Pendraken Miniatures Forum

Wider Wargaming => Rules => Topic started by: Sean Clark on 06 August 2010, 09:20:22 PM

Title: Seven Years Wars Rules
Post by: Sean Clark on 06 August 2010, 09:20:22 PM
Ideas/Recommendations please. Looking for nice units of 20 or so foot, 10-12 horse, that sort of thing.

Anyone any ideas if Glory and Honour are actually wargames rules or a campaign system?

Sean
Title: Re: Seven Years Wars Rules
Post by: lentulus on 06 August 2010, 10:13:28 PM
I'm having fun with Black Powder.
Title: Re: Seven Years Wars Rules
Post by: nikharwood on 06 August 2010, 10:37:54 PM
Me too - have only played Naps & Crimean with them so far, but will be using them for SYW...I've also got Rank & File [from Crusader] which are nice & simple & fast-play too.
Title: Re: Seven Years Wars Rules
Post by: republic of tolworth on 06 August 2010, 10:55:11 PM
I've gone for Black powder too.

Seems to be a fun system, and doesn't stetch the brain with the rules. Only my poor tactics :-[

Enough room to adapt to what you want.
Title: Re: Seven Years Wars Rules
Post by: lentulus on 06 August 2010, 11:00:22 PM
Quote from: republic of tolworth on 06 August 2010, 10:55:11 PM
Only my poor tactics

Speaking as an indifferent tactician myself, it seemed to me that the transition from thinking about - and trying to remember -- rule mechanisms to thinking in terms of tactics was far faster than with most rules.


They are not everyone's cup of tea, not being "simulationist" in their mechanisms, but they seem to me to deliver the right results.
Title: Re: Seven Years Wars Rules
Post by: republic of tolworth on 06 August 2010, 11:08:59 PM
Agreed. The system seems to let me do what I wish with the poor men under my command and seems to give results that reflect what we we're trying to achieve.
Not always for the best if you one of my PBI but that's the fun of it :D

When play time is short I don't won't to spend too much time dragging the rules. Also I have to convince players who play pikes or tank armour to try new rules, compicated is not an option.

They all know warmaster and BKC so that helps.

Also I do love the way I can tailor my commanders to a given personality.
Title: Re: Seven Years Wars Rules
Post by: Orosay on 02 March 2011, 10:32:17 PM
Have you looked at "Might and Reason"? They are Army level where a unit of two bases = a brigade (bases can have any number of figures) and very command focussed. It can be pretty hard to get some of the poorer armies (ie mine - French!) moving at all, but the systems are very simple and they give a good fun game that everyone seems to get the hang of quickly
Title: Re: Seven Years Wars Rules
Post by: exilesjjb on 02 March 2011, 11:24:12 PM
Black powder all the way, had some great games. You can use the unit sizes you want as long as both sidea are using the same not a problem.
Title: Re: Seven Years Wars Rules
Post by: Rob_H on 10 April 2011, 08:09:40 AM
The new Volley and Bayonet set seems to give satisfying results, and there are two excellent scenario books out for them that seem to cover most of the major engagements of the SYW in Europe.
Title: Re: Seven Years Wars Rules
Post by: Duke Speedy of Leighton on 10 April 2011, 08:14:10 AM
Volley and Bayonet or Black Powder.
Title: Re: Seven Years Wars Rules
Post by: mollinary on 10 April 2011, 08:23:22 AM
I'd agree with V&B, I've always had fun using these rules for the linear period.

Mollinary
Title: Re: Seven Years Wars Rules
Post by: Leman on 10 April 2011, 04:58:05 PM
Minden Rose are a set I use for detailed battles, yet they are still relatively simple. I use Might and Reason for big, historical battles. Recently I have come across Real Time War Games (their Franco-Prussian set) and they also have a Seven Years War set called Honour and Glory. The Franco Prussian set includes a full campaign so their SYW ones may do as well. Might and Reason features the Kolin campaign plus an opportunity to fight the entire SYW, or portions of it, in conjunction with the board game Soldier Kings.
DP
Title: Re: Seven Years Wars Rules
Post by: Bernie on 11 April 2011, 07:48:06 PM
Yes Glory & Honour has a army level set of rules to go with the campaign system.

There are rules for fighting one-off battles after a preliminary phase of scouting and trying to force the enemy to deploy on poor ground via playing a hand of whist. This was done as we did not want even one-off battles to be line em up and charge but to have some form of context where one side or other has a terrain advantage or morale advantage
Title: Re: Seven Years Wars Rules
Post by: Sean Clark on 14 April 2011, 02:31:53 PM
Principles of War is popular round these here parts. Pretty straight forward with a nice command and control element.
Title: Re: Seven Years Wars Rules
Post by: Lord Kermit of Birkenhead on 15 April 2011, 09:25:43 AM
fast Play Grande Amree, and Black Powder both work well.

IanS
Title: Re: Seven Years Wars Rules
Post by: Jubilation T Cornpone on 07 May 2011, 06:08:28 AM
Yes, I'll second Principles of war.
Title: Re: Seven Years Wars Rules
Post by: rexhurley on 09 May 2011, 10:12:44 AM
Good old Koenig Kreig by Barry Grey is perfect along with the complimentary Der Grosse Koenig for Cmapaigns.  KK now in its third edition and available from Aussie www.koenigkrieg.com


You may also like Sam Mustafa's Might and Reason for something different

Charge by Brigadier Peter Young an oldie but a goodie.

And of course Charles Grant Jnr has recently republished his Dad's rules The Wargame with allsorts of extra support books to much fun  to be had.

Cheers Rex