinks. With some tweaks I could see it being useful.

Thanks again for the feedback!
Title: Re: BeardedHammer's Fantasy wargame rules
Post by: BeardedHammer on 04 March 2015, 07:30:45 AM
Alright, here is the new link to version 1.1 of the rules.

Many adjustments and additions have been made and I think I have the damage chart simplified enough to be easily understandable.

I also added the example page to the end with three sample unit profiles and a sample army list.

https://www.scribd.com/doc/257616005/Bearded-Hammer-s-10mm-Fantasy-Wargame-Rules-1-1 (https://www.scribd.com/doc/257616005/Bearded-Hammer-s-10mm-Fantasy-Wargame-Rules-1-1)

As always, comments and constructive criticism are appreciated  :)
Title: Re: BeardedHammer's Fantasy wargame rules
Post by: getagrip on 04 March 2015, 07:34:20 AM
Quote from: BeardedHammer on 04 March 2015, 07:30:45 AM

As always, comments and constructive criticism are appreciated  :)

Going to hold off and watch it develop ;)

Thing I've found with writing rules is, there's so much in your head that you want the user to assume and, until you're really happy with them, it's not worth putting all of that on paper.

Again, appreciate the shares :)
Title: Re: BeardedHammer's Fantasy wargame rules
Post by: BeardedHammer on 04 March 2015, 04:29:36 PM
Completely understandable, getagrip. Tonight I'll be putting them to the test to see if they are clear enough to understand. My wife will be reading them.  ;D
Title: Re: BeardedHammer's Fantasy wargame rules
Post by: getagrip on 04 March 2015, 04:37:22 PM
Quote from: BeardedHammer on 04 March 2015, 04:29:36 PM
Completely understandable, getagrip. Tonight I'll be putting them to the test to see if they are clear enough to understand. My wife will be reading them.  ;D

Oh, I'm sure she'll be thrilled with that :D
Title: Re: BeardedHammer's Fantasy wargame rules
Post by: BeardedHammer on 04 March 2015, 06:32:18 PM
I think she sees it as an opportunity to tell me what I did wrong  :D ;D
Title: Re: BeardedHammer's Fantasy wargame rules
Post by: paulr on 04 March 2015, 06:44:41 PM
Quote from: BeardedHammer on 04 March 2015, 06:32:18 PM
I think she sees it as another opportunity to tell me what I did wrong  :D ;D

Fixed that for you  ;D ;D ;D
Title: Re: BeardedHammer's Fantasy wargame rules
Post by: getagrip on 04 March 2015, 06:45:13 PM
Quote from: BeardedHammer on 04 March 2015, 06:32:18 PM
I think she sees it as an opportunity to tell me what I did wrong  :D ;D

With this specifically or life in general  :D
Title: Re: BeardedHammer's Fantasy wargame rules
Post by: BeardedHammer on 04 March 2015, 06:47:28 PM
... yes  :-X  ;D
Title: Re: BeardedHammer's Fantasy wargame rules
Post by: getagrip on 04 March 2015, 06:51:52 PM
Quote from: BeardedHammer on 04 March 2015, 06:47:28 PM
... yes  :-X  ;D

;D ;D ;D

Are we married to the same lady?  :D
Title: Re: BeardedHammer's Fantasy wargame rules
Post by: BeardedHammer on 04 March 2015, 06:56:53 PM
I'm pretty sure they're all the same in that aspect  :'(  :D
Title: Re: BeardedHammer's Fantasy wargame rules
Post by: getagrip on 04 March 2015, 06:59:49 PM
Quote from: BeardedHammer on 04 March 2015, 06:56:53 PM
I'm pretty sure they're all the same in that aspect  :'(  :D

Ooh, dangerous.   Milady might be reading,  she'll tell the Dark Lord (all hail) to withhold shiny goodness  :o  :-SS  :'(
Title: Re: BeardedHammer's Fantasy wargame rules
Post by: BeardedHammer on 04 March 2015, 07:03:55 PM
... Quickly! Delete the thread!!!!! :d  8)

Not worth having to go without the little shiny things in life ;D
Title: Re: BeardedHammer's Fantasy wargame rules
Post by: getagrip on 04 March 2015, 07:41:58 PM
Quote from: BeardedHammer on 04 March 2015, 07:03:55 PM
... Quickly! Delete the thread!!!!! :d  8)

Not worth having to go without the little shiny things in life ;D

Abort abort abort error code 44 cvg..kijgf-----#---//+--__-----

Title: Re: BeardedHammer's Fantasy wargame rules
Post by: BeardedHammer on 05 March 2015, 05:41:47 AM
So since this thread is still here I'll post something that's on topic  ;D

My wife read my rules set and other than the basic things like "whats a d6?" She understood everything. :) So I think that the simplicity is good expecially for a fast play rules set.