Seasons of War Review pt 1.

Started by Bishop Lord, 22 December 2013, 04:56:23 PM

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Bishop Lord

Hi,

Over the festive period I'm going to be doing a review and Battle Report of 'Seasons of War' a recent rules set for 10mm gaming written by Ian Hannam and published by Red Wyvern Games.

Part 1 is now up on the Blog for anyone who wants a toot:-

http://grandscalewargaming.blogspot.co.uk/2013/12/seasons-of-war-review-aar-pt1.html

Jason.
" there is no more Jerusalem, I shall go to Cyprus..."

2014 Painting Competition - Runner-Up!

Steve J

Sounds interesting and look forward to more updates as and when you have time.

Duke Speedy of Leighton

Good start Jason, look forward to more.
You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

kustenjaeger

Greetings

I look forward to more  - must dig out my copy.  I wonder if they would work for Mongols ...

Edward

GordonY

I bought mine to do Sub Roman v Saxons, but ended up buying another set, shame really as they read rather well

AndyT

Looking forward to reading more of this.

I have the rules but haven't tried them out yet. I'm hoping they will be a good replacement for the OOP Warmaster series.


Cheers, Andy

fred.

I like the start of this, using Warmaster stands, but in unit sizes of 1 to 12 stands.

I'm keen to hear about command and control and combat.
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Fenton

I remember reading about this somewhere else ...about year ago now maybe seemed rather good at the time
If I were creating Pendraken I wouldn't mess about with Romans and  Mongols  I would have started with Centurions , eight o'clock, Day One!

AndyT

Command & Control: Units have a "Discipline" rating of either D6, D8 or D10 (could potentially be D4 as well I suppose). This indicates the die to be rolled when activating a unit. The result shows whether the unit may take a Rash, Simple or Strategic Action. A score of 4+ allows the choice of a Simple or Strategic Action

Units also have a Morale rating, again expressed in Dx terms. A morale test involves rolling the die and equalling or beating the amount of damage suffered.

There are circumstances where the Dx rating of a unit can be increased or decreased, e.g. a retreating unit taking more damage is forced to take morale test so it uses one Dx lower than usual.

That is about as far as I have got with the rules at present.

fred.

Like the sound of the different dice giving strength / skill of units - this is like the Mayhem rules

Had a bit of a poke round the website - the idea of rash actions and disciplined ones is good.

Then I noticed some of my figures on the army list downloads - and realised that I had corresponded with the author a while ago, but at that time he was only looking at doing 1066 armies, but clearly has expanded his time frame a bit, which is cool.
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2012 Painting Competition - 2 x Runner-Up
2016 Painting Competition - 1 x Runner-Up!
2017 Paint-Off - 3 x Winner!

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AndyT

I've written some scribbled notes about using the basic rules for the Napoleonic period too.

I must get them typed up some time soon.