Just noticed this:
http://www.blitzkrieg-commander.com/Content/Forum/Topic.aspx?CategoryID=12&ForumID=42&TopicID=18264&ForumPage=1
Sooo Leon, any explanation? :D
Well well well. Wish I'd known that before I shelled out for it about 5 days ago :-\
Interesting though I haven't been to the BKC site for sometime
Good to here someone is taking over
Quote from: getagrip on 16 February 2015, 10:10:17 PM
Well well well. Wish I'd known that before I shelled out for it about 5 days ago :-\
What do you think of the rules Gareth?
Yeah, the announcement wasn't supposed to be until later this month, we were caught on the hop a bit there. I've put up a proper announcement now: http://www.pendrakenforum.co.uk/index.php/topic,11453.0.html (http://www.pendrakenforum.co.uk/index.php/topic,11453.0.html) so I'll be deleting this thread shortly.
Quote from: Fenton on 16 February 2015, 10:22:17 PM
What do you think of the rules Gareth?
Warmaster with tanks ;)
I like the look of them but I'll only be able to say for sure once I throw a few dice at them. I think terrain would be highly important.
Also, the armylists are somewhat overwhelming at first. :-\
Much easier to use real TOE's in my opinion
Quote from: Fenton on 16 February 2015, 10:31:01 PM
Much easier to use real TOE's in my opinion
Yeah, think I agree. Will take some getting used to though and I now see why you historical boys spend so long discussing when a particular tank/gun/unit etc was in service. ;)
Real TOE's, like generals plans, rarely survive contact with the enemy. :)
Besides most of my BKC games are between fictional units involved on the fringes of real events.
I like both the rules and the armylists and find both fairly simple to follow ... but maybe that's just me.
I always went with, what did I get in my army pack? check a proper Orbat to see what major bits am I missing and go from there. They're a nice abstract ruleset that tend to give a decent ebb and flow in the turns due to the warmaster style command mechanic. Also rather easy to speed up by just not removing hits at the end of the turn, which makes it easier to take out those pesky Tigers.
Quote from: Genom on 17 February 2015, 08:49:47 AM
. Also rather easy to speed up by just not removing hits at the end of the turn, which makes it easier to take out those pesky Tigers.
Yeah, I like that idea but I am used to the Warmaster mechanic; just remains to be seen how it plays for me.
I will invariably make some tweaks :)
I rather like "leave hits on for vehicles, remove from infantry". Makes the humble rifleman useful even in '45 with ludicrous tanks(tm) around ;)
Quote from: toxicpixie on 17 February 2015, 12:44:48 PM
I rather like "leave hits on for vehicles, remove from infantry". Makes the humble rifleman useful even in '45 with ludicrous tanks(tm) around ;)
Not having played it yet, doesn't that "over" weaken tanks or are infantry really that poor in BKC?
I am not sure how long the BKC forum is staying up but might be worth having a look through all the house rules there to see if any there you like
I was considering buying the rules about a week ago as I'm interested in this scale of warfare for WW2, but then I realised I need to clear my plate of Napoleonics before I start another project.
Good to see that these will still be available, and from Pendraken no less(!), when I do come round to getting my 10mm WW2 army!
It's a very enjoyable set of rules, and plays a great game. Infantry aren't worthless by any means, in fact in good cover/prepared positions they are very hard to shift, but... once you get to mid to late war they're very badly outclassed as tanks become just as hard to kill, shoot better and can move without losing those advantages. After many, many games it gets wearing. We tend to use them for AVBCW as they feel very right with pre/early war rubbish kit, but have shifted back to Spearhead for "serious" WW2 gaming.
But - BKC etc have a handy simplicity that replicates command friction and outcomes quite nicely so I'd not object to a game with them even if I personally prefer other rules with a different level of focus and style of play :D
XCCAM - I'd recommend a copy, quite highly! Especially if the Battlegroup Generator is staying up - it's dead handy.
Thanks Pixie ;)
I find that whilst BKC is nominally pitched at one model/stand is a platoon, I think of it more as one to one - so one tank model is one real tank, one stand of infantry is a section etc. but unlike more detailed skirmish games it's abstracted enough to run what would be a company or battalion or more without being too detailed to play, or too broad that the figures are just "strength points". Feels really right for AVBCW where a whole faction can get "on table" and a squadron of ex-WW1 armoured cars becomes a fearsome opponent :D
Yeah I think they definitely work better for early war/SCW or as TP says VBCW
SCW
VBCW
AVBCW
Explain please? :-\
SCW Spanish Civil War
VBCW Very British Civil War
AVBCW A very British Civil War
The last two are the same thing
Greetings
I've used BKC a fair bit for 1943 Ostfront games and for 1944 Normandy (the latter in fairly close terrain) and it still pretty much works provided you rigidly enforce the inability to spot infantry in cover at any significant range. There is a bit of an issue with how infantry AT weapons are allocated - basically I tend to be generous in my allocation to keep the armour honest in close terrain. In open terrain - eg the desert - infantry in the open are rightly stuffed by AFV HE and MGs.
Edward
Quote from: Fenton on 17 February 2015, 02:30:13 PM
SCW Spanish Civil War
VBCW Very British Civil War
AVBCW A very British Civil War
The last two are the same thing
Many thanks ;)