Pendraken Miniatures Forum

Wider Wargaming => General Discussion => Topic started by: T13A on 13 November 2014, 03:39:31 PM

Title: Solo wargaming
Post by: T13A on 13 November 2014, 03:39:31 PM
Hi

Following on from the topic about who do you mainly game with, I was just wondering for those who play solo (which includes myself about 75% of the time) do you use some kind of 'system' (e.g. cards or dice) to control one or both sides or act as the commander for both sides? In other words how do you do it?

Cheers  Paul
Title: Re: Solo wargaming
Post by: Ithoriel on 13 November 2014, 03:47:36 PM
Normally I play both sides to the best of my ability, as far as possible not using my knowledge of the enemies plans to the advantage of one side or the other.

Occasionally I've used one home-grown system or another to drive one side and played the other, usually where one side has few decisions to make - a siege for example.
Title: Re: Solo wargaming
Post by: Poggle on 13 November 2014, 05:38:21 PM
I use cards and dice for solo play. The Too Fat Lardies rules lend themselves well to this. The Sands of Sudan rules based on those by Peter Gilder have just been released. I've used the original version for solo play for years with excellent results.
Title: Re: Solo wargaming
Post by: petercooman on 13 November 2014, 05:57:30 PM
I mostly play BKC or another warmaster variant. The need to pass a command roll before something happens adds a nice fog of war that makes solo-play possible.
Title: Re: Solo wargaming
Post by: Steve J on 13 November 2014, 07:24:24 PM
I tend to go for games such as BKCII, Black Powder, Chain of Command etc that have command and control mechanics built into the rules. I tend to see myself as playing one side, often the one that I like the look of most or has the better background fluff.
Title: Re: Solo wargaming
Post by: fsn on 13 November 2014, 08:58:38 PM
It depends on the scenario I write. I give each side an objective or set of objectives.

I tend to "play" one side and let the other be pseudo random. For example "will the Panther take on the Sherman or the AT gun?" 60% Sherman, 40% AT gun - dice for action.



Happiest when playing with myself - FSN
Title: Re: Solo wargaming
Post by: Techno on 13 November 2014, 09:50:56 PM
Nobby.

You write the scenario.....Send me a pic of the battlefield, and I'll play one of the sides.
A new form of internet gaming ?
Cheers - Phil (Well.....It'll be the nearest I get to ever getting a game.... :'( :'( :'()
Title: Re: Solo wargaming
Post by: GrumpyOldMan on 13 November 2014, 10:49:39 PM
Hello

At the moment I'm using a Lardies type activation system, Red Actions as the nuts and bolts mechanics and matrices to control the opposition ala Pony Wars, Science vs Pluck etc.

Science vs Pluck is available from here. (Tinywars website seems to be having some problems but these can still be downloaded):-

http://www.tinywars.com/attach/svp/SVPOPB.zip (http://www.tinywars.com/attach/svp/SVPOPB.zip)
http://www.tinywars.com/attach/svp/SVPQR.zip (http://www.tinywars.com/attach/svp/SVPQR.zip)
http://www.tinywars.com/attach/svp/SVPUPB.zip (http://www.tinywars.com/attach/svp/SVPUPB.zip)

The last, Umpires Guide is the best for matrices etc.

Don't worry about the period, it's the ideas you're after.

Cheers

GrumpyOldMan

Title: Re: Solo wargaming
Post by: sundaygeneral on 13 November 2014, 11:29:23 PM
Personaly, I simply use (and buy) rules allowing (or encouraging) solo and coop play. In the worst case, I buy and use rulesets that are "solo friendly" (these with random activations, random events, campaign systems, etc...).

But most of the time, I use "ready to solo play" rules, because I'm not very good at tweaking rules, even if I plan to make a try with FUBAR as soon as possible.

I also still didn't try to use a "solo system" (or core rules) inside a non-solo game.
Title: Re: Solo wargaming
Post by: GrumpyOldMan on 15 November 2014, 01:01:37 AM
Hello Phil/Techno

Quote from: Techno on 13 November 2014, 09:50:56 PM
Nobby.

You write the scenario.....Send me a pic of the battlefield, and I'll play one of the sides.
A new form of internet gaming ?
Cheers - Phil (Well.....It'll be the nearest I get to ever getting a game.... :'( :'( :'()

Why don't you try something like this, they're hoping to put out a demo/beta before Christmas:-

http://www.thevirtualwargamesroom.com/mfeatures (http://www.thevirtualwargamesroom.com/mfeatures)

(http://www.thevirtualwargamesroom.com/images/Screenshots/screenshot769.jpg)
(http://www.thevirtualwargamesroom.com/images/Screenshots/Screenshot806a.jpg)
(http://www.thevirtualwargamesroom.com/images/Screenshots/zunitinfo.jpg)

Cheers

GrumpyOldMan
Title: Re: Solo wargaming
Post by: SV52 on 15 November 2014, 10:42:14 AM
Quote from: T13A on 13 November 2014, 03:39:31 PM
Hi

Following on from the topic about who do you mainly game with, I was just wondering for those who play solo (which includes myself about 75% of the time) do you use some kind of 'system' (e.g. cards or dice) to control one or both sides or act as the commander for both sides? In other words how do you do it?

Cheers  Paul

Cards and dice, there are some pretty good solo tweaks for DBx around which can be readily adapted.  I'm messing about with the early stages of trying to solo Peter Young's 'Charge!', Irregular Wars and a very basic WW2 set of rules.
Title: Re: Solo wargaming
Post by: Heedless Horseman on 16 November 2014, 12:57:40 AM
Me, I just 'play' with model soldiers...my own 'rules'...sometimes adapted from others, but usually just dice throws for uncertainties. I am not a 'gamer'...just want to see units in situations and using my imagination for the s***t going down on the blokes involved...wondering how they might have felt and responded. That is why I like figures, rather than computer games...by the time that you have ordered, assembled, based and painted the damn things...you feel an affinity...they are YOUR troops... 'real' weight under your hands...and you 'feel' their pain or 'glory'.   :(    :)
Title: Re: Solo wargaming
Post by: paulr on 16 November 2014, 02:59:22 AM
Quote from: Heedless Horseman on 16 November 2014, 12:57:40 AM
... That is why I like figures, rather than computer games...by the time that you have ordered, assembled, based and painted the damn things...you feel an affinity...they are YOUR troops... 'real' weight under your hands...and you 'feel' their pain or 'glory'.   :(    :)

Well said that man  =D> =D> =D>
Title: Re: Solo wargaming
Post by: Steve J on 16 November 2014, 08:04:09 AM
Completely agree Heedless.
Title: Re: Solo wargaming
Post by: Techno on 16 November 2014, 08:06:38 AM
Quote from: GrumpyOldMan on 15 November 2014, 01:01:37 AM
Hello Phil/Techno

Why don't you try something like this, they're hoping to put out a demo/beta before Christmas:-
Cheers
GrumpyOldMan

Thanks, Grumps.
If I get the time, I might have a go at that.
Cheers - Phil
Title: Re: Solo wargaming
Post by: Sunray on 16 November 2014, 12:34:47 PM
I believe Headless Horseman made a crucial point. You need an affinity with both sides.  I have a favourite post war 'battle group' based on French Indo China and American paratrooper figures.  Against them I have my 'wild geese' - British Falkland  Paras in the old 1970s Denison smock.  Both are favourite figures, so the affinity is there in solo games.   I have an emerging third force of 'rebels' based on loving conversions/paint jobs of  WW2 commando and US Marines/ DAK figures.     

My 2015 project will be repainting my beloved WW1 early British into the lighter khaki of Latin American National Guard, adding some inter war vehicles/aircraft  and pitting them against an International Brigade type battle group.