The Battle of Cannae project

Started by hellhammer09, 02 May 2014, 07:58:11 PM

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hellhammer09

Quote from: Fenton on 04 May 2014, 08:06:50 PM
To be honest its hardly a new idea and certainly not an original one of mine
No doubt about this, but I never thought to group some things in the command value; I saw it only as the ability to "give order", not to "give order in the best way".

Quote from: fred    12df on 04 May 2014, 08:15:08 PM
Warmaster only really has a similarity to Warhammer in that they are set in the same World (and Warhammer has moved that world on a lot from the WM one). Mechanistically they are completely different rules.
Ok I know that, and it's correct the fact that the general mechanism is different; in fact heroes cover different roles in the two ruleset. But both them uses one single value of attack (or combat ability, as you want to call it), they contemplate the removal of bases, they use armour save in the same way (so only considering the equipment), they divide the type of troops in normal, special and rare (in Warmaster not directly, but the limit in the number of units come from the first differentiation).

Quote from: fred    12df on 04 May 2014, 08:15:08 PM
Hail Caesar is pretty much Warmaster v2. So while having a preference for one over the other is very common, dismissing one while liking the other is quite strange.

Personally I have played both WM and HC lots - and certainly like a lot of aspects of HC over WM - but they have far more similarities than differences.
I don't dismiss Warmaster, I said that I prefer Hail Caesar: more freedom in the basing system, no removal of bases, more freedom in the choice of units, more reality in the allocation of characteristic values. But I can't deny that there are lots of similarities.
All this things are IMHO, maybe I could say wrong things. :(

Ithoriel

For me, Warmaster is a game of full scale battles while Warhammer is, despite the claims of some of it's afficionados, as much a skirmish game as Mordheim.

I also see HC as the remake of Warmaster and like most remakes it isn't as good as the original - in my opinion, of course.

I've played lots of games with lots of different rule sets and they have been perfectly enjoyable but not quite what I ideally want.

So I continue to search for a system that will give me the ancients game I'm looking for but in the meantime Warmaster has come closest to it.

However, I am quite well aware that other people's mileage may vary and if Impetus, HC, DBA or whatever float your boat more power to your elbow!
There are 100 types of people in the world, those who understand binary and those who can work from incomplete data

Fenton

I know its old hat and not everyones cup of tea but Vis Bellica is still one of my favourites
If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!